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Author Topic: X-COM D20: Terror From the Deep Remastered (Prologue Mission)  (Read 6489 times)

Dwarmin

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Timeline

2010-2020
It was the year 2010 and Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation struck terror into the hearts of millions. The mass public hysteria has only served to expose Earth's impotence against a vastly superior technology.

Many countries initially attempted to deal independently with the aliens. In August 2014, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.

On October 9, 2012, representatives from the worlds most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world's finest pilots, soldiers, scientists and engineers, working together as one multi-national force. This organization was named the Extraterrestrial Combat Unit...XCOM.

The 1st Alien War began in earnest, not long after.

The war showed the best the best and worst humanity had to offer. XCOM persisted in combating an enemy with numeric, technological and strategic superiority and were able to achieve victory after victory, though not without cost. Slowly, XCOM forces were able to turn aliens own technology against them, evening the field of battle. But the Aliens kept coming.

In the end, XCOM command was faced the prospect with an unwinnable war. While humanity was willing to fight on, political will was more brittle-opportunistic Politicians and power seekers urged an end to the violence though submission to the invaders, though not in so many words. The World Council soon began to dwindle as the member nations turned away, one by one. The paramiltary force known as EXALT-composed not of invaders but power hungry multinationals-also attempted it's own grab at world control, but their efforts were swiftly defeated.

Finally, XCOM launched a desperate attack on the aliens mother vessel, that was coordinating the entire scope of invasion-the Temple Ship. In one swift strike, they beheaded the Aliens powerful psionic control network and destroyed their primary means of coordinating their troops and ships.

No agents returned from this mission, unfortunately...but, it appeared to be successful in stopping the invasion.

~2015
A small sidenote in the wider war was XCOM's need for a quick, highly reactive force that could traverse aquatic environments and salvage UFO's shot down over bodies of water, most of which were found to still have precious elerium and components intact. Though small, X-USD as it was called, was formed out of the dregs of XCOM's budget. While X-USD never officially fought an active conflict with aliens, they were fundamental is securing alien technology that advanced human knowhow-or found a home on the black market, bolstering the war chest. X-USD small size prevented them from harvesting much, though-as much as 90% of alien material that landed in deep and coastal seas was left unclaimed after the war.

~2022
X-USD was reorganized into X-COM INC, a publicly traded company. Initial invested was primarily from XCOM veterans, who saw a booming business in cleaning up the alien tech that lay unclaimed. Indeed, even as XCOM was seeing it's funding rapidly cut, X-COM INC was able to achieve great profit by collecting and selling caches of alien technology and elerium-often, and ironically, fighting EXALT-who were not as defeated as they might have seemed-shadowy forces, and criminal cartels.

Needless to say, it was not only profit motive-many unexplained USO sightings had even then begun to appear...to be derided, and denied by governments around the world, explained away as an aging XCOM fearmongering, attempting to justify it's budget, seeing 'lights in the deep'.

XCOM command could not help note but notice the similarities previewing the first war.

--
2041
The last scarred sites of the alien war of 30 years ago are healing. To all intents and purposes the threat to the Earth may never have happened. XCOM as it was has been disbanded, for all intents and purposes-it's member nations each boasting their own child organizations-EURO-COM, RUS-COM, AUS-COM and the like. Some are forgotten and funding neglected relics-others have been used for more practical concerns, such as hunting terrorists and insurgents in their home countries and abroad.

X-COM INC still maintains a few undersea bases around the world, and is still solvent-if only just. Nearly all Alien wreckage has long been salvaged. Recent headlines, however, have found them a target of many recent government contracts...in the oceans long-silent forces have been aroused. It seems when the Alien Temple Ship shuddered in its death throes a powerful Tachyon beam darted out to a long dormant receptor. 30 years ago, the vast chambers of unnumerable species began their re-animation cycle...

X-COM must now face a new terror: an army of aliens already installed in the depths of the world's oceans.

1:34 PM, July 22, 2041
X-COM loses contact with a remote outpost in the arctic sea...

....

Link to Equipment and Class thread
http://www.bay12forums.com/smf/index.php?topic=151983.0

~Current Aquanaut List~
1. Name: Maria Vane
Age: 21
DOB: 10/19/2020
Height: 5'8"
Weight: 109 Pds

Hair: Blonde
Eyes: Hazel

Bio: Fresh out of college, she signed up for service while drunk.

