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Author Topic: (SG)The Soul of Heroes Act 0-3 Heartbeat of the Earth  (Read 1239 times)

kilakan

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(SG)The Soul of Heroes Act 0-3 Heartbeat of the Earth
« on: July 19, 2015, 01:06:43 pm »

Intro
The pebbles clattered down the path around you as you hurried down to the river, the old woods road had been in desperate need of repair since before your father was born and since only a small child like you could safely take it's crumbling way through the forest anymore it had become a sort of secret of yours.  Running with excitement as the river-pool came into site you only just skidded to a stop before it's muddy banks.  Today was dad's birthday and he had said before that the crawdads you catch here are his favorite meal so you had snuck off in the early morning to try and surprise him before he came back from the fields for lunch. 

On this early morning, mist still hanging in the air you climbed into the frigid water, wooden pail in hand and grabbed quickly with small hands at the shelled creatures fleeing before you.  Gleeful at such a haul you failed to notice the dark shapes moving through the old forest past you back towards the town, their bobbing torches held overhead turning the forest in an almost beautiful copy of the night sky.  Your own splashing feet masking the sound of iron boots falling on the moss of forest floor and the cracking of branches that sounded like millions of splitting bones from far away.  Just the night before mother had told you tales of Hero's grand and bold, that purged the lands in which your people lived of all things foul and wicked.  "That's why," she said "We live without fear beneath the sun among the fields and flowers, those Hero's souls still live in our woods to protect us to this day from the vile beings from the outer lands."
"Mom," you had asked "can I be a hero one day?"
She shook her head and laughed, "My child there's nothing left to fight, we have no need for guards and heroes anymore.  But tell you what, if you're a really good little mite than one day, when you aren't so little, we'll give you your Great Grandpa's weapon.  That way, if you ever need put down the plow and hoe in defense of our lands you will have the weapon of the greatest hero of all."  At this you fell asleep with a smile on your face, dreaming dreams of slaying dragons and rescuing peoples from all things wicked.  Now as your subconscious heard the sound of an army on the march instead of alerting your young self it instead conjured up grand day dreams.

Hours later, as you climbed back up the old road homewards with a bucket overflowing in crawling crawdads almost ready for your dad's special dinner you smelt the ash on the wind.  Assuming you were late for dinner you hurried on your young legs through the woods and emerged among the tall grasses and flowers on the outer edges of your village.

At least, it used to be the outer edges of your village;Smoke billowed through the sky from homes, barns and fields alike.  There was no sound of the dying, none had been left alive to cry out, only the crackling of the wood and straw that was once home to you.  As smoke washed over you, if an outside observer had been watching they would off seen a withered old man with sunken face and hands standing with his hand on your shoulder for a brief moment, his long beard hanging down and head bowed in sadness.  You freeze by indecision... and then what do you do young one?

Rules:
Anyone can suggest actions, though multiple people suggesting the same action will be not the only factor in deciding what happens.  If an action is vastly out of character:IE 'I slit my own throat.' it will be ignored regardless of how many people suggest it.  Otherwise somewhat out of character actions will still be taken if popular as it is a 'suggestion game'.

Otherwise, not really any rules.  Just don't suggest a huge list of actions at the same time as it does take time to write things up for me hahaha.

Magic exists but is out of practice, same for clerical abilities and divine powers.  Even the art of sword fighting and archery is largely lost excepting occasional recreational competitions, this world has not known strife for many, many years.


The Races
Human:Short lived ambitious creatures these, they strive to get as much done in their few years as possible.  Courageous to a fault as well, many of the Heroes of old came from this race as death seems to be almost welcome should it be achieved heroically.

