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Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 235419 times)

10ebbor10

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Re: Arms Race, OOC Thread
« Reply #795 on: August 08, 2015, 05:47:59 pm »

Videogame won't work, I believe. Choice is what's important here.
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Playergamer

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Re: Arms Race, OOC Thread
« Reply #796 on: August 08, 2015, 05:49:23 pm »

Could be a game that takes place in Forenia, not an arms race game. Maybe a FPS or something, with a campaign about fighting in the war over the years.
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Kot

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Re: Arms Race, OOC Thread
« Reply #797 on: August 08, 2015, 05:51:28 pm »

Videogame won't work, I believe. Choice is what's important here.
You could basically think of everything that's reasonable and a bunch of unreasonable ideas (after all, we haven't used anything that isin't a thing in real world) and present them as very customizable choices.
Could be a game that takes place in Forenia, not an arms race game. Maybe a FPS or something, with a campaign about fighting in the war over the years.
With this game serving as background, hue. All our good and bad decisions, forever remembered in an FPS. Just think of the GLORY!
GLORY TO ARSTOTZKA!
« Last Edit: August 08, 2015, 05:53:24 pm by Kot »
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Andres

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Re: Arms Race, OOC Thread
« Reply #798 on: August 08, 2015, 06:02:21 pm »


The thing about our modern uniforms (the ones with the elbow pockets) is that they come with terrain patterns like this which is why our new camo was so effective. It's still a really cool (hehe) picture.
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Kot

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Re: Arms Race, OOC Thread
« Reply #799 on: August 08, 2015, 06:15:21 pm »


The thing about our modern uniforms (the ones with the elbow pockets) is that they come with terrain patterns like this which is why our new camo was so effective. It's still a really cool (hehe) picture.
I know, I know, I saw it, but I couldn't be really bothered to do patterns because they would be a bitch to do really, and I didin't want to spend more than two hours on it. After all, it's just a quick thing made in Paint(.net).
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Parsely

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Re: Arms Race, OOC Thread
« Reply #800 on: August 08, 2015, 07:58:53 pm »

La Resistance!
Sadly can't hear it, Soundcloud doesn't allow me to, proably because I have too shitty internet for all those nice scripts to work. And no option to download. D:
Anyway...

Glorious Arstotzkan all-volunteer elite unit called Rednecks (for their red scarfs they wear around their necks) leaves the capital to fight dirty Moskurgans!

I know it sucks, has bad shading (which I prolly missed on some things), bad perspective, their uniforms make no sense (but hey, I included glorious elbow pockets that nobody asked for) but I kinda like it.
Bonus points for the first person who knows.
Holy crumbs Kot you rock. Do you have a DA account I could follow?
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Sensei

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Re: Arms Race, OOC Thread
« Reply #801 on: August 09, 2015, 06:04:37 am »

Wow, you guys kicked it up a notch with the art ( and radio!) while I was away. This stuff is amazing. I'll try to add some of it to the faction thread OPs, if I get around to it. Thanks for bearing with me while I got my new computer set up. Also for bearing with me while I played a bit of Rocket League on my new computer. >.>

1927 Battle Report

Arstotzka's army now contains the following:
Spoiler (click to show/hide)

Moskurg's army now contains the following:
Spoiler (click to show/hide)
« Last Edit: August 09, 2015, 06:33:38 pm by Sensei »
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Sensei

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Re: Arms Race, OOC Thread
« Reply #802 on: August 09, 2015, 06:05:20 am »


This year, Moskurg developed their new AP and APHE antitank rounds, to give their Smashers some much need extra oomph (as is the official term in Moskurg military doctrine). The Moskurg army also adopted proper camouflage uniforms, as well as camo paint for their vehicles, with soldiers and ground vehicles matching their environment and planes being given pale bottom sides. Moskurg Officers, however, retain their flashy silver capes. Arstotzka developted the AS-G27 line of hand grenades, which come in fragmentation, incendiary, and smoke variants. Furthermore, both sides now have a magnetic shaped-charge explosive to be attached directly to enemy tanks, the Moskurg one being it own item without a colorful name and the Arstotzkan one being the AS-G27AT. Arstotzka also "liberated" the IP-R27, a radio which is exactly the same as the Model 3 Radio, but patented.

