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Author Topic: X-COM D20: Terror From the Deep Remastered (Prologue Mission)  (Read 6488 times)

Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #45 on: July 20, 2015, 01:53:29 pm »

Stan idles through the drone reports. More earth burps and stupid drones crashing into things, most likely...

Quote from: Drone Reports
    04:20/Heat Signature located. Investigating. Solution: Native Life.
    04:25/Earth Tremor Detected. Magnitude 0.4. Logged.
    05:20/Heat Signature Located. Investigating. Signature Lost. Error. Solution: Error. Error. Error.
    06:00/Earth Tremor Detected. Magnitude 0.9. Logged.
    06:45/Heat Signature located. Investigating. Solution: Native Life.
    07:15/Heat Signature located. Investigating. Solution: Native Life.
    07:00/Earth Tremor Detected. Magnitude 1.1. Logged.
    07:10/Earth Tremor Detected. Magnitude 1.4. Logged.
    08:10/ Unknown Energy Signature detected. Investigating. Solution: Energy Signature Separate XCOM Drone. Collision imminent. Drone Damaged.
    08:10/ Unknown Energy Signature detected. Investigating. Solution: Energy Signature Separate XCOM Drone. Collision imminent. Drone Damaged.
    08:40/Heat Signature located. Investigating. Solution: Native Life.
    08:50/Southeastern Quadrant perimeter alarms indicate ground movement. Investigating. Solution: Drone Lost contact. Investigating.
    09:10/Earth Tremor Detected. Magnitude 1.7. Logged.
    09:45/Heat Signature located. Investigating. Solution: Native Life.
    10:05/Southwestern Quadrant perimeter alarms indicate ground movement. Investigating. Solution: Drone Lost contact. Investigating.
    10:25/Earth Tremor Detected. Magnitude 2.1. Logged.
    11:45/Heat Signature located. Investigating. Solution: Native Life.

---
'Kila' looks at the shredder cannon in his hands, shrugs and thinks to himself -now where did I leave that spare...- before quickly hooking up whatever heavy weaponry he can to the SWS, preferably another shreddercannon as he quite likes the booming sound they tend to make.

Kila heads into the sub-bay to the South, passing by the heavy outer locks that lead outside-he pauses by instinct to check the gauges and readings and sees nothing amiss.

...

The mech room is pretty roomy, really-the moonpool on one side houses your squads 'Barracuda' submarine. Not alot of leg room, but your squad was way too small to be worth one of the Triton Submarines. As such, it gets you where you need to go...unfortunately, it's entirely unarmed, the weapons and armor having been stripped away to make it a half assed troop transport. You've heard that the larger bases actually treat these things like fighter jets, though you can't imagine what they would ever be shooting 'down'.

Spoiler (click to show/hide)

Ignoring it for now-the old girl looks pretty banged up, to be honest-you head to the SWS niche located in the rear wall. The Submersible Weapon's Systems are inheritors to the SHIV, serving as mobile weapon platforms...though you have rarely ever actually had to arm one of these things, and you've never seen them fire one of the big guns-what will you shoot at, whales? Mostly you ride on them for fun, and use them to carry stuff back and forth when you are performing repairs. They call them 'Coelacanth', which is pretty apt considering how ancient they actually are. They were still using these back in the first war.

As such, you still feel a small tingle of pride as you manipulate the pulley hoist, then lower the up-sized shredder cannon onto the module turret. A few clack clacks later (damn these manual consoles, why can't XCOM go DPI?), and the whole system begins a lengthy reloading sequence. At least something works around here-when the SWS is ready, it'll be loaded directly into the underbelly of the Barracuda...unless of course, something went wrong with the track system...
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #46 on: July 20, 2015, 02:02:39 pm »

Kila thinks to himself as he goes about the procedure, "Two bloody infantry and an Assault, what did they think we were gonna do down here?  Fix every broken system with a gun?"  He does however at least appreciate having no grease monkies yelling at him for touching their gear.  "Well, you know brain... shooting at whales, not a bad idea.  Half of em are probably infected with chyrsallids now if that botched Newfoundland mission was anything to go by."
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GiglameshDespair

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #47 on: July 20, 2015, 02:30:39 pm »

Stan sat up a little straighter, but only a little.
Unknown energy signatures right before a drone going pop. Aliens, his mind whispered, before cold hard realism dismissed that.