Dwarf:A people without a true home, they dislike the sun and spend much of their long lives underground toiling away.  It is said in one of the tales from the Age of the Dark that the dwarves once had a massive underground nation that was buried in a series of earthquakes that shattered apart the world itself in huge tears.  This in turn unleashed many horrors there-to unknown and as such many believe that the dwarves unleashed the darkness on purpose.  The dwarves are stocky, irritable and strong.  Dwarf heroes are unknown to the other races but the dwarves have long legacies of great warriors that are kept to their own peoples and tribes.  Since the great earthquakes the dwarfs have been forced to get by in human towns, unable to mine deep enough to see if their nation survived as the ground can no longer support their tunnels and collapses back in, content to keep her secrets.

Half-Elves:True elves fled from the world with the ending of the age of darkness, it is said that once the human nations finished purging the dark and vile they turned on the realms of the fey.  Looking for all the world like skinny humans, they live but twice a humans lifespan, true immortality lost with their ancestor's race.  Still persecuted in some parts, they make their way living in human settlements as naturalistic healers and hunters.  Rare half elf heroes make appearances in human tales but quite frequently they are seen as a far too passive people, content to live their long lives in quite and solitude.

Character Creation:As per suggestion games there will only be one main character that everyone controls here you the people get to decide who that one is!

Name:

Age:(between the ages of 6 and 12 for the purpose of starting this game.  You'll likely grow up as it progresses so don't think starting really young is a major limitation.)

Gender:

Race:Choose one of three above unless a different race is requested by overwhelming vote. (keep it fantasy though, no zombies or cyborgs please as well certain 'evil' races are not accepted)

The Weapon your Great Grandfather wielded against the darkness:(make something up from the categories of melee weapons, ranged weapons, magical weapons, or a divine blessing.  For magic and divine blessings it would be but one of the powers he once wielded eg: Healing, fireballs, lightening, Spears of stone.)

Ambitions:(basically what your character dreams of becoming one day, it can be something mundane or extraordinary.)

Fears:(what your nightmares are, same thing as above for that.)
*For each great ambition you must have one fear, no one is perfect.

Inventory: Damp, dirty children's clothes.
Bucket full of Crawdads

*post what you would like as your character and an initial action.
« Last Edit: July 21, 2015, 07:42:41 am by kilakan »
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kilakan

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Re: (SG)A Peasant Child's Journey-Medival Fantasy Suggestion Game
« Reply #1 on: July 19, 2015, 01:31:29 pm »

-reserved-
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kilakan

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Re: (SG)A Peasant Child's Journey-Medival Fantasy Suggestion Game
« Reply #2 on: July 19, 2015, 01:32:22 pm »

-reserved-
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3man75

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Re: (SG)A Peasant Child's Journey-Medival Fantasy Suggestion Game
« Reply #3 on: July 19, 2015, 01:46:25 pm »

Ferrick Quickfeet
Elf
Male
Ambition: To take over the Rich County of Rocksledge. Rocksledge are one of the last great forests were elves once lived and is known for its waters immense healing powers. They say that those born in this part of the world are known to live much longer and healthier lives. Ferrick has been told from birth that his peoples "capital" use to be here but the humans took over with force of arms after the great darkness. He wishes to ally with such a force in order to bring back his peoples rightful place as a sovereign kind of nation with himself as leader.
Fear: Living a life servant to a human master or mistress.
Inventory: Servant uniform. Ferrick is a courier of the somewhat prestigious House Mongolfier. A Human house with bastard Half-Elf children.


Ferrick is thin with Brownish hair and Elfish ears. His face looks more of that of a happy child despite his very negative emotions. His skin is white and his eyes are a Dark blue which some believe to be a sign of the Lakes love for him..or so his mother the head servant says.

