Timeline2010-2020It was the year 2010 and Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation struck terror into the hearts of millions. The mass public hysteria has only served to expose Earth's impotence against a vastly superior technology.
Many countries initially attempted to deal independently with the aliens. In August 2014, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.
On October 9, 2012, representatives from the worlds most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world's finest pilots, soldiers, scientists and engineers, working together as one multi-national force. This organization was named the Extraterrestrial Combat Unit...XCOM.
The 1st Alien War began in earnest, not long after.
The war showed the best the best and worst humanity had to offer. XCOM persisted in combating an enemy with numeric, technological and strategic superiority and were able to achieve victory after victory, though not without cost. Slowly, XCOM forces were able to turn aliens own technology against them, evening the field of battle. But the Aliens kept coming.
In the end, XCOM command was faced the prospect with an unwinnable war. While humanity was willing to fight on, political will was more brittle-opportunistic Politicians and power seekers urged an end to the violence though submission to the invaders, though not in so many words. The World Council soon began to dwindle as the member nations turned away, one by one. The paramiltary force known as EXALT-composed not of invaders but power hungry multinationals-also attempted it's own grab at world control, but their efforts were swiftly defeated.
Finally, XCOM launched a desperate attack on the aliens mother vessel, that was coordinating the entire scope of invasion-the Temple Ship. In one swift strike, they beheaded the Aliens powerful psionic control network and destroyed their primary means of coordinating their troops and ships.
No agents returned from this mission, unfortunately...but, it appeared to be successful in stopping the invasion.
~
2015A small sidenote in the wider war was XCOM's need for a quick, highly reactive force that could traverse aquatic environments and salvage UFO's shot down over bodies of water, most of which were found to still have precious elerium and components intact. Though small, X-USD as it was called, was formed out of the dregs of XCOM's budget. While X-USD never officially fought an active conflict with aliens, they were fundamental is securing alien technology that advanced human knowhow-or found a home on the black market, bolstering the war chest. X-USD small size prevented them from harvesting much, though-as much as 90% of alien material that landed in deep and coastal seas was left unclaimed after the war.
~
2022X-USD was reorganized into X-COM INC, a publicly traded company. Initial invested was primarily from XCOM veterans, who saw a booming business in cleaning up the alien tech that lay unclaimed. Indeed, even as XCOM was seeing it's funding rapidly cut, X-COM INC was able to achieve great profit by collecting and selling caches of alien technology and elerium-often, and ironically, fighting EXALT-who were not as defeated as they might have seemed-shadowy forces, and criminal cartels.
Needless to say, it was not only profit motive-many unexplained USO sightings had even then begun to appear...to be derided, and denied by governments around the world, explained away as an aging XCOM fearmongering, attempting to justify it's budget, seeing 'lights in the deep'.
XCOM command could not help note but notice the similarities previewing the first war.
--
2041The last scarred sites of the alien war of 30 years ago are healing. To all intents and purposes the threat to the Earth may never have happened. XCOM as it was has been disbanded, for all intents and purposes-it's member nations each boasting their own child organizations-EURO-COM, RUS-COM, AUS-COM and the like. Some are forgotten and funding neglected relics-others have been used for more practical concerns, such as hunting terrorists and insurgents in their home countries and abroad.
X-COM INC still maintains a few undersea bases around the world, and is still solvent-if only just. Nearly all Alien wreckage has long been salvaged. Recent headlines, however, have found them a target of many recent government contracts...in the oceans long-silent forces have been aroused. It seems when the Alien Temple Ship shuddered in its death throes a powerful Tachyon beam darted out to a long dormant receptor. 30 years ago, the vast chambers of unnumerable species began their re-animation cycle...
X-COM must now face a new terror: an army of aliens already installed in the depths of the world's oceans.
1:34 PM, July 22, 2041X-COM loses contact with a remote outpost in the arctic sea.......
Link to Equipment and Class threadhttp://www.bay12forums.com/smf/index.php?topic=151983.0~Current Aquanaut List~1. Name: Maria VaneAge: 21
DOB: 10/19/2020
Height: 5'8"
Weight: 109 Pds
Hair: Blonde
Eyes: Hazel
Bio: Fresh out of college, she signed up for service while drunk.
Class: Infantry
Skills: Bullet Swarm, Executioner
Equipment:
Shoulder Pouches [4/4 slots] Auto Med, Shredder Carbine Clip
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Leg Pouches [4/4 slots] 2x Magna Blast Grenades, 2x Shredder Carbine clips
-
Backpack [9/9 slots] Ceramic Plate Insert, Techmail
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Belt [6/6 slots] Shredder Carbine
-
Stats
Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Wisdom: 9 (-1)
Intelligence: 8 (-2)
Charisma: 9 (-1)
Subject Notes: Physical reactions above par. Enhanced strength, reflexes, and stamina-good subject. Subject awkward and combative when challenged mentally, however. Request subject mental reinforcement through remediation math classes.
AC: 12
HP: 55
2. Name: Steady 'Kila' KhanAge 21
D.O.B: 20/10/2041 (Game takes place in year 2041)
Height: 6ft
Weight: ~230pds
Hair: Blonde
Eyes: Blue
Bio: Yes he is a biological human, thanks for asking!
Class: Infantry
Skills: Bullet Swarm
Steadfast
Equipment:
Hands:Shredder Cannon 6/6
Shoulder Pouches [4/4 slots]
Shredder Cannon clips x4
Leg Pouches [4/4 slots]
Magna-Blast x4
Backpack [9/9 slots]
Techmail
Ceramic Plate
Belt [6/6 slots]
HUV goggles
1 shredder cannon clip
Stats
Strength: 18 (+4)
Dexterity: 5 (-5)
Constitution: 14 (+2)
Wisdom: 9 (-1)
Intelligence: 11 (+0)
Charisma: 16 (+3)
Subject Notes: Physical strength extremely good-candidate for heavy weapons program, or labor detail. Strong personality, resistant to trauma. Reflexes and personal reactions extremely poor, likely from inferior depth perception. Agent is liability in direct combat, request backline duty, possible ammunition loader.
AC: 6
HP: 58
3. Name: Stan EamanAge: 21
D.O.B: 1/1/2020 (Game takes place in year 2041)
Height: 5'10ft
Weight: 150pds
Hair: None
Eyes: Brown
Bio: An ordinary man, he was the descendant of alien abductees from the first Alien War. Fortunately, the only twist in his genetics that has revealed itself is a inability to grow head hair aside from eyebrows. Mocked as a young man for never growing facial hair, he signed up to get revenge on the aliens for their crimes.
Class: Assault
Skills: Run and gun, Flush
Equipment:
Hands
- Hydro-Jet repeater [Explosive rounds, hi cap mag]
Shoulder Pouches [4/4 slots]
- Hydro-Jet High cap mag, Shredder rounds
Leg Pouches [4/4 slots]
- Auto-med, magna blast grenade
Backpack [9/9 slots]
- Ceramic plate insert, techmail
Belt [6/6 slots]
- HUV goggles, dye grenade
Stats
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Wisdom: 10 (+0)
Intelligence: 10 (+0)
Charisma: 7 (-3)
Subject Notes: Physical reactions very good. Very good aim, quick to seize upon vital situations. Mental skills average, note-untreated psychological issues due to abductee trauma. Subject should avoid high pressure situations.
AC: 14
HP: 58