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Author Topic: Card Hunter: D&D Meets TCGs  (Read 8970 times)

Silent_Thunder

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Card Hunter: D&D Meets TCGs
« on: July 18, 2015, 02:07:21 am »

Card Hunter


Card Hunter is a f2p Dungeons and Dragons style card-game where your party of three adventurers fight a variety of monsters, ne-er'do'wells, and the like while collecting various loot. The card game aspect of it comes in that every peice of gear you have adds to that party member's deck. Every Round characters take turns playing their cards untill both the play and the computer run GM (Played by a nervous nerdy lad named Gary or his overbearing brother Melvin, in what can be considered the 'real' plot of the game) decide to pass their turn, starting a new round (where more cards are drawn). This continues untill either everyone is dead or specific objectives have been met. Every mission grants you more loot, which can either be equipped, or after reaching Level 7 on your account, dumped into the item store as vendor trash to be excahnged for gear you think you need.

All of this is done in a delighful art style reminiscent of those cheapo sets you'd use in budget board games, with little cardboard figurines on disk bases on a cardboard scenario map. Much of the pay (Gold is the ingame currency, while Pizza Slices are the realmoney tickets) aspect of the game comes in here, as cosmetic figurines (think dota skins) can be bought for cash, as are item packs of random gear. That said since every SP and MP victory grant you a chest of loot, paying for item packs seems ill advised anyway.

There is also a multiplayer aspect of it, where your party of 3 faces off against other players party of 3 as well. Unlike the Singleplayer campaign, there is no leveling, as all characters are using their lvl 18 stats as a baseline to keep things fair. The only thing that matters is your gear, wits, and deck building skills. The standard ranked play is available, where you take your selected party of guys and gear, as well as semi regular (every few hours) tournaments with special rules, some might force exact decks, others might have you chose items one at a time from a group of 3, others might have your standard group but weird win conditions, etc etc. These usually cost 50 gold to enter, but the prizes are worth it if you do well enough, up to being able to win tournament exclusive figurines.

Anyway I've rambled on enough, so I'll leave you with this thread. Cheers.

Cthulhu

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Re: Card Hunter: D&D Meets TCGs
« Reply #1 on: July 18, 2015, 02:14:29 am »

EDIT:  No longer hammered, I'll fix this post so it's legible.

I've been playing a lot. I'm really drunk so i can't really give a good analysis of how I feel about its current state but I will tomorrow.  I'm rank climbing super fast with two wizards and a cleric using a hazard-focused build.  One wizard is a burning mage with a ton of magma blasts and shit, I might see if I can't get him some good flight mechanics and make him a dorf so he can get into magma range more often.  The other guy is a lightning mage but since there's no arcane items with lightning spells he's got lots of terrain hazards and disrupting stuff in his arcane items.

Hazards seems like a good way to win, I played a game with a team like mine but a lot more developed and got my ass handed to me.  If you can control the board and the enemy's movement you don't need a warrior.  I still feel like elf warrior is something that could work out in a kind of rogue capacity.  Warriors can do a ton of damage in one turn, probably the highest of any class, but they have trouble getting into range to do it.

Protip: Gary will give you 80 free pizza for a new figure.  Spend it on a week membership instead if you think you'll probably be playing by next week, the extra items are very nice and will help you way more than a silly figure.

Also protip:  There's no reason to sell gear.  You can sell treasure items but any gear that's actually worth selling is worth keeping.  Like you're probably not gonna need fifteen beginner's staves, but at the same time they're worth like one gold each.  And the stuff that is worth significant gold you definitely don't want to sell.  As the singleplayer goes on you're going to be doing a lot more deckbuilding for individual challenges and you're gonna wish you still had those crappy items that gave you lots of a spell you really need.
« Last Edit: July 18, 2015, 01:41:56 pm by Cthulhu »
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rumpel

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Re: Card Hunter: D&D Meets TCGs
« Reply #2 on: July 18, 2015, 05:31:04 am »

There's a lot of gear you can sell, but isn't worth keeping. Like the level 1 Blunt Sword of which I have 5 right now. Or any other low level stuff you loot a dozens of - or what would you do with that stuff?

The game is really nice, btw. I'm quite addicted. The pay stuff seems to be quite fair (you can buy this club membership, which gives you another piece of loot after a battle, but you can get all the items without paying anything, though. It's just slower. There are couple other options aswell which I'm too lazy to explain.) and yeah. Just try it out.

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IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #3 on: July 18, 2015, 06:20:24 am »

In fact, I would advise agaisnt selling most of the early stuff.
I've played ~10 hours, but if I want to make a burning build for my mage (because there are traits that boost burning damage and deal the DoT instantly), I need to have multiple burning items, and I wouldn't have those without low level ones.

I've only sold few items (boots when I had already 2 copies, stuff like that).
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Aklyon

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Re: Card Hunter: D&D Meets TCGs
« Reply #4 on: July 18, 2015, 12:17:24 pm »

All I knew about this previously was 'The thing farbs is working on that isn't The Dawn Star', but it sounds kinda neat actually. PTW.
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ATHATH

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Re: Card Hunter: D&D Meets TCGs
« Reply #5 on: July 18, 2015, 12:29:12 pm »

I'm seconding the previous advice of taking Gary's pizza and spending it on other things. I recommend using it on the AotA expansion levels, which are actually quite fun.

Tip: An item with a higher rarity or level than another item isn't necessarily better.

Tip: Right click on cards and items to see more details.

