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Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 235235 times)

andrea

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Re: Arms Race, OOC Thread
« Reply #1575 on: August 25, 2015, 06:04:54 pm »

it is most problematic because me and my baron seem to have quite different time zones, which means a discussion can last days.

Elfeater

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Re: Arms Race, OOC Thread
« Reply #1576 on: August 25, 2015, 06:08:12 pm »

it is most problematic because me and my baron seem to have quite different time zones, which means a discussion can last days.
Yeah, I kinda came up with this late at night, so that's when I ended up posting it
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I for one support our child snatching overlords.
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Sensei

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Re: Arms Race, OOC Thread
« Reply #1577 on: August 26, 2015, 03:53:49 am »

It is officially well into Tuesday. I have, as I can often be relied upon to do, failed to meet my own schedule. A mixture of unexpected appointments and generally poor planning on my end resulted in not being able to write a turn yesterday. I do hope to see this game through to the end, though in a few weeks college starts up again and it will probably have to end then no matter what. For those who are curious, I do have a plan for what game I want to run next. It's not one of the many (admittedly pretty cool) ideas for a different Arms Race, but instead something which will involve less effort and book keeping. At least one person knows what it is.

Also, here's an info nugget I dropped in the Arstotzka thread:
A typical soldier has one primary weapon (EG rifle), one sidearm, and whatever equipment seems reasonable (spare ammo, grenades, binoculars and such are all examples of miscellaneous equipment). The AS-MC16 is a primary weapon, using it deprives a soldier of any other rifle. Soldiers who carry machine guns in whole or in parts, the bulky radios currently in use by both nations, and things like that are also deprived of a primary weapon and forced to rely on their sidearm. In close combat, soldiers who have a long rifle or other unsuitable gun (the MC16 is of course suitable for close combat) will use their sidearms, and sometimes have to use their sidearms instead of reloading no matter what their primary weapon is.

1931 Army Status

Arstotzka's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC Thread
« Reply #1578 on: August 26, 2015, 03:54:05 am »

Moskurg's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC Thread
« Reply #1579 on: August 26, 2015, 03:54:43 am »

Treaty is still a thing guys
Treaty negations continue to not continue. Though they speak nothing of this to the public, Moskurg high command hopes its engineers will ratify the weaponry portion of the treaty so that the agreement can be signed, and fair treatment of Moskurg prisoners can be assured- Arstotzka has been taking a fair bit of prisoners.

1931 Battle Report

This year, Moskurg finally made a working flamethrower, the Incinerator, a terrorizing short-range weapon which spews burning liquid. Moskurg also researched Jungle Engineering, making their weapons less prone to failure in the mud and humidity. This will help their Hippo a bit in particular, although that weapon still has its own problems. Arstotzka built their first proper bomber, the AS-1931-HAFB, which carries fully two tons of bombs with three turbocharged motors, which means it can keep pace with fighters and has an impressive altitude ceiling. Using their new plane, Arstotzka also ordered the start of a paratrooper program, but soldiers have simple parachutes and carry only sidearms. Arstotzka also fixed their AS-1909, renaming it the AS-SP30. In addition to actually working now, it has a threaded barrel with the option for suppressors, and hollow point ammo.

The war in the air is changed by Arstotzka's introduction of the AS-1931-HAFB, a three-engine bomber, and the largest aircraft in Forenia. It flies high and fast, and though its dorsal turret offers limited protection, it drops two tons of bombs, enough to justify its Very Expensive status. Its turbo charged engines allow it to reach altitudes which are difficult to reach for fighters, despite its size, so when it doesn't stick close to its AS-HF-24 escorts, Wasps and Yellowjackets reach it with a bare minimum of energy. More often, due to its dorsal turret, it stays close to its escorts. Since it isn't dive bombing, M3 Sorraia and M1 Stallion machine guns acting as ground-to-air weapons are not a concern- in fact, Moskurg altogether lacks effective AA. AS-1931-HAFB's thus have a good success rate at reaching their targets, somewhat better than Moskurg Hornets. Then, their large payload makes them a significant threat to artillery, emplacements, and even armored targets which aren't moving quickly. While Arstotzka doesn't have uncontested control of the skies, they drop more bombs than Moskurg when they have the chance.

In the jungle, Moskurg puts their new Incinerator flame throwers to work. It's an effective means of clearing soldiers hiding in brush and bunkers, and even when only one is used for every few squads, it has an effect on Arstotzkan morale. Moskurg also now has a general advantage in terms of weapon reliability: While the hippo remains mostly stagmatized, Rhino Recoilless Rifles rarely fail to fire. Arstotzkan troops benefit in close combat from the new reliable AS-SP30 pistol replacing their AS-1909, which previously jammed leaving Arstotzkan troops high and dry. Moskurg's tanks are now Very Expensive again, and Arstotkza makes pushes on the roads, through Moskurg ambushes now include flamethrowers in addition to recoilless rifles. While bombing is not very effective over the jungle, Arstotzka does benefit from sending some AS-1931-HAFB's to the end of their range, full of paratroopers. Using AS-SP30's with hollow point ammunition, they attack positions like artillery emplacements from the rear, or try to catch tank crews refueling, and generally mess with Moskurg supply. Arstotzka gains ground (2/4)