Both nations are spending their expense credits on their main battle tanks (the AS-T25 and the T2 Breaker) this turn, bringing them from Very Expensive to Expensive. However, Moskurg is suffering from an ore shortage due to rebel attacks. With only 1 ore and 2 oil, Moskurg factories are crippled, and everyone is melting the brass buttons off of their clothes just to make bullet casings. The MK-47 and M3 Sorraia are both now Expensive, as is the M1 Stallion. The Rhino becomes expensive as well, although its deployment was already somewhat limited due to its specialized nature. Luckily, the T2 Breaker remains Very Expensive, with a deficit of 4 resources.

The war in the air hasn't changed much since 1926, except that a shortage of M1 Stallions (and their ammo). This mainly reduces Moskurg's anti-air capabilities. Airborne M1 Stallions, such as those equipped on the M3 Wasp, are often loaded with AP rounds for the benefit of improved performance against ground armor, as well as a small gain in damage against Arstotzka's aircraft (which are not armored in the first place). Both nations use the doctrine of using fighters to escort bombers to their targets. Overall, Arstotzka has better performance in air-to-air, ground-to-air, and slightly better air-to-ground. Some Arstotzkan aircraft are fitted with the IP-R27 radio, which helps them coordinate with ground forces to choose the most effective targets, as Moskurg has been doing for a while.

Arstotzkan agent Promised Crucible worked closely with the engineering department to develop a code language for use in radio communication, since now both nations have access to radios. This code language includes a simple cypher for spelling out messages, as well as code phrases for common commands- for example "Moksburgers are weak!" is an order to attack, and "Moksburgers are smelly!" is an order to retreat. Arstotzkan officers also listen to Moskurg radio communications, getting insight on the numbers and locations of their troops.

In the desert and plains, 1927 will be remembered as a year of more intense armored warfare than any before it. Expensive main battle tanks are the focal point of most battles. Smoke and explosions are constant in the battlefield and infantry crouch down behind burning, wrecked tanks. Moskurg Breaker cannons are now equipped with effective APHE rounds, capable of piercing armor at a slightly greater distance and more oblique angle than the DT-50 cannon. This gains T2 Breakers a small advantage over the AS-T25. However, Arstotzka has an advantage in other areas- they have foreknowledge of Moskurg movements with their radios, especially favoring the tactic of scrambling like mad once Moskurg B2 Destroyer gunners report having good aim on Arstotzkan columns. Arstotzkans get more air-to-ground kills, and their MAT26 tank destroyers grant them some advantage as well, their cannons are slightly more accurate than the Breaker cannons as range and get a lot of kills, despite not usually being the main part of an offensive. When they are, they need to be escorted closely by motorcycles, as Moskurg troops will attempt to ride around their flanks and shoot the crew with Cascade SMGs. The Cascade is becoming fairly popular among cavalry, it's short, easy to fire from horseback and automatic. Both nations' tanks have a coaxial machine gun and a gunner, but with enough suppressing fire on the gunner they can have a hard time stopping cavalry or motorcyclists from planting magnetic shaped charges. These are effective, but they require a lot of bravado and a lot of infantry casualties, they might have a bigger effect if tanks were Very Expensive. Overall, Arstotzka has an advantage despite Moskurg's better ammunition. Arstotzka gains more desert (2/4). Moskurg's outlying cities may soon become battlefields.

In the mountains, Moskurg non-officers benefit from camouflage, but also miss the glut of cheap M3 Sorraia machine guns they had last year. The M3 still mostly replaces the Brumby, and is a very effective weapon, but Arstotzka benefits somewhat from being able to deploy multiple AS-1924's per squad, when appropriate. Hand grenades see a bit of use here, and benefit Arstotzkans who sneak up on Moskurg camps. The veteran Nosin-Magant and M1 Service Rifle still see major use here, as does the middle-ground AS-F14. The AS-1911 mortar sees use, as does the Rhino, but both sides have become more mobile due to the presence of these weapons. In a few instances, T2 Breakers supporting Moskurg defense are destroyed by sneaky Arstotzkan officers with AS-G27AT charges. However, Arstotzka's lack of armor support and infantry portable anti armor weapons, and mostly comparable equipment otherwise, means that Moskurg holds their mines for another year. (Arstotzka 3/4, Moskurg 1/4).

