You quickly formulate a plan in your mind, and just as you are about to relay it to the child, the intricately-carved door opens, revealing a maid.
"Master Gustavo, you've come to! Are you alright? May I be of any help?"
You shake your head. "No, I think I'm fine." You look stupidly around the room, feigning ignorance. "Where am I? I don't seem to remember anything...."
The maid bites her lip in worriment. "Just as the doctor said, your humors are imbalanced. I'll call him back right away!" You stop her with a wave of your hand, instilling her conscious thoughts with a few of your nightmares.
"That won't be necessary." You release your grip, allowing her to fight her fears. Saying nothing, the confused maid leaves the room hurriedly.
For the rest of the day you either feigned amnesia or practiced the extent of your powers in Gustavo's body. The raging lies and whispered truths can still be heard, so you may still divine from the dead. From what you did earlier, you have some sorcerous potency left over. You haven't tried raising the dead, though that shouldn't be too hard.
You attempt to pry into Gustavo's mind. His death fractured it, and the manner of his death inflicted terrible damage. Almost nothing can be gleaned from Gustavo.
You ask to see Red's dagger. She shows you her wicked knife, as well as a few party tricks she's come up with. The nightmarish energy still seeps from the knife, metaphorically polluting the magic in the air. It can still be summoned and banished at will, and it seems bound to Red only; you cannot lift the dagger no matter how hard you tried, physically and magically.
Finally, you ponder about phylacteries. Though your unfathomable skill allows you to cheat death in a myriad assortment of ways, a phylactery is the go-to for necromancers. You don't feel comfortable creating one in this body, however, and would much rather get your old body back.
On your third and final day, the house is abuzz with panic and terror. The servants have all but left, and the lords and ladies soil their silken garments and pray for help. The murderers that attacked Gustavo has come for them, and the bodies of the slain are still strewn in the hallways, faces agape in anguish.
Truthfully, it was Red and her cursed knife. No stab wounds could be found on any of the victims; it would always seem as if they were choked by cold, vengeful hands.
Meanwhile, you feign the same fear among the nobles, stuttering and stammering with the rest, like a flock of bleating, cowardly sheep. You learned plenty from your time in Bright Manor, of the town of Brightstreams and the noble family running it, as well as Gustavo's past life.
Gustavo, considered quite the reject back in his native home farther north, but quite welcome and adored in Brightstreams, was here to attend the Streams Festival; a pagan ritual of Brightstreams to pray for the streams to stay forever fresh and stocked with plentiful fish.
Brightstreams was a fierce opponent of your general after your death, and caused him a great deal of trouble. Even when his body was to be returned to Brutalos, the townsfolk rallied and overran the host carrying his casket, and vandalized his corpse. His face, which they tore off, is still in the town library.
"What are we to do?" says one of the younger nobles, his screeching voice grating your ears. "God Above, what are we to do?"
"Silence boy! We'll cower here no longer. Draw your swords, gentlemen, its time we brought the fight to them, eh?" says an elderly uncle. He brandishes his rapier, to the cheers of the other men and the cowering of the children.
"Gustavo, dear cousin, come! Here, I have your sword." He extends the blade to you, hilt first, with a warm smile. You take the hilt - and thrust it straight through the puny man. With a pained look in his eyes, he slumps forward and lies limply on the floor.
"U-Uncle? Cousin, why?"
You test your powers on this old man. Arms out, one taunting the Above, the other cursing the Below, you whisper terrible words and the man rises with glassy eyes.
The room bursts into panic, swords charging at you, women and children running and shrieking. Your raised slave parries the blows and fights his former family, all of which are too fearful to hurt their beloved uncle. You take advantage of their weakness, and soon the house is devoid of life, and a symphony of silence plays to the dying beats of their hearts.
Now the house is empty, and you and Red are free to leave (discreetly or otherwise).