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Author Topic: Mission 23: Thing that Goes Bump in the Night  (Read 55217 times)

Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #105 on: August 03, 2015, 03:53:04 pm »

Ready to head to alpha
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Twinwolf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #106 on: August 03, 2015, 03:53:37 pm »

Ready to proceed.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

DoctorMcTaalik

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #107 on: August 03, 2015, 04:28:28 pm »

Ready to go. Or, ready as I will be.
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adwarf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #108 on: August 03, 2015, 04:57:10 pm »

To Alpha Site.
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Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #109 on: August 03, 2015, 09:29:40 pm »

Request public transportation are from the Sons, and walk along with whichever group I'm assigned to, casually. Don't gawk, don't stare, just mind my own business and get where we're going.
« Last Edit: August 04, 2015, 07:07:39 am by Ozarck »
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Kriellya

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #110 on: August 04, 2015, 02:32:33 am »

Alright. Hand out directions and let's be on the way.

Get directions to Alpha, head out to Alpha in staggered groups.
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piecewise

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #111 on: August 06, 2015, 11:27:51 am »

Ryan, happy with his ragtag assortment of pockets, pipes up.

"Yes, they scratch our back we scratch theirs kind of thing? They get us easy targets off the streets, and we help 'eliminate' their rivals by doing the same? Once they grow in power, they'll owe us and can continue to deliver for us in exchange for help keeping down rivals. Assuming they're the 'romantic', more ancient style of gang or mafia we're allied to."
probably should have put TALK here.

Also.

TO ALPHA SITE
"Nothing like that so far, but it is a valid tactic."

Alright. Hand out directions and let's be on the way.

Get directions to Alpha, head out to Alpha in staggered groups.

You leave the warehouse in two groups, two or three of you with each Son. When you head out the door you almost expect to come onto an enormous cityscape, a valley within mountainous skyscrapers, all lit with neon stars. But all there is here is a tight concrete corridor leading out to a larger thoroughfare lined haphazardly with what look like offices. The square concrete tube is lit by lines of LED lights, which glow harshly white. They illuminate signs above the doors; it appears, judging from what you can see, to be an industrial area. These are the offices of bricklayers, welders, plumbers, electricians, and the like. This tunnel of dull business and heavy bolted doors leads past several intersections before coming out onto a subterranean train yard. Heavy duty electrical trams carry materials and the occasional group of workers through at high speed, off towards some other section of the stack. You board one of them, taking an inconspicuous place next to a stack of steel beams or collection of cinder blocks or shipping containers, and ride the tram for about a half hour. It travels mostly through almost pitch black tunnels, but occasionally stops on an unimaginably large elevator that encompasses the entire length of the tram. You travel what must be a hundred or more stories up before the Son guiding you eventually signals you to get off.

Alpha is in a much more populous and lively section of the city. What the Son Calls a "strip", a thin canyon of open space about 15 stories tall and coated in storefronts, apartments and offices. The walls are an impenetrable jumble of neon lights, signs, banners, open storefront windows and metal catwalks, which crisscross back and forth at seemingly random intervals and give the impression that the strip was constructed haphazardly over a long period of time, not planned and built all at once.  Alpha, as they call it, is an unassuming restaurant about 7 stories up. You have no idea the kind of food they're selling, other then the fact that it seems to mostly include fried noodles and thinly sliced portions of what appears to be the meat of a giant eel. You assume that it is the meat of a giant eel, because tanks of the thanks line the walls like aquarium exhibits. The patrons take a quick glace at you as you pass through the front and into the back. Passed the kitchen is a warehouse area just as large as Beta, though with much less stuff in it.

Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #112 on: August 06, 2015, 01:21:41 pm »

"Now that we are in Alpha, any info/plans on where to start? Or is the rest up to us at this point?" Talk
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The fedora guy has potentially lethal amounts of swag :v

Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #113 on: August 06, 2015, 04:51:33 pm »

How crowded is the strip? How do the people look? I'm thinking in terms of niceness/newness of clothing, variety, noticeable groupings or identifiers, ethnicity, and attitude: generally happy (you mentioned lively), energetic, careworn, hardfaced, suspicious, downtrodden, introspective, etc.

Ask

"What kinds of areas are gamma and delta in? Beta is in what seems like a surprisingly quiet office area and this area is pretty noisy, but not the urban slum filled with alleys of homeless starvation I was expecting. Should I expect that more on even lower stacks? Are there areas like Space Calcutta, where we could literally scoop up armfuls of dying poor like some Twisted Sisters of Mercy?"

