Ulrich Leland
"Crap. This..." He breathes sharply in. ...isn't the place where I should be right now.
Lose line of sight to the floating people briefly, like for a half second or so. If they have not fallen at all then enact plan space psychic. If the frozen people have fallen then repeatedly lose LOS temporarily until they have fallen low enough to permit safe flyover.
Plan space psychic:
Pop exo battlestim. Turn my Pimping Bracelet into a plate and use it push down closest floating frozen people within range. Pimp Cane to rescue!
You blink. The people are gone. Not just partially fallen, or standing down on the ground down there. Gone. Nowhere to be seen. The way is clear now, for the moment.
"Okay, let's get going, let's stick together in a train formation, I'll be at the back watching for any of those bloody frozen coming after us, you[Dorisdwarf] can bring up the front, keep your machete ready but try not to start swinging it for no reason, and you two [Corsair & Doomblade] stay in the middle, keeping your thermals on a keeping track of any errant frozen.
If we encounter a door, Me and [Dorisdwarf] will stay on the outside, keeping track of enemies, [Corsair] will go in, keeping your shield up, make sure it's clear and move on in, clear that room with [Doomblade] while we stay just outside, watching for enemies, then we move on, everyone clear on that?"
Thermals, thermals thermals thermals, have the people outside and by extension Pancaek moved much?
((Future note, when. I put someone's username in square brackets like that, Lucricia is normally saying something like 'You' 'Him/Her' 'He/she' because she doesn't know the person's name.))
You look through the barricade. There are a few people still there but...the crowd has thinned a great deal.
Hasala, what's the status? Can you reach us now?
:I'm out of Building 8 and on my way. As a note, barricaded doors seem to be enough to keep the puppets at bay. I moved through four rooms to escape, and they didn't come up behind me.:
Fly away! Head towards Building 21 to meet up with my team, but just hover overhead for now. I wouldn't be able to use the same entrance they did, because of puppets, right?
Move to directly over the spot Maurice marked as the centre of the dome, then look down through the building with the various CamEye modes. Anything of note? Also take a look at the path between the centre and where my team current is, for thermal signatures. Mark them on the map and keep an eye on them so they don't move, if so.
You fly on over toward the other group. There are a hell of a lot of those people around here, all gathering in on Maurice and his friends. You get over to the spot that Maurice entered through and see something...unsettling. The frozen people are forming piles, climbing atop each other to get up to the second story that the team is exploring. They're not there yet, but they're dangerously close. Anyone who walked back to the edge of the hole they blew open would end up walking straight into the "no go" zone.
Konrad, we still need those camera and sensors. They are inanimate, so a fly-by pick-up in no-man's zone could be arranged if you would remain there with Pancaek and others.[/i][/font][/size][/color]
"There isn't any no-man's-zone Sir, we are very close to the building and can't enter lest we loose sight of Captain Pancaek. Leaving or entering via flight is dicey a wrong move and we get caught in the freeze-field, Staying here is easy someone getting here is more of a problem. Lucricia, with me we will alternate forward watch, rest of you watch thermals for any funny business elsewhere"
Watch forward arc of statues alternating blinks with Lucricia, others ordered to watch thermals for other statues moving from another angle or inside the building.
You keep an eye on them now, but many of them have already moved off.