Savior's undead might be scary, but their nails and teeth can only get them so far. You need to arm them! Smashing windows and unlocking doors, you create a little stockpile of cleavers, daggers and pointy metal jabbers. Enough to arm at least a quarter of the horde, but a little girl can only do so little.
"C'mon! Pick'em up!" you say expectantly. You are greeted by a loud "auuuuugh..."
Disappointed, you kick a loose pebble, blow a raspberry and run off to murder someone. You find a family of four, who opted to bar themselves in their house instead of running off into the castle. Since you can't exactly command Savior's undead, you instead throw a rock at the family's window, eliciting a scream. That got the ghouls' attention!
A few shamble to the door and begin knocking it down. You can hear the sobbing from behind the door. The door finally crashes, and you bolt in, shoving the ghoul out of the way and get to the family first; a father, mother and two little boys. You make short work of the parents, then move on to the children, about your age. While Master would prefer them alive, you don't know exactly how alive he likes them. Oh well, live and learn.
Unfortunately, one of the boys didn't quite last through your game of playing doctor. The second one had so much fun! You had a big, unfair advantage though, since you played that game so many times in the orphanage. But! As you learned, there is time for play and time for work. You drag the boy by the scruff of his tunic to where Savior is levitating.
"Almost done..." he whispers. You realize you've been playing for hours...
You control Kaviik! Your feet touch the ground as gently as a feather. You caress the skin on your face, rejuvenated and renewed. Your mind is filled with utmost clarity. You yearn to taste the souls of the dead once more, but if this hunger overtakes you, it could be disastrous. After a brief moment of admiring your new body, you set your eyes on Red and a boy covered in cuts and blood.
Before you decide what to do or say, you realize that the sun has fully risen, and a great horn blares in the castle. The gates open, revealing a party of eleven armored warriors, led by Father Purius. In your previous state you would have been worried, but restored to half-power you merely smile.