"Not risking myself"
Going out, going opposite door, push door.
You find yourself in a very similar room, except instead of a chest, there is a gold, egyptian-like sarcophagus lying in the same position.
"Oh I will."
Set Margrave down against a sarcophagus and after Delekates leaves, search the chest for that thing he mentioned.
[3+1] You see it. Its a trigger attached to a robust hinge.
Continue to update the map.
You do so.
((I can't draw it now. I'm away from home and I don't have it with me.))
((Alrighty.))
Go down hallway G.
Similar Room. 3 other corridors.
A: Another room.
B: Another room.
C: Stairs going down.
Equipment:
Sword, shield, helm, chain mail, leather greaves, vambraces, lit torch, and small pouch of 5 gp.
Modifiers:
>+1 to sword attacks
+1 to resisting poison/disease
+2 to resisting damage (1 for ability, 1 for armor)
>+1 to healing
-1 to sneaking (armor)
-* to dishonorable actions
Abilities:
[Chance to block attack (shield)]
Equipment:
2 anti-inflammatory herbal poultices. 2 rolls of bandages. Holy book of Ithyism.
(<-My character's religion.) 1 Leather pouch of ground up Sapphire Root. (It makes people
that inhale it feel drowsy.) 1 Ceramic mortar and pestle. Leather satchel. (For the storage
of small items.) 1-days ration of food and water. 1 White Priestess robe. 1 small pouch of 5 gp.
1 lit candle.
Modifiers:
>+2 to herbal knowledge
>+2 to healing (+3 with preparation)
+1 to sense motive
+2 to persuading
-1 to fighting
-2 to fire-related actions
-* to unholy actions
-* to deliberate killing
Equipment:
Two handed sword, studded leather armor, dagger, lit candle, partial handful of gp, 25 gp worth
of semi-precious jewels, and a small pouch of 25 gp.
Modifiers:
>+1 to sword attacks
+1 to fighting
+.5 to resisting damage (armor)(1/2 chance of getting +1)
+2 to resisting guilt/remorse (the consequence of comitting inhumane actions)(aquired during
mercenary career)
+2 to resisting gore-disgust (acquired during mercenary career)
-1 to knowledge related to Alexandria
Abilities:
[Special Ability: Combo Attack: At will, you can try to attack twice in one turn. The first
time it is done each day, it is automatically-successful. After that, the result must be
rolled for. (no bonus)]
Equipment:
backpack, notebook with 20 blank pages, 3 sticks of writing charcoal, shield, axe, flint&steel,
lit candle, a partial map of the catacombs, and a pouch of 5 gp.
Modifiers:
>+2 to lore (mythical/historical)
>+1 to know location
>+1 to identify weakness
Abilities:
[Chance to block attack (shield)]
If you guys are curious what the modifiers to your rolls represent, feel free to ask.
The Upper Level of Catacombs:
> < downwards staircase
| | > upwards staircase (not the way you entered) : or -- door
: : ^ upwards staircase (the way you entered) a first room
| | = narrow corridor b sarcophagi room
---| |--- # pit c mosaic room
| f : : g | e collapsed room
---| |---_____--____ f trigger-chest room
| ___ ___#___< g egyptian sarcophagus room
| | | |
| | | | bbb
| | | | bbb
| | cc=aaa===e##
-- cc aaa e##
^
((blazing glory: What is the program you use to make the maps?))