Team II, copy that. Stall for time if extraction appears impossible, but let's hope you can escape that.
Pancaek, Konrad, word of note: I've seen the specs on Anton's toy when approved it. It can lift an extra person when overboost is flipped on. It's somewhat hazardous, and the camera equipment might weight enough on its own, but that's at least one way out of there. And, if anything, 'Fat Sparrow' has a lot of juice to burn through, ways more than Mk III.
Team I, I want 360° perimeter watch. We don't want more of these "people" sneaking up on us. Morul, Ulrich, whoever is closer - take a look at the building with those fancy extra vision modes and see if there's anything of interest; afterwards, keep watch on the heat signatures inside.
I assume that there are no open windows in this building, right? And no open, readily available entrances in general? (proceed with the rest of the action regardless)
Mark the center of the dome-cut territory with a bright orange column in the Mad Hatter, piercing all the way upwards. Then, if the dome is actually spherically (or hemi-spherically) shaped, mark the center of the sphere point on that column.
Where does the column 'pierce' the roof? How deep/elevated is the center point in regards to ground? What can be said about the building interior in the general vicinity of that place - is it in the large hall, so no extra floors between it and the roof, and no extra inner walls between it and the outer ones?
Basically, I'm planning an entry with a 'fighting retreat', if necessary, so I want to know how open and big a passage to the center could easily be made (with lasers and/or explosives). And the building itself looks ambiguous as to whether it's one great hall or a multi-storey building.
(If blueprints are unavailable, use data from the x-ray vision scans and other stuff.)