Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: That moment when you realise, to your horror...  (Read 1835 times)

Moogie

  • Bay Watcher
    • View Profile
That moment when you realise, to your horror...
« on: July 21, 2015, 02:43:11 am »

...that you've made a terrible mistake.



What happened: Winter arrived. One river froze. The other didn't. My tunnel of mist-enabling fortifications is now an unpluggable array of fortress-flooding evil.

I welcome any and all suggestions for survival.

Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Madventurer

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #1 on: July 21, 2015, 03:48:53 am »

I suggest the only true solution to everything.

Magma.
Logged
Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #2 on: July 21, 2015, 04:06:28 am »

A careful cave-in may be able to plug the flood.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Moogie

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #3 on: July 21, 2015, 04:17:46 am »

No go. The full fury of an entire major river flooded everything in minutes. I gotta say, it was pretty entertaining. :)

Lesson learnt: wait at least 1 full year before getting any bright ideas about river manipulation!
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Camulus

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #4 on: July 21, 2015, 04:30:45 am »

Urist cancels give water: Drowning.
Logged

taptap

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #5 on: July 21, 2015, 05:24:45 am »

Look how much water you have to expect, how much keeps coming continuously and where it ends up. Plan from there. A few doors / hatches, emergency drainage etc. can do wonders in the short term, you can also plug (when no magma or cave-in material are available) by construction if / once flow is low enough.

Recovering a partly flooded fortress is actually fun, but you need to survive.

Chief10

  • Bay Watcher
  • since 31
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #6 on: July 21, 2015, 07:12:21 am »

Can you further explain how this happened? I don't understand how partial freezing punctured your fortress.
Logged

Zac

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #7 on: July 21, 2015, 09:53:15 am »

He punctered the fortress himself to allow the mist to enter his corridors. Then the bottom of the waterfall froze while water was still pouring from the top, raising the level and flooding the fort.
Logged

Wheeljack

  • Bay Watcher
  • Likes explosions for their BOOM
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #8 on: July 21, 2015, 10:15:03 am »

That is a very nifty idea! Too bad mother nature decided to mess with you. If you still have dwarves, you could wait for the spring thaw. Some of that water should drain back out and then you'll have a better idea of how to unflood the rest.
Logged

Moogie

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #9 on: July 21, 2015, 08:48:50 pm »

He punctered the fortress himself to allow the mist to enter his corridors. Then the bottom of the waterfall froze while water was still pouring from the top, raising the level and flooding the fort.

^ This. The adjoining river sections kept building new Z-levels of ice walls as the level of water rose, so there was literally no other place for it to flow but in.
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #10 on: July 21, 2015, 08:53:36 pm »

Urist cancels give water: Drowning.

...Can I sig that? That made me laugh for six minutes straight.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Calidovi

  • Bay Watcher
  • agnus dei
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #11 on: July 21, 2015, 09:48:54 pm »

Ah, the glorious chill of winter brings about the thawing of rivers.

Nature is wondrous.

Spoiler (click to show/hide)
« Last Edit: July 22, 2015, 07:52:10 am by Laptisen »
Logged






Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #12 on: July 22, 2015, 06:15:32 am »

anything where you tap (willingly or unwillingly) a source of water above/at the same level as your fortress is a recipe for fun.

Also, confusing how you make water works with how you make magma works is equally fun. Had a fun reminder pressure exists in water.

Callista

  • Bay Watcher
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #13 on: July 22, 2015, 03:09:21 pm »

Reestablish fort above river level. Burrow dwarves to enforce this. (You may have to become surface dwellers. Start periodic ear checks for your dwarves; pointy means elf in disguise. You can never be too sure.)

Plug the flooded area. Ever used the plug method to get through an aquifer? Same principle. Cave-in a plug to close the area.

If this doesn't work, or if you can't get a plug shaped the right way, try using a plug for most of the space and using screw pumps to clear out the rest so your masons can build walls to keep the rest of the water out.

If all else fails, abandon the flooded area for the long term, build a fort elsewhere, dig to expose your old fort to the outdoors, and dig away the ice when it freezes next winter.

Or just abandon the old fort entirely. To save on FPS, you may wish to use dfhack to get rid of what you would normally wall off--just fill it in with solid rock (tiletypes), dump and destroy (select the items, then autodump destroy) all the items in it, and hope someone managed to salvage a pick.

Yeah, I'm recommending dfhack. I have a slow computer, I love the ability to just delete excess items instead of forbidding and ignoring them, and I honestly don't care that it lowers my fortress value 'cause that goes to the ceiling anyway the second you discover candy.
« Last Edit: July 22, 2015, 03:11:06 pm by Callista »
Logged

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: That moment when you realise, to your horror...
« Reply #14 on: July 22, 2015, 04:37:09 pm »

I love flooding mechanics in DF. In one fort, I was using these massive vertical tubes to connect levels and I had part of a stream diverted to use as a well on the lowest level (the smithy), needless to say the smithy and related areas filled up quickly, turning a big part of my fort in to this crazy, flooded, tolkien-esque lost hall. It was pretty sweet.
Logged
This conversation is getting disturbing fast, disturbingly erotic.
Pages: [1] 2