I've decided that rolls in any turn can be used for any purpose. Seems more fair to me.
It's also occurred to me that unlike some other games, I don't have to process all player's actions at once, I can do them in pulses, which means I can do part of the turn right now.
"They're moving again."
Talisman sends in his commands.
Railgun(5) A device clunks to the floor. It looks like a perfectly useable railgun, easily mountable on a motorcycle(though aiming it may be difficult). It's going to need electricity to work, but once that's supplied, the metal rods it fires will easily pierce armor.
Auto-Firing Mechanisms(4) A set of mechanisms thunk to the ground. It looks like they can be used to modify a weapon so it fires automatically, though it would probably need some sort of computer system to link to in order to work.
Battery(1) Something sparks, then Talisman's hair stands up straight.
Salty Cap'n Pete yarrrs in his requests.
Timbers(6) A large heap of timbers materialized. With a bit of work they could be easily formed into a passable(although small by Pete's standards) ship.
Winch(4) Small winch obtained. Winching up the sail(if you get one) will now be possible.
Grog Barrels(2) A mug of water thunks to the ground.
Silto(I think) proceeds to do stuff.
Reroll(Engine)(3) A second engine of the same type appears.
Truck Tires(4) A nice set of 6 truck tires appear. They aren't as rugged as Silto wanted, but they should work well enough.
Fuel Tank(3) A reinforced, small fuel tank materializes. You're going to need more of those. (can store 3 units of gasoline)
The Mad Amish Man continues his work.
Chassis(6) A tap with the screwdriver, and suddenly the scrap metals twist, bend, and form into a perfectly serviceable tractor chassis. It's large.
Bonfire(1) Now where'd that lighter go...
Weld(5) The chassis is reinforced and shaped into an actual body. (complete tractor body, not with stuff in it, though)
Missing Toaster and poketwo.