Ferrick goes to the Castle Chambers where he is to meet Sir Mongolfier. He may have to go out again to deliver a letter to his master liege Count Gustav or somesuch.
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kilakan

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #4 on: July 19, 2015, 02:57:52 pm »

No Grandfather's weapon listed, and the intro wasn't really an example of starting conditions sorry...
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Harry Baldman

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #5 on: July 19, 2015, 03:12:19 pm »

Name: Ken

Age: 12

Gender: Male

Race: Human

The Weapon your Great Grandfather wielded against the darkness: the twisted, barbed, inhuman, obscenely muscular arm of Marz-il-Shem, great demon from beyond time and space - one of twelve it had, all twelve lopped off and reappropriated by the Order of Shem, paladins of unorthodox righteousness. Legends say it permits martial artistry of an eldritch nature, one that lesser men are driven mad by beholding.

Ambitions: a castle would be nice. Glory. A legacy that none shall ever forget, and that shall leave many horrors in awe in the centuries to come. Nothing too much, you know.

Fears: getting killed before getting any of those, of course.

Inventory: Damp, dirty children's clothes.
Bucket full of Crawdads
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Generally me

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #6 on: July 19, 2015, 03:44:31 pm »

Name: Davion Novard
Age: 8
Gender: Male
Race: Human
Weapon: A 3 foot long axe, double sided. Made completely of an unknown metal.
Ambition: A life of war, honourable and just. Those who run will be cut down, those who beg will die and those who fight back shall be given an honourable and quick death, their families spared by their bravery.
Fears: Lack of respect.


We search the wreckage.
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~Neri

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #7 on: July 19, 2015, 07:19:31 pm »

Name: Kuljet Arakon.

Age: 12.

Gender: Female.

Race: Dwarf.

The Weapon your Great Grandfather wielded against the darkness: Terramancy. We have the blood of the earth in our veins. As did our father and grandfather before us. Rock, although stubborn, will bend to our will.

Ambitions: Reclaiming the Mountainholms of Old. As a child we were fascinated with the tales our pap and nan told us. It's time for the dwarves to go home once more.

Fears: Oblivion. Complete nonexistence.

Inventory: Damp, dirty children's clothes.
Bucket full of Crawdads

Search for survivors.
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kilakan

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #8 on: July 19, 2015, 07:53:43 pm »

looking for a tiebreaker between the three complete character sheets above, come tomorrow morning if there isn't a tie breaker I shall pick my favorite.
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3man75

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #9 on: July 19, 2015, 08:20:02 pm »

Name: Kuljet Arakon.

Age: 12.

Gender: Female.

Race: Dwarf.

The Weapon your Great Grandfather wielded against the darkness: Terramancy. We have the blood of the earth in our veins. As did our father and grandfather before us. Rock, although stubborn, will bend to our will.

Ambitions: Reclaiming the Mountainholms of Old. As a child we were fascinated with the tales our pap and nan told us. It's time for the dwarves to go home once more.

Fears: Oblivion. Complete nonexistence.

Inventory: Damp, dirty children's clothes.
Bucket full of Crawdads

Search for survivors.

+1
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Parsely

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #10 on: July 19, 2015, 08:39:01 pm »

Name: Ken

Age: 12

Gender: Male

Race: Human

The Weapon your Great Grandfather wielded against the darkness: the twisted, barbed, inhuman, obscenely muscular arm of Marz-il-Shem, great demon from beyond time and space - one of twelve it had, all twelve lopped off and reappropriated by the Order of Shem, paladins of unorthodox righteousness. Legends say it permits martial artistry of an eldritch nature, one that lesser men are driven mad by beholding.

Ambitions: a castle would be nice. Glory. A legacy that none shall ever forget, and that shall leave many horrors in awe in the centuries to come. Nothing too much, you know.

Fears: getting killed before getting any of those, of course.