((goal added: start an evil charity called the Twisted Sisters of Charity for the purpose of feeding and comforting the starving, abandoned dying, and shipping them off to horrible, horrible experimentation.))

Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #114 on: August 06, 2015, 08:34:09 pm »

I'm the muscle, not the brains. Which is to say my brains are the muscle, but still.
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I would starve tomorrow if I could eat the world today.

piecewise

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #115 on: August 08, 2015, 09:36:33 am »

"Now that we are in Alpha, any info/plans on where to start? Or is the rest up to us at this point?" Talk
Both the Sons shrug at the same time.

"We could give you a total inventory of all assets and goods."

"But it's all very varied, since we weren't sure what you wanted to do."

"If you told us how you intend to carry out your actions, we could provide information."

"Or we could suggest how to proceed if you are unsure."

"Or we could give generalized information, if that would help."

"We've been instructed to allow you the freedom to conduct this operation via your own methods."

How crowded is the strip? How do the people look? I'm thinking in terms of niceness/newness of clothing, variety, noticeable groupings or identifiers, ethnicity, and attitude: generally happy (you mentioned lively), energetic, careworn, hardfaced, suspicious, downtrodden, introspective, etc.

Ask

"What kinds of areas are gamma and delta in? Beta is in what seems like a surprisingly quiet office area and this area is pretty noisy, but not the urban slum filled with alleys of homeless starvation I was expecting. Should I expect that more on even lower stacks? Are there areas like Space Calcutta, where we could literally scoop up armfuls of dying poor like some Twisted Sisters of Mercy?"

((goal added: start an evil charity called the Twisted Sisters of Charity for the purpose of feeding and comforting the starving, abandoned dying, and shipping them off to horrible, horrible experimentation.))
Very crowded; hard to tell how many are just patrons of the densely packed shops and how many are residents milling around, but there must be several thousand people packed into this area alone. The smell of cooking food, sweat and incense is strong enough to make your eyes water and the noise is something otherworldly; so many voices coming from so many different places and vertical levels makes you feel vaguely seasick. The people appear, well, not rich or even middle class, but their clothing is well maintained and they look clean enough. They're clearly not destitute, but they also appear to have probably made their clothing themselves. Serfs, peasants? The effective upper-lower class? Thats what you would guess. Theres no real majority in terms of ethnicity that you can see; there are all manner of people with different skin tones, facial features, styles of dress and mannerisms; with people coming here from who knows how many disparate planets, it's no wonder there's no uniform group. As per their attitude, they seem mostly just busy and apathetic of your existence. They don't appear overly angry or happy, just sort of absorbed in their own actions, running their shops or hurrying about or sitting at tables and talking with their friends in dialects you can't decipher.

"Gamma is in quite a poor area. It's in a derelict building."

"Delta is probably the most high class structure, up nearer to the top of the stack."

"A large, personal storage unit."

"Lower areas of the stack will inevitably become poorer and more lawless."

"The depths of these stacks aren't even patrolled, there is no law down there."

"Except for occasional hunting parties looking for a high value criminal. Or heavily guarded maintenance crews."

"The ground level is heavily rumored to contain all manner of horrible things. The truth of it is something unknown even to us."

Gentlefish

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #116 on: August 08, 2015, 02:46:53 pm »

"So... You've never been to the ground level?" Ryan nods thoughtfully. 'If this were any other mission, I'd propose we check it out."

"On a side note, how -does- everyone feel about helping some gangs in exchange for bodies? We take rival gang members and once the gangs are powerful enough, they'll owe us bodies?" He pauses a second. "Of course, we'd need to find a gang that isn't lawless, internally, and holds themselves to an honor system."

Twinwolf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #117 on: August 08, 2015, 02:48:52 pm »

"Hm. Hey, Sons, any suggestions?" Speak to the Sons.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #118 on: August 08, 2015, 03:00:05 pm »

"How armed are people here? Would you expect criminals to have gauss or laser weapons? How about police?"
Speak
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I would starve tomorrow if I could eat the world today.

Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #119 on: August 08, 2015, 03:02:39 pm »

"We could give you a total inventory of all assets and goods."

"If you told us how you intend to carry out your actions, we could provide information."

"Or we could suggest how to proceed if you are unsure."

"Or we could give generalized information, if that would help."

"We've been instructed to allow you the freedom to conduct this operation via your own methods."

say to the sons:
Spoiler (click to show/hide)


Spoiler: To the team (click to show/hide)

Inspect the headquarters, making note of office areas, medical supplies, and any stasis pods or other people shipping devices.
« Last Edit: August 08, 2015, 03:15:36 pm by Ozarck »
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