:Barricaded. More importantly, one of the frozen students seem to have unfrozen after I walked away and followed me. Attempting contact, though I'm not very good at this sort of thing.: ((-1 Charisma, bleh.))
Radio teammates. Wave at the person, point my laser rifle away from them. Use provided dictionary to say "Hello. Are you okay?"
Quick check to see if the thermal signatures of the people trying to climb through the window are still there. And keep an eye on my surroundings for other non-frozen people. If the person starts moving towards me, hold up a hand to indicate I want them to stay back. Maintain safety distance for now, by backing away if needed.
If they walk towards me and don't stop when I gesture at them to stay back or back away from them, point laser rifle at them. If they still don't stop, shoot at their legs. Not enough to cut them off, but enough to cause damage and hopefully make them fall over.
They don't respond, they just keep staring at you.
You try to see the thermals through the building but there are lots of other thermals in the structure that make determining it difficult. You're not sure of the others have moved. However, you can see several other thermals over near where the guy peeking at you is.
Commander Sanctor, Team I
Hasala, this is important. Check his thermal signature and try to find a way to confirm that he is not an illusion. Fly off if needed, do not make physical contact yet. Non-lethal testing is permitted.
I'm coming. ((Charisma 0, better than nothing; only Doomblade's character has better, but he is needed on his team.)) Team I, follow me; Morul, take the longer land route around, if needed, but follow us as well.
Team II, Pancaek, I want you to move west of current position. Investigate the closest buildings and people, and slowly take the sweep towards the center of the place. Be careful.
Fly out towards Hasala's position. Teams are finally split, and Team II is following Pancaek (Eddie ((Dorsidwarf)) and Lucricia((E_D)) should be tagging along with him).
Arrive to the side of the living person Hasala spotted. Confirm the person's existence and living state via all observation levels available (thermal signatures, x-ray, etc. - use Hasala's and Ulrich's cam-eyes feeds) and run through Mad Hatter scrambling. If nothing strange comes up, approach the person (socially, not physically - at all times keep 20 ft. minimal distance) and ask "What happened?" in local language.
You fly over and land to the side of the person looking at Hasala. From your position, you can see both him and 3 others that are just behind him, all equally frozen. One appears to be standing, staring directly at the wall. The other two are frozen in what seems to be mid-conversation, their mouths open and hands trapped in half finished gestures. However, you notice something off; the one on the left, a young woman, looks normal enough, but the one on the right, an older man, has his feet pointing the wrong way. A scan with x-ray shows that the entire leg has been rotated 180 degrees, popped straight out of the hip socket.
They don't respond to your words.
Ulrich Leland, Team I
"It doesn't appear to be temporal anomaly because my bullet went straight over their heads without slowing down."
Set left eye on infrared, toggle right eye between motion tracking and normal every few seconds. Fly after Maurice, but land near Hasala where it is confirmedly safe.
You land near hasala and keep an eye on motion tracking. Nothing yet.
Follow Dr. Sanctor.
Done and done
"Sir, requesting combat parameters. At what level of provocation do I frag 'em?"
"When they are shooting and or stabbing you. Try not to waste anyone when they point a knife at you just because they're groggy from being in an anomaly. We're here to help these people, remember. Now Team II, like the good doctor said, we're going to start going west. Stick together, take it slow, throw bolts like it's going out of style and keep your distance from anything weird."
Start making our way to the closest building to our west. Throw bolts at all times to make sure we don't accidentally an anomaly. Keep a good distance from any known anomaly. If we spot a different group, stop and cameye the shit out of them. If we arrive at a new building, cameye the crap out of it and throw bolts towards the entrance.
"If you want I can come over and talk to them, but it you guys think you have it handled, I'll be over here with team two."
Follow team two.
"Following from vantage point sir Pancaek"
Follow Captain Pancaek and stick with the team, have pawn out and ready to use, while following use flight so that I follow from 25 m above to give a better vantage point. Notate any anomalies or unusual features to the team map. If I see the team about to step into anything weird that I can see warn them. Also throw bolts at all the anomaly things before going near them at all then only approach within 10m if possible.
The closest building to the west is 11 on the map, McGraw Hall. This building has obviously been more heavily barricaded, though entirely from the inside. You can see that the windows on the first floor were covered and closed, and there are signs that people had spent a long time on the roof or higher levels. Piles of cigarette butts, trash and waste tossed down, etc. No visible heat signatures inside it though.