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Should I abolish Tokens and just give the checkpoints the ability to do things via 1d6?

As in, players choose what they want to do or get at a checkpoint, then roll 1d6 for it, 3 times. Yes.
No, let's keep tokens in.
Checkpoints should only get 1 1d6 roll to them, not 3. Otherwise, yes.

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Author Topic: Wacky Death Race Omega(6/6), Game One(Preparation).  (Read 9853 times)

H4zardZ1

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #75 on: July 26, 2015, 07:47:40 pm »

Yup, Mood of 2's.
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Salsacookies

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #76 on: July 27, 2015, 06:32:19 am »

Dunk head in the pond, make another wood engine, and double up on wood wheels.
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #77 on: July 27, 2015, 11:13:06 am »

((Do you want to buy fuel rods? I feel 3 tokens for two rods will be a fair price(feels free to negotiate).))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #78 on: July 27, 2015, 12:08:02 pm »

Yeah, hydrogen rods can be purchased at fuel stations(and they aren't too rare to not be found by scavenging).

((Nevermind, 3 tokens for 13 rods. Because one unit of fuel(normal fuel) moves only one tile.))

((1dE, E is the max amount possible to move in a racing turn(half of one(day or night)).))

((Stare down the OP for a bit.))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #79 on: July 27, 2015, 12:14:25 pm »

((1dx is rolling an x-sided dice, effectively.))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #80 on: July 27, 2015, 12:21:05 pm »

((Examine the key to the track. Note you only need to go on the roads. You don't need to go on every single tile.))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #81 on: July 27, 2015, 12:25:38 pm »

((So multiply the number of tiles you need to move on by 2. I estimate it should be under 60 tiles of movement.))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #82 on: July 27, 2015, 12:33:16 pm »

((I see. 50 tiles of movement or so for half the race. So about 100 tiles. Thankfully you can purchase fuel at the stations, and scavenge for it(and I'm going to note that there's hydrogen in the air).))
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #83 on: July 27, 2015, 12:41:41 pm »

((You can purchase fuel with tokens, yes. Can you find tokens while scavenging... maybe? I never said. Maybe with very good luck.

I see where you're going with this. You're thinking it's going to be too difficult to get to the end of the race due to lack of fuel(and prices). I'd like you to note that although that point is valid... eh. I'll put up a poll.))
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H4zardZ1

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #84 on: July 27, 2015, 09:07:50 pm »

Buy engine with token(?)
Reroll Controls.
Get a welding tool and a welding helm.
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #85 on: July 27, 2015, 10:13:44 pm »

((Yeah, that's it. I'm going back to the old turns format. I can't seem to keep track of actions and turns otherwise.))

Edit: ((If you want me to get back to turns faster, you can list how many action sets you have taken(or otherwise say what turn you're on). I'll manage if you don't, but it will be more difficult and time-consuming.))
« Last Edit: July 27, 2015, 10:19:43 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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H4zardZ1

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #86 on: July 28, 2015, 12:55:56 am »

I have lost the will to play this game.
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Delekates

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #87 on: July 28, 2015, 01:27:23 am »

lol 100+ post game didnt even had first track. Gg Wp xD
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FallacyofUrist

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #88 on: July 28, 2015, 02:05:15 pm »

((Well, looks like I'll need to do most of the work myself. Ah well, I'll give it some more time.))

((Fuel efficiency is now doubled.))
« Last Edit: July 28, 2015, 02:34:30 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

H4zardZ1

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Re: Wacky Death Race Omega(6/6), Game One(Preparation).
« Reply #89 on: July 28, 2015, 11:10:38 pm »

It's not about the bad rolls, it's more about the tiring rules.
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