Inventory: Damp, dirty children's clothes.
Bucket full of Crawdads
+1
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kilakan

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Re: (SG)The Soul of Heroes-Fantasy/medieval suggestion game
« Reply #11 on: July 20, 2015, 01:23:56 pm »

Kuljet Arakon:
Spoiler (click to show/hide)
Through the Blaze
  Your great grandfather was one of the only Terramancers, a race of magi from the ancient Dwarven Empire of old who were said to be almost completely wiped out trying to save the empire during the great Quakes.  He at the time of the quakes however was a mere apprentice, who barely managed to flee collapsing tunnels and reach the surface among the other survivors.  For years afterwards he practiced his magic in a drive of becoming strong enough to search through the depths of the earth looking for the remnants of his peoples nation.  As part of his practice he pitted himself in life and death situations against the last of the horrors from the Dark Times and while he was more than powerful enough to become a renowned hero he was prevented in completing his life's goal.  In the days of his training, just as he neared completion of the spell that would allow him to search through the rock and crumbling earth freely an undead horror rose from the ancient battlefields.  It was in this fight, that while emerging victorious your Great Grandfather lost his legs and with them the will to continue in his quests.  Unable to walk and feel the earth beneath his feet he fell into a dark depression and never completed his work.  For years you've dreamnt of taking up his mantle to finish what he started, but without a teacher in the ways of Terramancy you have yet to learn anything about the great magics.

   Now you, a scared child, run through the burning remains of your village in hopes of finding any survivors.  Reaching your home, you find it already engulfed in fire but into which you run without blinking the flames licking at your hardy dwarven skin.  Before you lay your slain parents, your father still rigidly gripping the stone bound tome of Terramancy which he had attempted to wield against his attackers to little avail for many dark creatures lay dead stone impaling their chests though more had swarmed in to take their place eventually overwhelming the old tired dwarf.  Taking up the tome you hurry  back into the streets, tears streaming from your eyes as you choke on the smoke and your sadness.  Collapsing in the street you suddenly hear the shouts for help from what sounds like your two best friends off to the left while to the right you can see a tunnel through the smoke and flames leading back towards the Old Woods.

Kuljet, what do you do now?
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Generally me

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Re: (SG)The Soul of Heroes Act 0-1 Through the Blaze
« Reply #12 on: July 20, 2015, 01:29:12 pm »

Left is the way to go.
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kilakan

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Re: (SG)The Soul of Heroes Act 0-1 Through the Blaze
« Reply #13 on: July 20, 2015, 01:56:46 pm »

The Town Square
     With a burst of suicidal courage you sprint to the left.  A number of green-black creatures with iron armor banded in fur lay dead in the main village square, from the tales of old you believe that they are Orcs.  Unfortunately a living Orc is busily dragging your two best friends across the main square, it's metal boots crushing over dead Orc and villager alike without care.  Through the sound of burning buildings and screams for help you hear the monster berating your friends;
     "Oi, two little runts like you 'ad the nerve to try and fight me wit your shiny sword and cruddy elf bow eh?  You know 'ow many o you we eat every day back in da 'ome lands?  Suppose you'll make a decent meal Guahahahah."

     One of your two friends is Ira Springleaf a half elf who one day claimed to you that she was the direct descendant of an Elfish heroine whose arrow pierced the heart of a vicious dragon, at the time you didn't believe her but the gleaming bow that the Orc is carrying in the sack at least appears to be fancy enough to be real.  The other of your two friends is Ken, he came from an exceptionally poor family that could not claim any feat worthy of earning themselves a last name.  However late one night during last years spring fair he in secret told you and Ira that his five times great grandfather was renowned blade for hire who fought in hundreds of battles during the age of darkness for any who could pay.

    Currently however, both of your friends seem to be getting dragged off to be made into that Orc's dinner.  The Orc himself quite literally has his hands full currently and is distracted by telling your friends tales of horror so that he can amuse himself with their fear.

Kuljet Arakon-In burning town square
Spoiler (click to show/hide)

Ira Springleaf-Being dragged away by an Orc

Ken-being dragged away by an Orc
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endlessblaze

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Re: (SG)The Soul of Heroes Act 0-2 The Town Square
« Reply #14 on: July 20, 2015, 11:19:36 pm »

try casting a spell, if that fails, beat the orc over the head with the book
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I nominate endlessblaze as our chief military executive!
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