Lefs GuamentreYou give the ritual supply storage a quick once over, and find four crystal cornerstones and a bag of ritual chalk powder. Just as you turn to walk away you notice a hidden drawer at the very bottom of the wall hanging open just slightly. Curious you pull the drawer open, and find a book contained within with the title
An Entry Guide to the Creation of Ritual Circles.
4 Crystal Cornerstones
A Bag of Ritual Chalk Powder
An Entry Guide to the Creation of Ritual Circles
FormidoYou bring the items from the storage room into the main room, and place them with the rest before sifting through the books to grab one titled
The Basics, and Fundamentals of Pyromancy that appears to be an overview on the art. When you open the book you find a page with only a few words written on it,
'I put these pages first not to scare away practitioners of Pyromancy, but to show that the art we follow is a dangerous one.'Flipping the page you find the next one records an old tale told in a time before the Mana Cascade.
----
There once was a King who ruled a prosperous land that was the envy of all other rulers. It was a peaceful land, and the people loved their young King - who governed them with wisdom and kindness, no matter their standing. Peace is a fragile thing, however. A foreign Emperor turned his sight to this prosperous kingdom, and sent his armies forth to conquer it for him at all costs. The young King was desperate as he saw his people slaughtered by these invaders.
He turned to the mysteries of the Flame - seeking to gain a power that would let him protect these people he had ruled over for so long. In his studies of the Flame he was proven to be an unrivalled genius, and soon fire bent to his will as if it was his servant.
With this new power, the young King marched to war at the head of his armies. Countless foes fell before the flames he commanded, but in the end it was truly worthless - for what good is a single, mortal man against an army of thousands? Though the Emperor's soldiers could not slay the young King, his soldiers still fell, one by one, until he alone remained amidst of field of ashen corpses.
It was then that a gnarled old man, cloaked in black, appeared before the young King. He spoke poison - that lit the flame of hope in the King once more. The old man promised the King power, and held out his hand - causing a white flame to appear that gave off a feeling that it could devour the world. Without hesitation the young King reached out and took this Divine Flame as his own, and as he touched it he felt a power far surpassing what any mortal could wield.
In a rage, the young King turned this all-consuming flame on the Emperor's armies. It flourished among the invaders as it spread outwards, turning all to ash. It was then the young King realized his mistake - for the Divine Flame did not stop. It continued to rage through his kingdom, devouring everything to leave behind nothing but more ash and embers. As the young King fell to his knees in horror, the old man cackled and spoke.
"Oh, Mighty Lord of Embers, look upon your lands, look upon your Kingdom of Ashes. You felt the will of the Divine Flame just as I did. You knew that it could consume the world if it wished, and yet you still reached out and took it. So tell me, Lord of Embers, is the price of the Flame to your liking?"SailYou pick up an iron bar with your left hand as the grimoire in your right bursts open, and begins to flick through the pages by itself. Within moments it stops, and a faint light appears above the book before spiraling its way into the metal until the mana contained within radiates through the entire bar. With a flash the mana dissipates, and what remains is a bar of steel.
Hoisk TheganYou pick up Falgrim's Guide, and immediately begin to flick through its pages. Skimming through the early sections of the book you find that these early sections are mainly an in depth explanation of what exactly the Magic Language is, and how it is that Rune Mages are capable of using it to gain power. From what little you do manage to read you find that granting the power of the Magic Language onto an item is in fact the incomplete form of Runic Magic.
Jasper DomeYou spend a decent amount of time skimming through the early segments of the book, but it ends up being stuff you already knew about the basics of conjuration.
Celia GodfreyYou pick up the book on Magic Theory, and begin to delve into whatever secrets it holds. As you read the first handful of pages the book explains that all magic, excluding Runic Magic, follows the same principles in their creation and inner workings. Essentially a spell made by a pyromancer could also be used by a conjurer if they could either gain enough proficiency with pyromancy, or somehow adapt the spell to their form of magic thus creating the ability to say summon fireballs into existence. While its not common for a mage to have adapted a spell from another school to their own it is also not that rare of a thing due to the seeming brilliance behind those who can truly comprehend magical arts.
5 Sapphires (Roughly the size of a fist)
5 Rubies (Roughly the size of a fist)
8 Liferoot
23 Buds from the Mana Rose
A bar of copper
8 bars of iron
2 Health Potions (Restores 8 Health when consumed)
5 Mana Potions (Restores 8 Mana when consumed)
2 Emeralds (Thumb sized)
Introductory to Magic Theory
The Basics, and Fundamentals of Pyromancy
Mind, and Matter: A Beginner's Guide to Illusionry
Falgrim's Guide to the Magic Language
From Copper to Gold an Alchemist's Guide
Demons, Devils, and Dark Ones - The Path to Conjuration
Health: 12/12Mana: 10/10Chits: 60
Equipment:Sail's Novice Grimoire [Contains the spells
Metal Transmutation,
Mana Imbue,
Transmute Shape]
Bar of Steel
Skills:Grimoire Caster Health: 12/12Mana: 10/10Chits: 60
Equipment:Runic Stone Staff [Attack: 3, Attack Speed: 1,
Weak Runic Magic Catalyst]
Skills:Catalyst CasterApprentice Rune MageKnown Words of Power:IgnisVentusLux Health: 12/12Mana: 10/10Chits: 60
Equipment:Ember Staff [Attack: 3, Atk. Speed: 1,
Weak Pyromancy Catalyst]
Skills:Catalyst CasterKnown Spells:FireballFlame TongueEmber Guard Health: 12/12Mana: 10/10Chits: 60
Equipment:Skills:WilderApprentice Rune MageKnown Words of Power:IgnisVentusLux Health: 12/12Mana: 10/10Chits: 60
Equipment:Skills:WilderApprentice ConjurerKnown Spells:Lesser Demon SummoningBeast Summoning Health: 12/12Mana: 10/10Chits: 60
Equipment:Crystal Dream Wand [
Weak Illusionry Catalyst]
Skills:Catalyst CasterKnown Spells:SleepInduce FearGhost Image