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Author Topic: Thou Art Adventurers: An Open-World RTD  (Read 17238 times)

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #105 on: July 27, 2015, 12:37:35 pm »

i didnt fond any where this pouch, do i have gold, or its just a pouch?
and plz i am Delekates. Fix first post :D
Fixed.
The pouch is listed in the OP.
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #106 on: July 27, 2015, 06:05:57 pm »

"Guys i found 4 more doors and stairs that lead up, i will be there."
Return to where i was, push first left door in the corridor with 4 doors.
Spoiler: equips (click to show/hide)
i didnt fond any where this pouch, do i have gold, or its just a pouch?
and plz i am Delekates. Fix first post :D
"Thanks, guys. Diana, do you think you can do something to fix my leg? It kinda hurts to walk on it."
"Well, earlier you mentioned that it's a sprain, so there's not much that can fix it without a lot of time, don't use your foot for a while and you should be alright. Put some of your weight on me and I'll help you along."
I assume you three will go together.
Behind the doors you see a finely decorated room.
Along the wall you see contains 6 raised, stone slabs upon which lay 6 ornately-carved sarcophagi.
In the back is a robust stone chest of sorts. It seems to be of the same stone piece as the floor. Its lid is made of heavy wood.
The rest of the decorations look ravaged by age and completely worthless.

Eric takes a look back down the hall.

"What an outstanding end for my career, dead in a smelly old crypt."

Go down the third passage.
It leads to a plain room room, much like the rest.
There are 3 other passage way leading out of this room.
1: Down a short corridor, into another room.
2,3: Into darkness.
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blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #107 on: July 27, 2015, 06:52:46 pm »

Back track to the treasure room.

Collect a handful of loose gold and leave a trail as I go down the passages.

"Can't be getting lost now."
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #108 on: July 27, 2015, 08:54:26 pm »

Back track to the treasure room.

Collect a handful of loose gold and leave a trail as I go down the passages.

"Can't be getting lost now."
Do you mean you explore all the passages? Or that you return to the room you were in?
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #109 on: July 27, 2015, 09:01:42 pm »

To the one I was in.
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #110 on: July 27, 2015, 09:34:38 pm »

Back track to the treasure room.

Collect a handful of loose gold and leave a trail as I go down the passages.

"Can't be getting lost now."
To the one I was in.
You do so.
In addition to the handful, you put 20 gold pieces in your pouch.


« Last Edit: July 28, 2015, 09:46:54 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
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GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #111 on: July 27, 2015, 11:29:17 pm »

((To help preserve the sanity of me and the GM, I'll be keeping a map of my area that I will update occasionally.))

((Because I'm mean and selfish, I haven't done one for the upper level, I might do it later.))

((Please inform me of any inaccuracies, as there is bound to be a few.))

Spoiler (click to show/hide)

Head down hallway C.
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #112 on: July 27, 2015, 11:38:06 pm »

"Welp lets try this chest out."
Check for traps: slowly get to the chest, check, then open.
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my main lang is russian. Still i hope we understand each other :3

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #113 on: July 28, 2015, 12:48:13 pm »

Will add inventory updates later.
((To help preserve the sanity of me and the GM, I'll be keeping a map of my area that I will update occasionally.))

((Because I'm mean and selfish, I haven't done one for the upper level, I might do it later.))

((Please inform me of any inaccuracies, as there is bound to be a few.))

Spoiler (click to show/hide)

Head down hallway C.
Unless you or a nearby companion has a piece of paper, you cannot take advantage of the map. ((Although I won't stop you from making one for player purposes))
Don't worry about me, I already have the whole thing mapped out.

Hallway C leads to yet another plain, gray room.
There are 3 other hallway here:
A: Steps leading down.
B: Into darkness.
C: Into darness.

"Welp lets try this chest out."
Check for traps: slowly get to the chest, check, then open.
[5] You find no traps in between you and the chest.
[5] You see, on the back of the lid, a trigger! You have no idea what it would activate, though, or if it even works.
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #114 on: July 28, 2015, 12:53:26 pm »

"Not risking myself"
Going out, going opposite door, push door.
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my main lang is russian. Still i hope we understand each other :3

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #115 on: July 28, 2015, 03:30:03 pm »

"I saw rusty lever. It can be anything, so i wont risk me and whole party getting stuck cuz of "something valuable".
Going to check other rooms
"
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #116 on: July 28, 2015, 03:35:19 pm »

"Be carefull then"
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my main lang is russian. Still i hope we understand each other :3

Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #117 on: July 28, 2015, 04:08:29 pm »

Continue to update the map.
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blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #118 on: July 28, 2015, 07:36:57 pm »

((Alrighty.))

Spoiler: OOC map (click to show/hide)

Go down hallway G.
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #119 on: July 28, 2015, 07:58:35 pm »

"Not risking myself"
Going out, going opposite door, push door.
You find yourself in a very similar room, except instead of a chest, there is a gold, egyptian-like sarcophagus lying in the same position.

"Oh I will."

Set Margrave down against a sarcophagus and after Delekates leaves, search the chest for that thing he mentioned.
[3+1] You see it. Its a trigger attached to a robust hinge.

Continue to update the map.
You do so.
((I can't draw it now. I'm away from home and I don't have it with me.))

((Alrighty.))

Spoiler: OOC map (click to show/hide)

Go down hallway G.
Similar Room. 3 other corridors.
A: Another room.
B: Another room.
C: Stairs going down.


Spoiler: Delekates/Delekates (click to show/hide)
Spoiler: Sinvara/Diana Tindall (click to show/hide)
Spoiler: Andres/Margrave Hamett (click to show/hide)
If you guys are curious what the modifiers to your rolls represent, feel free to ask.

 The Upper Level of Catacombs:
      >           <   downwards staircase       
     | |          >   upwards staircase (not the way you entered)           : or --   door
     :  :         ^  upwards staircase (the way you entered)                a   first room
     | |          =   narrow corridor                                                   b   sarcophagi room
 ---| |---       #   pit                                                                  c   mosaic room
| f  :  : g |                                                                                e   collapsed room
 ---| |---_____--____                                                                f   trigger-chest room
     |   ___   ___#___<                                                                g   egyptian sarcophagus room
     | |     | |
     | |     | | bbb
     | |     | | bbb     
     | |     cc=aaa===e##
     --      cc  aaa     e##
                    ^         
((blazing glory: What is the program you use to make the maps?))
« Last Edit: July 28, 2015, 10:04:35 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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