I'm liking the discussion, but sadly I don't have much to throw in.
I am gonna say, my character I'm using for my pathfinder game after Haldor (the kineticist) finishes his campaign, is a lawful neutral wizard. He's part of a law enforcement division that deals with arcane problems, and considering he's an arcane caster as well (in this world, arcane magic is a lost art, but divine magic is VERY abundant, and is seen as the only source of magic anymore) he kind of scares people with his magic. He's very knowledgeable and since he's law enforcement, he has some social skills to aid him in solving crimes, though most of his power lies in his knowledge (every knowledge skill is 18-21). He doesn't want to kill people, he just sends them to justice. He doesn't care if the person is doing crime for good intent or if the crime was committed without the person knowing it was against the law, he takes them to justice. He will only kill if his opponent is deemed too dangerous to contain or there is no possible way to contain/detain them. He also employs the help of outsiders (mostly celestials, though he tends to bring Coatls a lot) to bring justice and to aid him when things start to seem rough. He doesn't like people and tries to avoid friendships and relationships, though the two tend to force their way into his life one way or another. It also doesn't help him that he never feels good enough so he always does his best and takes it hard when he fails