Turn 1. Part 1.
Year: 1217You tell them about going to Duke Aurick's town to sign up as a soldier, or to join the Templars. You also invited them to both come with you.
Michael readily accepted, but Geli refuses as she is going east across the border.
A few weeks later you and Michael say goodbye too your friends and family and head off towards the local Counts large village. Your village gave both of you enough supplies, and coin(2 silver) to probably reach half way to the Dukes town.
The first leg of journey is largely uneventful and only takes a week. With the added bonus of Michael killing a boar on the last day which he sold in town for 2 silver. you and Michael still had enough food to get to the next village, and you managed to hitch a ride on a traders wagon in return for a bit of protection.
The second leg takes half a week and except for a bear sniffing around the food one night, nothing interesting happened. From the trader you learn a bit of trading and maths.
The third leg you don't manage to get a lift and have to refill your food supplies. A week through your journey, an arrow glides lazily infront of you and clatters off the ground...
Both you and Michael take out your weapons. 3 men and a women come out of the trees to your left. All holding clubs threateningly infront of them. They are all looking very thin and weak but they do outnumber you.
"Drop your weapons and yur packs and we'll let you live." He calls out to you, then as an afterthought "if ya don't make a problem we'll let you keep some food". at the same time his companions start trying to surround you.
Assessing the situation you could easily run away but they do have an archer and you may not have enough food too get to the town as you would have to go round. They may be bluffing about killing you guys, but they definitely look desperate enough. Then you could of course fight them, a bit risky and they are probably just trying to escape a vengeful Lord in the wilderness. Or you could give up your stuff and move on but that would mean both your weapons, which you know for certain Michael has grown very attached too. He called his bow Graham and hugs it as he sleeps.
So what to do...YouBorn: 1200
Age: 17
Name: Joachim Steinmetz
Gender: Male
Can speak Rodian
Can speak eastern
Can write Rodian
Skilled Swordsman
Dabbling trader
Dabbling mathematics
Important Possessions: 1 silver, Steel sword
MichaelBorn: 1200
Age: 17
Name: Michael Jodeinn
Gender: Male
Can speak Rodian
Proficient Archer
Competent hunter
Important possessions: Wellmade bow, 3 silver