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Author Topic: [ISG] Adventure Crawl - First Mission, First Fight  (Read 2282 times)

escaped lurker

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[ISG] Adventure Crawl - First Mission, First Fight
« on: July 17, 2015, 11:48:04 am »

Adventure Crawl
Turn-based, Tactical Crawl



The sound of footsteps can be heard echoing in the dark. Under the glow of a torch, they close in on the withered tunnels below.

The air is old, stale, and also quite damp -  if there ever was any drainage, it has not survived the fall from civilization.



Three pair of feet, suddenly come to a halt.
Having raised your hand to stop them, you draw your weapon and declare with as loud of a voice as the situation allows;


"We have entered their den. Careful now"


Your first mission awaits...


~

But first, allow us a few moments of introspection, to get a clearer picture of you, and your companions.

Mentioned three individuals, are rather different - be it their favoured attributes, garb, or style of combat.
As such, while the first glance wouldn't do their true nature justice, one could attach to them a simple term like Fighter, Scoundrel and Arcanist.


The truth of the matter, however;

The Fighter - looking closer, it actually is;
A Zealot: Main Attribute is Strength, Minor Attribute is Wisdom. Keywords are Defensive, Healer and Buffer.
A Warrior: Main Attribute is Strength, Minor Attribute is Agility. Keywords are Defensive, Damage and Debuffer.
A Berserker: Main Attribute is Strength, Minor Attribute is Willpower. Keywords are Offensive, Damage and Self-Buffer.

The Scoundrel - looking closer, it actually is;
A Duellist: Main Attribute is Agility, Minor Attribute is Strength. Keywords are Offensive, Damage and Self-Buffer.
A Ranger: Main Attribute is Agility, Minor Attribute is Wisdom. Keywords are Defensive, Healer and Debuffer.
A Rogue: Main Attribute is Agility, Minor Attribute is Wit. Keywords are Offensive, Debuffer and Self-Buffer.

The Arcanist - looking closer, it actually is;
A Priest: Main Attribute is Wisdom, Minor Attribute is Strength. Keywords are Defensive, Healer and Buffer.
A Mage: Main Attribute is Wisdom, Minor Attribute is Agility. Keywords are Offensive, Damage and Debuffer.
A Sorcerer: Main Attribute is Willpower, Minor Attribute is Strength. Keywords are Offensive, Damage and More Damage.

Footnote:Wisdom, Wit & Willpower, outside of IC flair and reasoning, are competely the same.

~


Taking another look at these three, one can also discern that they - unless by a strange turn of fate - are of different races.
Seeing their tools and clothing, one can infer that despite their functional nature and simple looks, the owners should stem from a rather advanced civilization.
Knowing this part of the world, this means they are sure to be among one of the so-called eight "Greater Races", which hold sway in these lands due to their numbers and civilised natures.


These Races, and their diverse qualities are as such:

Humans: They boast of greater Resistance to spells, and being Adaptable.
Dwarves: They boast of greater Strength, and being a Hardy bunch.
Elves: They boast of greater Wisdom, and their fabled Far-Sight.
Halflings: They boast of greater Agility, and being artful Dodger's.

Orcs: They boast of greater Strength, and having greater Constitution.
Goblins: They boast of greater Wisdom, and their heightened Dark-Sight.
Lizardkin: They boast of greater Agility, and their Aquatic nature.
Tieflings: They boast of greater Resistance to spells, and their Heritage.

Spoiler: Traits Explained (click to show/hide)

~

One of these three, their leader even, is you. The other two, your companions.

Do us a favour, and tell us about yourself. How about;

Your Name and Gender?
Your Class?
Your Race?



If you wish to further indulge us, could you also tell us about;

The respective Names and Genders of your Companions?
The respective Classes of your Companions?
The respective Races of your Companions?


Alternatively, you can leave those to be told by the fates.
« Last Edit: July 20, 2015, 03:16:11 pm by escaped lurker »
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Shadestyle

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Re: [ISG] Adventure Crawl
« Reply #1 on: July 17, 2015, 12:09:20 pm »

I am cool with Ranger, Mage, Warrior or Zealot, Priest, and Duelist. That is three debuffs, or Two buffs and a self buffer.
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Generally me

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Re: [ISG] Adventure Crawl
« Reply #2 on: July 17, 2015, 12:33:09 pm »

I'm going for

 Warrior
Dwarf
Male

Duelist
Lizardkin
Female

Priest
Elf
Female
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ATHATH

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Re: [ISG] Adventure Crawl
« Reply #3 on: July 17, 2015, 01:30:04 pm »

I want the Arcanist to be a goblin mage. I do not care about the rest of them.

