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Author Topic: Mission 22: Hero Killer  (Read 33177 times)

tryrar

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Re: Mission 22: Dead zone
« Reply #165 on: July 25, 2015, 05:00:41 am »

Stand ready to shoot anything that pops out to eat us when the elevator stops, otherwise chill.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dutrius

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Re: Mission 22: Dead zone
« Reply #166 on: July 25, 2015, 07:21:59 am »

Continue being a liability on the shuttle by being dead.
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ArcTech: Incursus. On hold indefinitely.

NAV

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Re: Mission 22: Dead zone
« Reply #167 on: July 25, 2015, 09:49:37 am »

"You heard the boss. Team shallow, with me!"

Lead my team onto floor 10.

Are you sure I have muscle damage? Got a robot body from the neck down.
« Last Edit: July 27, 2015, 10:40:48 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Toaster

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Re: Mission 22: Dead zone
« Reply #168 on: July 25, 2015, 10:00:44 am »

Missing the sarcasm a bit, Lars replied to Flint.  "Brother Flint, I felt it best each team had an armored unit so as to best maximize the chances of each.  We may have to do some heavy lifting."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Radio Controlled

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Re: Mission 22: Dead zone
« Reply #169 on: July 25, 2015, 10:49:19 am »

Go over the biosensor data from the dead troopers, sods and gunnerbots. Can I deduce what happened or how it happened? Anything useful to learn there?

Did the suits pick up anything from that pulse? Any sort of vibration perhaps? And did the brainwave monitors and such pick up anything interesting (eg if the suits/Steve didn't hear anything, but their auditory brainsections still lit up, that's another clue in the direction of direct medium-less mind fuckery).

Then, have the surviving sods pile the dead ones and the dead gunnerbots in a shuttle, after which they keep the elevator guarded for now.
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Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: Mission 22: Dead zone
« Reply #170 on: July 25, 2015, 11:49:29 am »

Missing the sarcasm a bit, Lars replied to Flint.  "Brother Flint, I felt it best each team had an armored unit so as to best maximize the chances of each.  We may have to do some heavy lifting."
"Yeah, yeah. For a man in a giant robot, you let a surprising amount of things go over your head."

@Nunzillor: "Hey, Combsession, can you take a look at your brain? I have a suspicion there's something wrong with it. I mean your manipulator brain. I just thought of something and I want to see if the evidence support it."

Get off at floor 1.
I never understood that fantasy of having sex in an elevator...

Nunzillor

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Re: Mission 22: Dead zone
« Reply #171 on: July 25, 2015, 12:54:21 pm »

@Flint: "If you had seen what Tek has seen, you would not mock the majesty of the comb.  Tek will check that."
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HavingPhun

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Re: Mission 22: Dead zone
« Reply #172 on: July 25, 2015, 01:18:30 pm »

((Ian is in the shuttle, and we are all on an elevator moving downwards.  I don't think we can really go back right now...))
((I know you are, didn't Xan's character stay behind though? Nevermind, don't think they did.))
« Last Edit: July 25, 2015, 01:20:47 pm by HavingPhun »
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Shaporia

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Re: Mission 22: Dead zone
« Reply #173 on: July 25, 2015, 04:45:21 pm »

See if I can stabilize myself, don't move too much, but try and get my mcp-2 to recognize that I'm currently dieing. Alot.

Persus13

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Re: Mission 22: Dead zone
« Reply #174 on: July 26, 2015, 10:21:00 pm »

Check myself to be sure I'm in combat condition after the whole bleeding incident.
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Parisbre56

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Re: Mission 22: Dead zone
« Reply #175 on: July 27, 2015, 07:07:01 am »

@Lars: "I think it would be better if we sent my team closer to the middle of the colony. If another pulse strikes and the source of the pulses is not below the colony, it will help give us an indication about which level they're coming from."

"Finding the source of those pulses and shutting them down should be our top priority. We can make a more thorough sweep of the colony once we take care of the thing that's killing us."

"Plus, the elevator ride will give our medics more time to work on the wounded."

Lenglon

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Re: Mission 22: Dead zone
« Reply #176 on: July 27, 2015, 07:35:28 am »

Will have extreme trouble posting for approx 1 week, am okay with being auto'd by my team leader until I can post again.
]
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Toaster

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Re: Mission 22: Dead zone
« Reply #177 on: July 27, 2015, 09:54:31 am »

Brother Lars looks at Flint a bit like he doesn't understand.  Finally, he nods.  "Brother Flint, I trust your judgement.  Your team can start on Level 10 then.  See if you can find us a map or guide as to which floor is which."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

NAV

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Re: Mission 22: Dead zone
« Reply #178 on: July 27, 2015, 10:25:58 am »

"I see nothing wrong with Flint's plan, so that's what we're gonna do. To floor 10!"
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Nunzillor

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Re: Mission 22: Dead zone
« Reply #179 on: July 27, 2015, 10:27:34 pm »

@Lars "Perhaps this is not the time.  But have you ever thought, sir, that the gods you mention might be different faces of a single entity?"
« Last Edit: July 27, 2015, 10:35:42 pm by Nunzillor »
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