Tip: Hover over underlined words or phrases to see a description of what they mean.

Tip: After beating the campaign, you can replay earlier levels with special challenges (only use items with drawback cards, the entire party must survive, your party starts with one health, use an all-dwarf party, use only wizards, etc.) to get guaranteed rare (I think) stuff. Replaying adventures with high level characters will temporarily reduce your characters' levels to levels appropriate for the adventure, so that you won't steamroll everything. Prepare for this.
« Last Edit: July 18, 2015, 12:39:10 pm by ATHATH »
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IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #6 on: July 18, 2015, 12:55:01 pm »

There seems to be a weird thing, though :

After going through the campaign with my main characters up to level 8, I recruited at the tavern 3 new characters. When I play the early campaign levels with them and go to the colletion buidling, I can see my main characters level lower than before (basically by the same amount as the rerolls have gone up). :/
anyway, I "stored" my main party before leveling my second one, so I can get them back, but that's weird.
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ATHATH

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Re: Card Hunter: D&D Meets TCGs
« Reply #7 on: July 18, 2015, 01:29:04 pm »

There seems to be a weird thing, though :

After going through the campaign with my main characters up to level 8, I recruited at the tavern 3 new characters. When I play the early campaign levels with them and go to the colletion buidling, I can see my main characters level lower than before (basically by the same amount as the rerolls have gone up). :/
anyway, I "stored" my main party before leveling my second one, so I can get them back, but that's weird.
See my previous post.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #8 on: July 18, 2015, 01:41:18 pm »

Oh, ok, I though the lower levels "stole" the XP of the main party, but they had reduced levels because I already had low levels selected.
Cool way to handle rerolling the campaign :)
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Silent_Thunder

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Re: Card Hunter: D&D Meets TCGs
« Reply #9 on: July 18, 2015, 02:47:00 pm »

Just keep in mind that in MP at least, ground control is king. You'll usually want to have some cards that control ground, weather it be by physically forcing the opponents off the VPs via a card that has push, or turning it into undesirable ground. Nothing like turning the enemies VPs into lava pools. The worst I ever saw was a lava pool (8pts) with a double laser turret next to it (2x4pts).

Conversely, it's nice to have something that can negate this, remember terrain can only have 1 status at a time. I've found the smokebomb card to be the best as it converts a large amount of the playing surface into smoke, which while blocking LOS, doesn't prevent you from camping in it.

Cthulhu

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Re: Card Hunter: D&D Meets TCGs
« Reply #10 on: July 18, 2015, 02:56:30 pm »

That's a clever thing.

Also remember that terrain effects can't be placed on all base map tiles, like water and such.  The game doesn't tell you this though and will let you place invalid terrain pieces which are then wasted.

Also holy fuck.  White Star Diamond.  I feel like my deck is functional for this shitty, shitty final mission, I have a ton of aoe and I'm doing the right things.  It's just the kobolds make every single armor roll possible, forcing me to just chip them down bit by bit while Pokkin heals them.  And pokkin has so many heals that if I try to focus him down the kobolds willk ill me while he tanks my team.

When I came in with my default heavy single-target decks I couldn't clear the kobolds in time.  When I came in with aoe the RNG made sure I still couldn't clear them in time.  This is just a fuckler map, it's made to piss me off.

Oh I forgot, he also has multiple lifesaving blocks so even when you kill him you can't fucking kill him.

Attempt 4.

Did it on attempt 5.  That took six years off my life.

Oh I forgot.  The bruiser trait card is useless outside of gimmick decks designed around it.  When it refers to cards by name it means only cards with that in their name, so "+1 to all chops" means literally only cards with chop in their name.  Bruiser doesn't work on anything that doesn't have the word "bash" in it which is like three or four cards that I mostly see on non-warriors.  If you want blunt weapons go for Crusher trait instead which works on all of them.
« Last Edit: July 18, 2015, 03:43:10 pm by Cthulhu »
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IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #11 on: July 18, 2015, 04:14:46 pm »

The "impaler" traits with penetrative cards is cool too :)
I have yet to find high level weapon cards that have many penetrative attacks (though there is often a cheap "rapier" weapon in the armory), but that's always cool to ignore armor :)
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Cthulhu

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Re: Card Hunter: D&D Meets TCGs
« Reply #12 on: July 18, 2015, 04:20:55 pm »

Yeah.  Penetrating attacks tend to be low damage though.  A crusher-boosted frenzied big card is gonna do more damage than the average penetrating card even against armor.

High mobility elven warriors are apparently very strong, maybe overpowered, according to what people are saying on the forums.  I'm sticking with control for now but I might throw an elven warrior in there instead of the priest to take advantage of the enemy's disrupted mobility.  Pen can probably be good in singleplayer though or against players who stack special effect armor.
« Last Edit: July 18, 2015, 04:43:23 pm by Cthulhu »
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Shadowlord

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Re: Card Hunter: D&D Meets TCGs
« Reply #13 on: July 18, 2015, 08:33:05 pm »

D&D already met TCGs a two decades ago, and it looked like this:
Spoiler (click to show/hide)
« Last Edit: July 18, 2015, 09:18:30 pm by Shadowlord »
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Neonivek

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Re: Card Hunter: D&D Meets TCGs
« Reply #14 on: July 18, 2015, 08:37:51 pm »

Honestly that game looks kind of like a gimmick so to speak. Like fun if you like dnd but otherwise doesn't expand too far outwards.

It isn't like the Pokémon TCG.
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