There wasn't a huge amount of ground movement in the Arctic Ocean up here. A few rather cold crabs. 
Probably best to do a sweep round the base, though. Check the sensors weren't taken offline by a horde of underwater squidalids or something like that.

"Alright, guys. I think it's best we do a quick sweep round the base before we head off to quad-138. The drones are spazzing out again. We'll probably find them stuck in a crevice..."
He logged off. What a worthless security net. It got tripped by pretty much everything, making it worthless to actually see if any threat was there. Oh no, a particularly dense shoal of krill! Clearly a terrible danger. 

He sighed again and began walking back to the sub bay to meet the others, glancing out the portholes as he did so. His hydro-jet rested on his shoulder. He should probably pick up something lighter... it's not like there was much left of a fish shot with a HE, and it probably wasn't good to eat at any rate.
He was pretty sure shooting sharks with it was illegal - something to do with endangered species and that sharks didn't actually attack people - and they tasted terrible as well. Whoever invented shark fin soup clearly never taste-tested.
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #48 on: July 20, 2015, 02:44:30 pm »

Stan looks out the porthole, and only sees the dog shaped rock, and a rather large pale white, deep-sea spider crab waving it's needle thin pincers at him menacingly.
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #49 on: July 21, 2015, 10:01:15 am »

The squad sets off on their mission feeling oddly nervous, unsettled. They cling their weapons a little tighter, speaking little, concentrating on their tasks.

...

A quick patrol around the base reveals very little out of the ordinary-the Barracadua's powerful lights show the damage the recent undersea storm did to the base, minimal enough, but it seems to have ripped some of the patrol drones to pieces. The other drones scuttle and buzz about like busy insects, attending to minor repair work or chasing more undersea phantoms.

Kila sets the subs auto-pilot system to take them to Quadrant-138 without comment.

...

The journey is quiet, and it's always been a bit unsettling. This deep, if you lose sight of the sea floor you might as well be flying in the depths of space. There are few distinctive landmarks or sights to see, except for the occasional ghostly sea creature seen in the flickering distance, running from the noise of your subs powerful engines...very little lives down here, and what does live tends to be worms or crabs.

Things become more interesting as you approach your destination...your scanners do indeed pick up a weak power source nearby, and Kila quickly homes in on it, slowing down so as not to disturb the surface too much. What you see in your small vessels cameras is...exceedingly odd.

You could say it was a UFO, but looks more like a submarine...an organic sort, that looks something like a fish or manta ray-a long and stout craft made of strange, pale gold metal, with two wide 'wings' on either side-what looks like a hatch where the 'mouth' would be, between two glass 'eyes' that could be some sort of portholes. It looks grown, rather than made-there are no obvious signs of machine worked metal, it all seems like one solid piece, smooth and aquadynamic. You are immediately reminded of the craft from the 1st Alien War...some significant design details are the same...but surely different...it seems to have been here a long time, laying buried under the sea bed for who knows how long, only now being uncovered-it's 'tail' is buried in the mud, while it's 'snout' is angled upward, on a small hill of raised mud. A volcanic vent nearby spews thick black smoke into the war, occasionally blocking your view, but otherwise it seems fairly clear.

You've found an intact UFO left over from the 1st war! Given that XCOM agents get generous 'gratuity' bonuses for finding such things, you're all going to be rich!

....

Kila takes the Barracuda down for a smooth landing near the craft. There is a thunk, clank, thunk as the SWS is dropped off to the seafloor, awaiting orders.

Spoiler: Allied Info (click to show/hide)
Spoiler:  SWS-0001 (click to show/hide)

https://docs.google.com/spreadsheets/d/1QIVGSlkORTy7oxjnLbbgJwL-DuC9jW2oZZV2O1jUk5k/edit#gid=0

((OOC: Also, I've decided movement inside the sub is essentially 'free'. You can move to, and exit from any point of the grey square at 0 tu cost.))
« Last Edit: July 21, 2015, 12:32:50 pm by Dwarmin »
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GiglameshDespair

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #50 on: July 21, 2015, 12:19:27 pm »

Stan waved his companions forward, a thin smile on his face.
"Alright, you two. Steady, if you camp out and cover the entrance, make sure nothing pops out to say 'boo'. Maria,do a quick sweep round the UFO while I program the SWS. Probably should have done it on the way...
But until then, let's do this by the numbers, nice and cool."