Class: Infantry
Skills: Bullet Swarm, Executioner

Equipment:
Shoulder Pouches [4/4 slots] Auto Med, Shredder Carbine Clip
-
Leg Pouches [4/4 slots] 2x Magna Blast Grenades, 2x Shredder Carbine clips
-
Backpack [9/9 slots] Ceramic Plate Insert, Techmail
-
Belt [6/6 slots] Shredder Carbine
-

Quote
Stats
Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Wisdom: 9 (-1)
Intelligence: 8 (-2)
Charisma: 9 (-1)

Subject Notes: Physical reactions above par. Enhanced strength, reflexes, and stamina-good subject. Subject awkward and combative when challenged mentally, however. Request subject mental reinforcement through remediation math classes.

AC: 12
HP: 55

2. Name: Steady 'Kila' Khan
Age 21
D.O.B: 20/10/2041 (Game takes place in year 2041)
Height: 6ft
Weight: ~230pds
Hair: Blonde
Eyes: Blue

Bio: Yes he is a biological human, thanks for asking!

Class: Infantry
Skills: Bullet Swarm
Steadfast

Equipment:
Hands:Shredder Cannon 6/6

Shoulder Pouches [4/4 slots]
Shredder Cannon clips x4

Leg Pouches [4/4 slots]
Magna-Blast x4

Backpack [9/9 slots]
Techmail
Ceramic Plate

Belt [6/6 slots]
HUV goggles
1 shredder cannon clip

Quote
Stats
Strength: 18 (+4)
Dexterity: 5 (-5)
Constitution: 14 (+2)
Wisdom: 9 (-1)
Intelligence: 11 (+0)
Charisma: 16 (+3)

Subject Notes: Physical strength extremely good-candidate for heavy weapons program, or labor detail. Strong personality, resistant to trauma. Reflexes and personal reactions extremely poor, likely from inferior depth perception. Agent is liability in direct combat, request backline duty, possible ammunition loader.

AC: 6
HP: 58

3. Name: Stan Eaman
Age: 21
D.O.B: 1/1/2020 (Game takes place in year 2041)
Height: 5'10ft
Weight: 150pds
Hair: None
Eyes: Brown

Bio: An ordinary man, he was the descendant of alien abductees from the first Alien War. Fortunately, the only twist in his genetics that has revealed itself is a inability to grow head hair aside from eyebrows. Mocked as a young man for never growing facial hair, he signed up to get revenge on the aliens for their crimes.

Class: Assault
Skills: Run and gun, Flush

Equipment:
Hands
- Hydro-Jet repeater [Explosive rounds, hi cap mag]
Shoulder Pouches [4/4 slots]
- Hydro-Jet High cap mag, Shredder rounds
Leg Pouches [4/4 slots]
- Auto-med, magna blast grenade
Backpack [9/9 slots]
- Ceramic plate insert, techmail
Belt [6/6 slots]
- HUV goggles, dye grenade

Quote
Stats
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Wisdom: 10 (+0)
Intelligence: 10 (+0)
Charisma: 7 (-3)

Subject Notes: Physical reactions very good. Very good aim, quick to seize upon vital situations. Mental skills average, note-untreated psychological issues due to abductee trauma. Subject should avoid high pressure situations.

AC: 14
HP: 58
« Last Edit: July 20, 2015, 10:36:37 am by Dwarmin »
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #1 on: July 19, 2015, 02:40:45 pm »

Current Map
https://docs.google.com/spreadsheets/d/18hcFaKzM6NXiPN_nUXD-Hp-nO_B4KIcLT6c-9tWeiy8/edit#gid=0

Deep under the frigid Antarctic seas, it's another quiet night for Outpost 134. Granted they've all been quiet nights, only recently interrupted by X-Command's decision to instill armed sentries and active security grids around their bases. For the lucky few 'Aquanauts' chosen to man these outposts, it's mostly just more boredom. Stuck at the bottom of the polar ocean, hundreds of miles from any human contact...except your squaddies.

At least you're being paid, right?

...

It's another night of local faire-lobster. Most of it would go for unheard of prices in a New York restaurant, but your squad tends to relieve the tension by going on missions to harvest the local animal life. It's a living. The walls are a comforting or perhaps maddening shade of reflective teal bulkhead-the floors solid plate, dug into the bedrock. Ironic, that most of this outpost was originally made from alien alloys recovered in the First Alien war.

The furniture, at least, is real fake wood, and comfortable in any case. You're never entirely able to forget where you are, though-the occasional leak, drip, or ominous drip tends to remind you that the weight of the entire ocean is constantly attempting to crush you. Indeed, without one of X-Com's diving suits you wouldn't last five minutes out there...

