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Author Topic: Mission 22: Hero Killer  (Read 33733 times)

Xantalos

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Re: Mission 22: Dead zone
« Reply #60 on: July 18, 2015, 07:39:58 pm »

:I could, if you wish.:
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XANTALOS, THE KARATEBOMINATION
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Shaporia

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Re: Mission 22: Dead zone
« Reply #61 on: July 18, 2015, 07:46:16 pm »

((Shaporia, I have Alex as one of our Aux people. Am I assuming correctly? Not really able to check ATM))
(He has a 0 in aux, so he's better than nothing. He's a +2 medic though.)

Nunzillor

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Re: Mission 22: Dead zone
« Reply #62 on: July 18, 2015, 07:47:43 pm »

((Characters with aux (besides Lars):

1.  Dubley (NAV) +2
2.  Flint (Parisbre56) +2
3.  Jobasio (Yoink) +1
4.  Judas (Persus13) +1
5.  Tek (Nunzillor) +1
6.  Kai (Dutrius) +1

Judas, Kai, and Jobasio are fairly free right now.))
« Last Edit: July 18, 2015, 07:55:31 pm by Nunzillor »
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Persus13

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Re: Mission 22: Dead zone
« Reply #63 on: July 18, 2015, 08:09:15 pm »

:Anyone want to accompany me in searching the storage area? Do we have any brave men or women amongst us? Or am I going to have to start ordering you guys? Eh?:
"Sure, I'll help search. Lars said your name was Flint?"
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Toaster

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Re: Mission 22: Dead zone
« Reply #64 on: July 18, 2015, 08:12:32 pm »

((Paris: Yes, correct.

Nunzillor: Thanks. Putting Jobaiso on that as well. ))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

HavingPhun

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Re: Mission 22: Dead zone
« Reply #65 on: July 18, 2015, 08:37:26 pm »

:Anyone want to accompany me in searching the storage area? Do we have any brave men or women amongst us? Or am I going to have to start ordering you guys? Eh?:

""Yes, I'll help you out with that. Flint right?

Help out in searching the hanger. Take a reading of the atmosphere with my suit if possible.
« Last Edit: July 18, 2015, 09:00:14 pm by HavingPhun »
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bcneuf

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Re: Mission 22: Dead zone
« Reply #66 on: July 18, 2015, 08:50:45 pm »

"I'll join u in the hanger"[\color]

Follow group to hanger/storage
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Hapah

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Re: Mission 22: Dead zone
« Reply #67 on: July 18, 2015, 08:55:50 pm »

Quote from: Message to Lars
Permission to go look inside the colony proper, boss? Won't go inside, just wanna look in the door, see if this mossy shit is inside too.
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I can't be expected to remember the names of everyone I've tried to stab.

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Parisbre56

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Re: Mission 22: Dead zone
« Reply #68 on: July 18, 2015, 09:35:14 pm »

@Lars: :Sure thing, I'll make a sweep. Just have someone check those vehicles, just in case there's something useful in them. Better check with cameyes first though, in case of traps.:
((Action edited.))

:Also, can someone go around the area and make a map of those corpses? Or maybe ask the Sods to do it? See if there's any pattern to it? Might help figure out what happened in conjunction with any info we get from the medics. Did they suddenly drop dead, did they run outside, were they locked outside and run out of oxygen?:

@Group following me to hangar: :Yep. Flint Westwood, at your service. Nice to have you with me. Stick close to my giant metal ass, communicate with each other, be careful about what you poke and you're going to have slightly better odds of surviving. Anything I should know about you?:
« Last Edit: July 18, 2015, 10:04:04 pm by Parisbre56 »
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Yoink

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Re: Mission 22: Dead zone
« Reply #69 on: July 18, 2015, 11:27:10 pm »

"Soup. A suit full of soup! Just needs some chunks of potato, perhaps some carrots and onion, and you've got yourself a hearty meal."

Step carefully away from the corpse as Dubley goes to move it.
Use my suit's radio to scan for any radio signals. Ensure the volume is turned to minimum first, then turn it up very slowly once I've found/tuned into a signal. Don't want to learn the hard way that it was sound waves that reduced that poor soul to goop, after all.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Nunzillor

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Re: Mission 22: Dead zone
« Reply #70 on: July 19, 2015, 12:37:52 am »

@Flint "Tek will instruct the sods to produce a map of the known corpses.  By the way... did you get what you needed in our shuttle, sir?  Last mission?

Tek was not thrilled about being shocked."
« Last Edit: July 19, 2015, 12:47:41 am by Nunzillor »
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tryrar

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Re: Mission 22: Dead zone
« Reply #71 on: July 19, 2015, 03:28:23 am »

Stand ready to shoot stuff if needed, otherwise chill for now.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lenglon

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Re: Mission 22: Dead zone
« Reply #72 on: July 19, 2015, 04:31:21 am »

I activate my fiber-optic-fur, going invisible, and move towards the main colony entrance. I avoid the suits of liquid, but if there are bodies that look different then I'll stop and look at them.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Dutrius

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Re: Mission 22: Dead zone
« Reply #73 on: July 19, 2015, 06:58:39 am »

Stay alert.
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Toaster

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Re: Mission 22: Dead zone
« Reply #74 on: July 19, 2015, 09:08:39 am »

Quote from: Message to Lars
Permission to go look inside the colony proper, boss? Won't go inside, just wanna look in the door, see if this mossy shit is inside too.

Quote
As long as you don't get too close to the door. No one goes in yet.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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