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Poll

how many days should we wait for actions?

2
- 3 (50%)
3
- 1 (16.7%)
4
- 0 (0%)
other(post below)
- 2 (33.3%)

Total Members Voted: 5


Pages: 1 [2] 3 4 ... 8

Author Topic: Demon hunters turn 2 (there is now a waitlist)  (Read 12196 times)

Andres

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Re: Demon hunters 2/12
« Reply #15 on: July 17, 2015, 09:37:09 pm »

equipment(weapons for your skills, armor and shield(s), thieves tools if you have thief skills and 2 items of your choice within reason)
Thought this meant I could take a weapon corresponding to my skill, armour, one or more shields, and then two more items. You may want to clarify that point.
I updated my character sheet. Is it ok now?
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Twinwolf

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Re: Demon hunters 2/12
« Reply #16 on: July 17, 2015, 09:38:54 pm »

I think he meant you only had one not related to your skills, the rosarius. The rest of your items, you had a skill for.
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Andres

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Re: Demon hunters 2/12
« Reply #17 on: July 17, 2015, 09:45:16 pm »

So I need to take two non-skill related items? Saw the GM's edit of his last post. Are the two extra items I chose ok? I'm not sure if health potions exist.
« Last Edit: July 17, 2015, 09:53:00 pm by Andres »
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FallacyofUrist

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Re: Demon hunters 2/12
« Reply #18 on: July 17, 2015, 10:12:55 pm »

Modified my character.

Is it possible the demon's a little underpowered(not enough hit points, fighting 11 people?)
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Andres

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Re: Demon hunters 2/12
« Reply #19 on: July 17, 2015, 10:24:51 pm »

Would it not be in the demon's best interest to kill itself over and over since it just respawns in another character?
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fillipk

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Re: Demon hunters 2/12
« Reply #20 on: July 17, 2015, 10:34:19 pm »

Would it not be in the demon's best interest to kill itself over and over since it just respawns in another character?

Yes and it is why I vote the demon should get weaker every time it does this.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

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Re: Demon hunters 2/12
« Reply #21 on: July 17, 2015, 10:34:55 pm »

It's already quite weak compared to only four players against it.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

fillipk

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Re: Demon hunters 2/12
« Reply #22 on: July 17, 2015, 10:36:59 pm »

I think this is why it's suppose to be a hidden roles game, even though that's not super clear, I think the demon should have an expanded reach on its control monsters ability and that should be its main power.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

DAPARROT

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Re: Demon hunters 4/12
« Reply #23 on: July 18, 2015, 12:02:43 am »

yes,the demon is supposed to win by getting other players into fights then causing "accidents"
The lower temple is the most dangerous area because of this but it gives the second best items

also,only the current demon wins,if you die as the demon you lose
« Last Edit: July 18, 2015, 12:09:49 am by DAPARROT »
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I should probably introduce the actual plot soon
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Tomasque

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Re: Demon hunters 4/12
« Reply #24 on: July 18, 2015, 07:38:26 am »

I edited my character sheet.
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Andres

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Re: Demon hunters 4/12
« Reply #25 on: July 18, 2015, 07:52:59 am »

Changed my name.
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DAPARROT

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Re: Demon hunters 0/12
« Reply #26 on: July 18, 2015, 03:41:42 pm »

Reserving a spot. Will make a character when I get home.

name: Monk
description: A quiet philosophical man who never shares his reason for hunting demons. He is of average height and build, but has immense drive and willpower. He keeps his head shaved, but always has 5 o'clock shadow. The others simply refer to him as Monk.
Strength:0
Dexterity:0
Constitution:2
Willpower:1
Supernatural:2
Magic:5
Lore:5
Intuition:5
Armor:3
Melee Weapons:2
Supernatural feature: Light/Healing Magic and Fire Magic
Equipment: light armor, a mace, a magical book of light, and a priest's lamp (a floating lantern that dispels darkness)
specify type of magic for skill
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Spiderking50

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Re: Demon hunters 5/12
« Reply #27 on: July 18, 2015, 03:47:33 pm »

I put it under supernatural features. Are those two things separate?
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fillipk

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Re: Demon hunters 5/12
« Reply #28 on: July 18, 2015, 03:55:29 pm »

I think that each different type of magic is a different skill.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

DAPARROT

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Re: Demon hunters 5/12
« Reply #29 on: July 18, 2015, 03:59:13 pm »

I think that each different type of magic is a different skill.
yes,that is correct
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.
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