In the mountains, flamethrowers, pistols and bombers are mostly inapplicable. Arstotzka continues to gain ground with their superior snipers, though most soldiers on both sides are limited in their effective range by the use of iron sights. M3 Sorraias still out-range AS-1924's somewhat. Arstotzka is now again looking down upon Moskurg's mines. (3/4)

The fighting in East Moskurg is the most brutal of the war so far. This will be known as the year that buildings burned. The Incinerator flamethrower is an effective weapon at preventing Arstotzkan advances through indoor areas and alleys, and fulfills a similar role as Arstotzkan grenades in clearing rooms and setting buildings aflame. With reduced Moskurg tank production, Arstotzka has an armored advantage, which is only partly countered by Moskurg recoilless rifles. Arstotzkan RPGs are relatively ineffective against current Moskurg tank armor, and require a good shot from close range. Close range combat is fierce, and favors Moskurg, although Arstotzka benefits from their grenades and their new hollow point rounds, used in MC16s and SP30s. The deciding factor is AS-1931-HAFBs, which drop tonnes of bombs. It drops bombs on buildings, on roads, on Destroyer artillery and Breaker tanks. Occasionally it drops paratroopers where they will be most annoying, although this has a high casualty rate for the poorly-equipped paratroopers behind enemy lines. Arstotzka gains ground (4/4) Next year, the march towards the capitol begins. It will be on the open desert again, for a time.

Agent Sandworm and Agent Promised Crucible meet again. Promised Crucible has snuck into the building where Moskurg Incinerator Flamethrowers are manufactured. He sets about arranging one flamethrower to explode when used, as a test. Agent Sandworm identifies him and steps out of the shadows, grabs a prepared flamethrower, and rushes toward Promised Crucible to blast him at close range. It happens that this was the very one that Promised Crucible had sabotaged a moment ago. The explosion kills both of them, and somehow fails to burn down the factory. After a brief delay, the factory is operational again, and both nations are lacking secret agents.
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Andres

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Re: Arms Race, OOC Thread is back again!
« Reply #1580 on: August 26, 2015, 04:20:40 am »

Our heavy bomber was actually supposed to be Expensive this turn. It cots 5 Ore and 4 Oil. We naturally have 4 Ore and 2 Oil, making it Very Expensive due to lacking 3 resources. However, the Ore we're getting from the Chinese gives us 5 Ore and 4 Oil and a resource deficit of 2, so it should make the plane Expensive.

Also, are our bombers now capable of hitting Moskurg's capital?
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Sensei

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Re: Arms Race, OOC Thread is back again!
« Reply #1581 on: August 26, 2015, 04:42:57 am »

Our heavy bomber was actually supposed to be Expensive this turn. It cots 5 Ore and 4 Oil. We naturally have 4 Ore and 2 Oil, making it Very Expensive due to lacking 3 resources. However, the Ore we're getting from the Chinese gives us 5 Ore and 4 Oil and a resource deficit of 2, so it should make the plane Expensive.

Also, are our bombers now capable of hitting Moskurg's capital?
Hm, noted. It doesn't change the outcome of this turn, conveniently. I'll correct the actual text when I'm less tired, but the moral of the story is still "bomber important, Arstotzka gains ground".
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10ebbor10

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Re: Arms Race, OOC Thread is back again!
« Reply #1582 on: August 26, 2015, 05:09:00 am »

That went better than expected.
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Andres

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Re: Arms Race, OOC Thread is back again!
« Reply #1583 on: August 26, 2015, 05:15:02 am »

So are we gonna sign that treaty? We do have a bunch of your prisoners here, after all, and signing the treaty means ensuring their safety.
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Kot

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Re: Arms Race, OOC Thread is back again!
« Reply #1584 on: August 26, 2015, 05:16:13 am »

So are we gonna sign that treaty? We do have a bunch of your prisoners here, after all, and signing the treaty means ensuring their safety.
Prisoners? What prisoners? It's just salt giants!
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tryrar

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Re: Arms Race, OOC Thread is back again!
« Reply #1585 on: August 26, 2015, 05:35:08 am »

Yeah, I say we go with Andres' latest version(the part that deals with weapons) and call it a day
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Andres

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Re: Arms Race, OOC Thread is back again!
« Reply #1586 on: August 26, 2015, 06:17:55 am »

Now that we're attacking Final Desert, is it possible to circle around and attack Moskurg's mines from behind?
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10ebbor10

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Re: Arms Race, OOC Thread is back again!
« Reply #1587 on: August 26, 2015, 06:32:15 am »

Quote
Nuclear Weapons Progress: 8/10

Thus the question. Is this serious, or do I need to come up with a short treatise on why the idea of a nuclear weapon being developed at this time is utterly implausible?
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Devastator

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Re: Arms Race, OOC Thread is back again!
« Reply #1588 on: August 26, 2015, 06:37:13 am »

Speaking of implausible, how does your bomber fly high enough to avoid interception while being low enough to actually hit stuff with unsighted iron bombs?
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Aseaheru

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Re: Arms Race, OOC Thread is back again!
« Reply #1589 on: August 26, 2015, 06:41:59 am »

Who said they are unsighted?
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