Fix anyone who's dying imminently. Especially Flint if I can do it without impeding his escape efforts in any way.
While flying? Gonna repair the truck while it moves, mad max style? Well, if it were his suit that a you were repairing, I'd be ok with it, but you'd have to get his permission to open up the suit and work on him, which I doubt he'll give.
Pray hard to Algis for protection.
Sorry Lars, You got murdered when the Arbiter punched through your suit. You didn't permadie though, so I guess Algis is looking out for you anyways.
Can I get some clarification if I'm tempdead, permadead, or whatever? Don't want to be stuck in a holding pattern if it's the latter.
Tryrar....We'll say living as long as the thing about being a robot is accurate.
Blow air at the approaching tear in reality like I'm trying to cool off some soup.
You're dead hap, take a break
Have the shuttles start hovering about ten to twenty meters above ground to avoid getting damaged by shifting ground. Did the sods make it on board, or did they get left behind after stowing the human smoothie? Still same plan for shuttle: fly low northeast to avoid that AA, and the bombardment begins once the shuttles are out of the blast radius. Goal of the bombardment is to try and destroy whatever it is that's providing that AA. Shuttles can take off for space once we think that AA will be dead or out of range.
((For the record, I checked with pw, and he said that people being steve-controlled normally aren't conscious during it, and that regular troopers are unaware that Steve has that override.))
"Get the hell out of there, the colony is about to collapse. There are two shuttles waiting for you, once you get aboard they'll first fly away low to avoid a hidden enemy AA installation. "
Hovering, sods on board, awaiting the team. Shells are in the cannon, waiting for the signal.
Fly up to safety using the path that Flint is blasting! Laser and shieldbash through anything in our way!
Try to figure out who I'm carrying and who Flint is carrying.
Flint's got the remains of Deep team, Xan and Elias Shrike.
You've got everyone else. Namely, Judas Smythe.
((Blind from one eye? I'm hoping I'm not playing with one brain lobe tied behind my back...))
Ugh. I hope that ringing in my ears is because I fucking called it...
:Vanessa! Cat eyes!: Flint grunted as he spun his head around, trying to keep his eyes on all the screens and controls inside his cockpit. It was disorienting, having to turn his head around fully to look at the screens on his left and find the switches instead of relying on his peripheral vision. And that damn headache wasn't helping.
:Mk.3! Everyone! Shield Up! Magma! Debris!:
Be quick. Switch to Red. Aim high. Lock left arm in place. Find switch. Isolate internal power supply. Keep left hand over switch. Keep other arm in control cuff ready to pull trigger. Twist rockets to readjust aim if necessary. Now Fire! Stay on target aaaand Switch! Arm back in cuff. Unlock and Shield!
Be glad I have the brain protection genemod. Keep going up the shaft and lasering irises.
If I can't reach the exit in time, then maybe try heading up through a level. If I'm lucky, the colony has broken apart in such a way that hallways that were leading to family spheres are now leading outside. If Steve can act as my GPS, that would be best.
Use my external power supply to fire Red Sunbeam through whatever is in the way to make holes if necessary. For example, I remember there being a roof on this building and I'm not sure if I can stop in time. Might be better to just make a hole through it. Also remember I have kinamp arms as a last resort.
If molten slag comes, try to shield those that can't resist the heat with my body. But if it comes to a choice between them and flying straight or protecting my rockets, my ability to keep flying takes priority.
They better have a shuttle in the air for me to grab...
My aim is to put everyone in the shuttle and then fly away. Unless the ground is too unstable to safely land and unload, in which case I'll just fly away and hope I can rendezvous with the shuttle mid-flight.
You cut to the right, flying down what is rapidly becoming a vertical hallway. There are no irises here; just tunnels and halls wide enough you to plow through, with the occasional metal hatch that crumbles like tissue paper as you shoot and then charge through it. The entire colony is listing sideways, capsizing, sinking into the chaotic sea of plasma below like a brick sinking into mud. Bodies are tumbling past you and blood is raining down from every surface.
>You're reaching the end of this branch. Up ahead is a farming sector and then solid rock. You've got maybe 100 feet of rock and then the surface. I calculate you've got maybe 45 seconds till the structure sinks down to your level. I don't know if your cannon can burn through stone that fast.