In the jungle, Moskurg troops are now camouflaged (except for officers), but are hurt by the new expense of their mid-range automatic weapons. The Cascade continues to see enormous use here, and Moskurg troops go to a lot of effort trying to get into close range engagements with Arstotzkans so they can benefit from it. With many Arstotzkan troops wielding AS-1924s, AS-F14s, and the occasional Nosin in the hands of a skilled shooter, Arstotzka dominates at mid range. Arstotzka's new anti-infantry fragmentation AS-G27 is usually an Arstotzkan soldier's answer to an unwanted close encounter with Moskurg troops, and is also used to attack any troops taking cover in emplacements, ditches or roadblocks. Combined with its incendiary variant, the AS-G27 grenade is a popular weapon. Both sides see some use of their shaped charges, as its the most portable thing an infantryman can carry which will reliably destroy a tank. Arsotzkan soldiers like to joke, "Throw the ball in the gunner's hatch, win a prize!" Armor against armor, both factions are even more equal now that Moskurg has AP/APHE rounds. Arstotzka gains ground in the jungle. (Arstotzka 2/4)

Moskurg agent Sandworm spends most of the year ingratiating herself into the rebel organization in the capitol. She learns that the rebels use guns, explosives, and fliers which come on boats from outside of Forenia- civilian vessels from various American countries, particularly Panama. Moskurg adopts a policy of searching incoming ships and arresting their crew if they have any rebel material. A number of important rebel figures are arrested and summarily executed. There are still some loyal to the rebels, but they have no resources and little leadership, for now.

You may now begin designing for 1928.
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Execute/Dumbo.exe

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Re: Arms Race, OOC Thread
« Reply #803 on: August 09, 2015, 06:52:44 am »

Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.
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Kashyyk

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Re: Arms Race, OOC Thread
« Reply #804 on: August 09, 2015, 07:02:40 am »

Did Moskurg's agent not get to act at the beginning of the year,  unlike Arstotzka?
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Andres

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Re: Arms Race, OOC Thread
« Reply #805 on: August 09, 2015, 07:05:12 am »

Did Moskurg's agent not get to act at the beginning of the year,  unlike Arstotzka?
The mines were already destroyed by rebels last year. Regardless of whether your agent succeeded or not this year (she did), you'd still have a resource deficit.
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VoidSlayer

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Re: Arms Race, OOC Thread
« Reply #806 on: August 09, 2015, 07:11:32 am »

Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.

We gave every soldier a motorcycle!

Glory to Arstotzka!

Kashyyk

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Re: Arms Race, OOC Thread
« Reply #807 on: August 09, 2015, 07:13:00 am »

*rereads last turn*

I see now. Fair enough. Still upset with the rest of Moskurg for letting the rebels stick around for so long.
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Andres

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Re: Arms Race, OOC Thread
« Reply #808 on: August 09, 2015, 07:15:26 am »

Yeah, it was pretty stupid. Moskurg might've lost more than 1 resource the next time the rebels attacked.
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Kot

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Re: Arms Race, OOC Thread
« Reply #809 on: August 09, 2015, 07:18:01 am »

La Resistance!
Sadly can't hear it, Soundcloud doesn't allow me to, proably because I have too shitty internet for all those nice scripts to work. And no option to download. D:
Anyway...

Glorious Arstotzkan all-volunteer elite unit called Rednecks (for their red scarfs they wear around their necks) leaves the capital to fight dirty Moskurgans!

I know it sucks, has bad shading (which I prolly missed on some things), bad perspective, their uniforms make no sense (but hey, I included glorious elbow pockets that nobody asked for) but I kinda like it.
Bonus points for the first person who knows.
Holy crumbs Kot you rock. Do you have a DA account I could follow?
Nope, I don't do art (yeah, like most people on DA do "art"), it just happens.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
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