Set SWS Bios:
Med Agression
Low Self preservation
High intelligence
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #51 on: July 21, 2015, 12:24:02 pm »

"Not a lot of cover here, is there?"

G30
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #52 on: July 21, 2015, 12:45:22 pm »

Stan proceeds to program the SWS new parameters but does not give it any specific commands-increasing it's aggression, and slightly increasing self preservation, while dialing up it's intelligence...it responds to him, a simple AI, but efficient in it's own way. Still, it takes awhile to adjust it. Not the sort of thing you want to do in the middle of battle...

"BIOs settings update!

SWS-0001, I am. Ready for combat. Of course, combat percentage very low, but ready. Expression: Curiosity. Structure unknown to database. Desire: Wish to investigate. Objective: Forward into unknown, but carefully! Viglio Confido, my friend.

Also, Notification: I deserve a name."


Sigh...

TU: 36/36 Remain (100% TU)

((You're right that you probably would have programmed it on the way. :P I'll make it so you can program it for free on the first turn of the mission, but after that it could be trouble. You still have full TU.))

---

Maria clunks her way out of the sub, exiting from the corner hatch. She hits the sandy seafloor with a crunch, casually checking her vantage points, sweeping a lazy arc with her rifle. No contacts. All is still and quiet. All she can really hear is her own body churning away-her blood, her steady breathing, even her heartbeat.

At least 100ft toward the door of the structure, she thinks.

TU: 23/28 Remain (82% TU)
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #53 on: July 21, 2015, 12:48:16 pm »

((Oh, I thought that it took 5 time units per space? At least, that's what the sample time unit costs on the OOC thread says.
Quote from: Sample TU Costs
Movement=from 5 to 20, depending on the roughness of the terrain.
))
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #54 on: July 21, 2015, 12:58:13 pm »

((Check the note I edited at the bottom of the turn. Decided movement in the sub was essentially free. You only spent one square of movement.))
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #55 on: July 21, 2015, 01:00:57 pm »

H28, overwatch.
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #56 on: July 21, 2015, 01:06:54 pm »

'Kila moves to j-35, taking cover behind the front of the barracuda.  He over-watches towards the front of the alien ship.
"I've got partial eyes on the front door, proceeding at your order Maria."
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GiglameshDespair

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #57 on: July 21, 2015, 01:17:00 pm »

"Look on the bright side. Even if there are aliens somehow alive in there, energy weapons doesn't work underwater. By now they'd be on their extraterrestrial retirement plan."

Run and gun to J26
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #58 on: July 21, 2015, 01:24:09 pm »

"I dunno... isn't those freak's entire thing adapting body and mind to the situation?  Just... be careful I ain't sitting down here with just stan for the rest of the tour."
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #59 on: July 21, 2015, 03:50:06 pm »

Stan moves with a burst of speed, reaching the cover of a large boulder in a few long hops. He quickly trains his Hydro-Jet repeater on the front doors of the structure, covering his squadmates behind him as he was trained to do-nothings getting out of there alive, surely.

Maria moves at more of a trundle, taking her time, pacing herself. She doesn't want to burn all her energy.

Kila, eager to not be in the front of any battle, settles into a comfy position by the sub. He aims the sights of his shredder cannon on anything stupid enough to leave the UFO...USO? Well, whatever...

SWS-0001 moves forward as well, churning through the mud at full speed, and positioning itself on the teams left flank.

[HIDDEN MOVEMENT]

...

It is now XCOM's turn.

Spoiler: Allied Info (click to show/hide)
Spoiler:  SWS-0001 (click to show/hide)

https://docs.google.com/spreadsheets/d/1QIVGSlkORTy7oxjnLbbgJwL-DuC9jW2oZZV2O1jUk5k/edit#gid=0
« Last Edit: July 21, 2015, 03:54:40 pm by Dwarmin »
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