Prologue: The Journey to the North
While lacking much of their promised equipment, due to the influence of the Prince, the expedition requisitions what they could and began their journey north. They were not alone, however. Several servitors would accompany them to their final destination, the March city of Yaroslav. These servitors were for the most part programmed to drive the wagons onward during both night and day, to speed up their arrival in the city. One however seems to have been upgraded with higher memory banks and limited sentience. Named Kyron, after a fortress in the March, the agents tell you, he is to be your guide to Yarolsav. Furthermore, he seems to have brought with him at least three more wagons, each laden with supplies.
With servitors in tow, the group began traveling up the road leading to Yaroslav, bypassing the less-traveled roads which Kyron states are infested with werewolves. Rather, Kyron guides on the caravan through a network of small towns littering the main road. While at times he seems to hang around a town conducting some activity, he always ensures that he does so with speed. His cargo noticeably lessens as time goes by.
During the journey, there have been multiple opportunities to explore the towns and converse with their residents as well as other travelers on the road. Several military patrols and supply trains have passed your own caravans many times.
It will take three weeks to reach Yaroslav. What do you do during the journey?
Currency: 500
Health: 20/20
Blood: 10/10
Armour: 3
Inventory:
Haven Marker [Use this to create a Haven]
Flamespear [1d6] [1d3 damage per round; lasts 3 rounds]
Reagents x3
Scrap
Iron Knife [stealth] [1d3]
Map
Hardened Leather Set [+3 Armour]
Currency: 500
Health: 20/20
Blood: 10/10
Inventory:
Court Clothing
Silverclaws [stealth] [1d3]
Phylactery (Empty) x3
Currency: 500
Health: 20/20
Blood: 10/10
Armour: 0
Inventory:
Haven Marker [Use this to create a Haven]
Wraithblade [1d3] [Captures soul on kill/Creates Wraith on kill]
Barrel (Blood)
Crossbow [1d12]
Bolt x30
Reagent
Great Club [2d10]
Jerky Strip x10
Currency: 500
Health: 20/20
Blood: 10/10
Armour: 8
Inventory:
Haven Marker [Use this to create a Haven]
Fey-Touched Blade [+1 round] [1d12]
Chainmail Set [+6 Armour]
Heater Shield [+2 Armour]
Map
Currency: 500
Health: 20/20
Blood: 10/10
Armour: 0
Inventory:
Haven Marker [Use this to create a Haven]
Barrel (Blood)
Slumroot Extract x1
Iron Dagger [stealth] [1d3]
Crossbow [1d12]
Bolt x30
Map:
Throwing knives x2 [1d6]
Currency: 500
Health: 20/20
Blood: 10/10
Armour: 0
Inventory:
Haven Marker [Use this to create a Haven]
Reagents x2
Barrel (Blood)
Map
Phylactery (Empty) x2