...

Lounging in the admittedly comfortable mess hall den currently, are Maria Vane, Stan Eaman and Steady 'Kila' Khan-three X-COM rookies who may be rethinking their life choices.

~

The Vidscreen is currently showing (Yet again) a rerun of the move 'XCOM: All Washed up', a comedy film that supposedly shows the beginnings of X-USD. Mostly, it shows a bunch of aging or little known actors and actresses bumbling about in diving suits, wielding ridiculously bulky bright canary yellow cannons, and firing ineffectively at 'aliens' in reptile costumes made of Plasmesh, to a cheery soundtrack filled with all the bubblegum neo-pop of two summers ago. It's great, mostly because it is astonishingly bad and amazingly violent.

Quote
...
Kelli La Quena: Wait, how do these guns work above land AND under water?
John Ironside: That's classified, soldier.
Vasquez Rodriguez : Does it matter? Keep shooting! We've got them on the ru... *is blown into red pixels by an alien rocket launcher*
Kelli La Quena: It's raining Rodriguez!
Tomlark McLena: When I said I want her all over me, I didn't mean this way...
...

« Last Edit: July 19, 2015, 02:44:15 pm by Dwarmin »
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #2 on: July 19, 2015, 02:44:22 pm »

Maria quietly chuckles at the hilariously bad movie.
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #3 on: July 19, 2015, 02:45:53 pm »

Steady munches on popcorn as he runs through all the things wrong with the movie in his mind.  He looks serious and has strange crazy-eyes so common to heavy weapons snipers.
"You know, head's don't explode like that.... there's a lot more blood and bits of solid matter that tend to fly around."
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #4 on: July 19, 2015, 02:47:06 pm »

"I would imagine. Dad described it that way too, when we watched this together."
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #5 on: July 19, 2015, 02:47:52 pm »

Humpf, was he an army man or just a psychopath... or a sniper too?
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #6 on: July 19, 2015, 02:49:16 pm »

"Old XCOM initiative, back when it mattered. Saw a guy get his head shot off right next to him."
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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #7 on: July 19, 2015, 02:51:20 pm »

Quote
Tomlark Mclena: The Aliens got Octopus now? They got fricken Octofrakwhatsits? And it's got lasers?!
John Ironside: That's actually a squid. See the number of arms?
Tomlark McLena: Lemme try...one...two...thr...AHHHHH!
[You all watch with subdued interest as Tomlark McLena is eaten by a giant, presumably alien squid, in gory fashion.]
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #8 on: July 19, 2015, 02:54:13 pm »

"Dad said they actually did have squid-things. They floated in the air, and went invisible and loved to strangle the snipers who stayed in the back."
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GiglameshDespair

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #9 on: July 19, 2015, 03:05:40 pm »

Stan was not paying attention to the movie. He'd seen this one before. They'd all seen this one before. Multiple times.

Instead he was scowling towards the tiny bonsai tree that was somehow still alive he was carefully trimming. It was the only green thing around for several hundred nautical miles... even the sea weeds that clung to life in the frigid waters were more blackish-brown than green.

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Dwarmin

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #10 on: July 19, 2015, 03:30:58 pm »

Quote
John Ironside: Remember, rookies, when you're fighting a swarm of aliens-save the last round.
Kelli La Quena: But, what would I use it for?
Jackneil Oberon: You save it for yourself. So they don't abduct you.
Kelli La Quena: But, how would just one bullet keep me from being abducted?
Jackneil Oberon: ...Nevermind...
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #11 on: July 19, 2015, 03:33:16 pm »

"I've always been a bigger fan of the abdominal cavity lodged suicide explosives, they drag you up to the ship and then BLAM you and aliens all over the walls.  Shame they say that you can't do that in real life...."
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #12 on: July 19, 2015, 03:34:50 pm »

"I would think you'd choke on it. Keep a spare grenade?"
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kilakan

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #13 on: July 19, 2015, 03:35:49 pm »

That works too, maybe we could attach voice activated grenades to our belts.  Shout a key phrase and boom.
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Twinwolf

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Re: X-COM D20: Terror From the Deep Remastered (Prologue Mission)
« Reply #14 on: July 19, 2015, 03:38:11 pm »

"Hm... Timed C4 might work better. If you live, you've got time to disarm it. If you die, it goes off on the alien ship."
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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