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Author Topic: Mission 23: Thing that Goes Bump in the Night  (Read 53746 times)

Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #60 on: July 22, 2015, 01:53:55 pm »

Over radio: "What are the chances this is a trap for illegal immigrants?"
"Let's wait to see if they open the box."
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adwarf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #61 on: July 22, 2015, 02:21:18 pm »

"What if the guy opening the box has a gun? I say we punch whoever opens the box."

Look around this damn metal box for something to use as a weapon. A pipe, a pan, anything.
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Twinwolf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #62 on: July 22, 2015, 02:23:09 pm »

"Message Steve or something? Maybe he knows?"

Try to remember if Steve told us what the "you can go out" signal was.
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Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #63 on: July 22, 2015, 03:11:22 pm »

Obey any order Skylar gives. Otherwise: Two Bits. Knock twice.
« Last Edit: July 22, 2015, 03:14:02 pm by Ozarck »
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Gentlefish

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #64 on: July 22, 2015, 03:21:00 pm »

"Don't you fucking punch anyone," Ryan broadcasts publicly, staring at ((adwarf)).

Wait for command.
« Last Edit: July 22, 2015, 05:16:05 pm by Gentlefish »
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Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #65 on: July 22, 2015, 05:09:34 pm »

Visualize the human knocking on the box. Focus on an area over their center of mass. Prepare to make that area very hot.
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Ozarck

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #66 on: July 22, 2015, 06:16:17 pm »

over the radio, quietly: "If it's the police, don't attack. remember, Steve said getting arrested is possible, and we'd likely be put in a sweatshop as illegal immigrants. The plan will not be seriously compromised. If we attack the police, we're gonna either die or put a big target on our heads. The plan will be severely compromised.

Same goes for organized crime, come to think of it, unless they are already hostile. As in, threatening immediate death, not as in 'don't like us very much.'"

adwarf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #67 on: July 22, 2015, 06:49:00 pm »

"Don't you fucking punch anyone," Ryan broadcasts publicly, staring at ((adwarf)).

Wait for command.
over the radio, quietly: "If it's the police, don't attack. remember, Steve said getting arrested is possible, and we'd likely be put in a sweatshop as illegal immigrants. The plan will not be seriously compromised. If we attack the police, we're gonna either die or put a big target on our heads. The plan will be severely compromised.

Same goes for organized crime, come to think of it, unless they are already hostile. As in, threatening immediate death, not as in 'don't like us very much.'"

"Okay, okay fine. I'll look first, if its the police then I won't punch them ... probably."
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Kedly

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #68 on: July 22, 2015, 08:05:18 pm »

Do nothing and be prepared to comply with arrest without getting shot
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DoctorMcTaalik

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #69 on: July 22, 2015, 11:15:46 pm »

Ditto on the not getting shot. Comply with whoever opens the box.
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Kriellya

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #70 on: July 22, 2015, 11:50:31 pm »

Seems like Steve's kind of humor... let's go for it.

Try to recall if Steve said anything about a signal. If he said something about a different signal, don't knock.
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piecewise

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #71 on: July 24, 2015, 11:34:56 am »

Seems like Steve's kind of humor... let's go for it.

Try to recall if Steve said anything about a signal. If he said something about a different signal, don't knock.
Steve didn't say anything about a signal like this, but then again he did say that he didn't keep in contact with these guys very much, so it's entirely possible this is their idea and he knows nothing about it. Or maybe judge doom is out there and he's searching for roger rabbit. You don't really know.

Obey any order Skylar gives. Otherwise: Two Bits. Knock twice.
Well, skylar didn't specifically tell you to not do it, so you knock twice.



Part of the lid of the box is pried open and a gun barrel is shoved in.

"Who is your commander, what is your unit?" A voice asks from outside.

adwarf

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #72 on: July 24, 2015, 11:41:03 am »

Wait for everyone else to talk.
« Last Edit: July 24, 2015, 07:46:09 pm by adwarf »
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Egan_BW

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #73 on: July 24, 2015, 11:43:04 am »

If the gun lights up, light up the owner. On fire.

Wait. what was M21? Did we skip that one?
« Last Edit: July 24, 2015, 04:46:03 pm by Egan_BW »
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AoshimaMichio

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Re: Mission 23: Thing that Goes Bump in the Night
« Reply #74 on: July 24, 2015, 11:59:16 am »

"Commander? We were just sent here by a man named Steve, he said we'd find some Sons of his friend here."
((That wasn't for you, but for Ozarck. Assuming you are in separate boxes.))
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