Why do goblins have a bonus to wisdom?
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
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Glacies

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Re: [ISG] Adventure Crawl
« Reply #4 on: July 17, 2015, 02:03:56 pm »

I want the Arcanist to be a goblin mage. I do not care about the rest of them.

~Neri

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Re: [ISG] Adventure Crawl
« Reply #5 on: July 17, 2015, 02:13:38 pm »

Arcanist should be a Goblin Soul Render. Insanity Damage is best damage.
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escaped lurker

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Re: [ISG] Adventure Crawl
« Reply #6 on: July 17, 2015, 03:01:02 pm »

Why do goblins have a bonus to wisdom?

Well, Goblins are often enough considered quite crafty. More along the lines of being sly, or devious instead of "wise", but as we only got 3 "hero attributes", I had to choose one word for all races. Obviously, A goblin rogue would get a bonus to wit, or a goblin berserker to willpower. (Oh, and all 3 variations start with WI, another reason for my choice)



Else, while I will count the "Goblin Mage" choice as being the Main-Character, other suggestions have been lacking that part.

While a quick break-up would need reasons, there is no guarantee that we will stay with our "Starting Team" - or they with us. Thus, while we can controll their actions in combat, outside of missions they may have their own opinions. Like racism. No fantasy is complete without fantasy racism. There's a reason why the 8 races are kept in two departments, y'know...
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StrawBarrel

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Re: [ISG] Adventure Crawl
« Reply #7 on: July 17, 2015, 08:02:33 pm »

I'm going for

 Warrior
Dwarf
Male

Duelist
Lizardkin
Female

Priest
Elf
Female
+1 Fate can decide the rest.
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Cheesecake

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Re: [ISG] Adventure Crawl
« Reply #8 on: July 17, 2015, 08:12:15 pm »

I want the Arcanist to be a goblin mage. I do not care about the rest of them.
+1.
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Nirur Torir

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Re: [ISG] Adventure Crawl
« Reply #9 on: July 17, 2015, 09:09:45 pm »

We really should bring a healer. Tiefling zealot could be amusing, and I'd rather have spell resist on our healer/tank (She doesn't much need even more HP, and everyone else has damage).

Zealot:
Tiefling
Female

Duelist:
Lizardkin
Female

Mage:
*PC*
Goblin
Male
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endlessblaze

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Re: [ISG] Adventure Crawl
« Reply #10 on: July 17, 2015, 09:20:15 pm »

warrior
goblin
male

(well balanced between strength, wisdom, with may have other uses. and has some good sight)

duelist
lizardkin
female

(very high agility and aquatic combat)

mage-PC
Tiefling
male

(magical, has inherent power, is resistant to other mages)
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ATHATH

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Re: [ISG] Adventure Crawl
« Reply #11 on: July 17, 2015, 10:09:04 pm »

What kinds of powers can be unlocked by tieflings?

We really should bring a healer. Tiefling zealot could be amusing, and I'd rather have spell resist on our healer/tank (She doesn't much need even more HP, and everyone else has damage).

Zealot:
Tiefling
Female

Duelist:
Lizardkin
Female

Mage:
*PC*
Goblin
Male
+1
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

escaped lurker

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Re: [ISG] Adventure Crawl
« Reply #12 on: July 18, 2015, 03:00:25 am »

What kinds of powers can be unlocked by tieflings?

Well, what they get, really depends on their choosen class.
It will be a number of "lesser passive boni" - clearly "inferior" to other race's passive stuff, or very situational powers who - in that, small regard - actually pack a punch.

A Fighter may gain a passive that activates if he comes under 50 / 25% of his HP, to really dish it out.
A Scoundrel may gain an active that allows him to go undetected by the enemy for one round, if he keeps enough distance.
An Arcanist may gain half-immunity against mana-burn.

These kind of things come to mind. Not as "good" as the other racial boni, but since you get a few of these lesser boni, it should "turn out" even.
As for what a "strong" tiefling may get, can be special, complete immunities against things like poison or stun, or maybe rudimentary wings with which they could fly over ~3 tiles. Well, clearly a step above the previous "minor" powers.



I don't think boni is the plural of bonuses... :p

Well, think again; Latin, begs to differ...
But, yes, seems like it isn't "accepted" as a common word? Then again, it is in usage around my parts, so...
Well.. y'know ;p
« Last Edit: July 18, 2015, 04:08:36 am by escaped lurker »
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Cheesecake

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Re: [ISG] Adventure Crawl
« Reply #13 on: July 18, 2015, 03:51:01 am »

I don't think boni is the plural of bonuses... :p
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Re: [ISG] Adventure Crawl
« Reply #14 on: July 18, 2015, 05:47:18 am »

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