consider that geopolitical situations such as colonialism and barbarian invasion are characterizable simply as order-aligned groups moving into chaos aligned lands and vice versa, respectively.
TBH, this feels like a very poor fit. Consider the conquistadors invading and destroying the Aztecs for example. It would be hard pressed to claim the conquistadors represented Order and the Aztec Empire represented Chaos. The problem is that order and chaos exist as points in a flux of events and can't be assigned as "traits" to large groups in any way of that nature.
Usually, colonialism involves breaking down of actually quite ordered previous existing social relations. That breakdown creates volatility (which can be profitably exploited). That doesn't imply the groups fighting represent chaos and order. Both groups want to impose their own order, just as both groups consider themselves the "good guys". That's why any such critique of the good/evil axis can't just be replaced with the chaos/order axis. Chaos is a state generated from conflict. It's the instability of being in between two ordered states, but ordered states which contradict each other. It's not a trait of the groups to start with.
Yeah, it's not fully consistent with our modern understanding of history as seen (to the best of the ability of a historian) objectively. But setting aside the aztecs (and incas) which involved more direct invasion, colonialism was most often a case of European powers with complex societies imposing their order upon disordered peoples and areas. The cefong system can be considered parallel in this regard. The cause of that chaos is not necessarily relevant since the PCs will normally only constitute one generation of adventurer. Consider also the imposition of specific philosophies (usually Christianity in European colonialism, and Confucianism in cefong) contributes to the imposition of order; although you're not wrong in the implication that this is simply a new order replacing an old one, this is also what the culture of the PCs defines as order, as opposed to some alien rules. In real life, human societies require order to flourish, but flourishing orderly societies aren't always the setting for a game you want, and the difference there is a good thing to use when designing your narrative.
tl;dr: You're objectively right, but being objective isn't always the best foundation for roleplaying.
Thus, even Robin Hood isn't a proponent of "chaos" [...] If Robin Hood had more guys, he'd be the government and set the rules, and Prince John would be the "rebel".
Prince John and Robin Hood can't be said to embody "law" and "chaos" in any meaningful sense. Not when merely adding enough troops to Robin Hood's group turns him into the effective government, without any need to change his policy approach. "robbing from the rich to give to the poor" would just be called taxes if you were the biggest armed force around.
Robin Hood can be considered chaotic since Prince John was the lawful representative of the King, and since he aligned himself with the wilderness. But I agree that this isn't necessarily an ideal fit, and Prince John deviating from the King's policies can be considered the influence of chaos as well, despite the fact that he possessed the mandate of the system.
Animals don't have the capability to *ask* the question in the first place, and that's why a bear is true neutral.
Although this is consistent with WotC's version, I'd like to remind you that in older uses of the system, a bear is affiliated with the wilderness which is opposite to society, and therefore the bear is opposite to law/order, and so is associated with chaos.
For such narrative metaphysics I prefer to break it down to less order/chaos or good/evil, and more King vs Rebel. There's a person in their position of power, and a person seeking to remove them from that position of power.
In my view, this is a very clear case of law vs chaos. Setting aside that a king can be an arbitrary despot, his actions are backed and empowered by the order of society, while a rebel's actions are empowered only by the freedom he seizes to disrupt that order.
Like I said, very few good characters slot into an alignment. What alignment is daenerys? On one hand she's lawful cause her entire justification for existing is divine right of kings. On the other, she casts down social orders and frees slaves. What about Jaime Lannister?
Whether Daenerys is a good character is a whole other discussion. But it's only natural that a well-written character can't be said to be entirely one way or another. This by no measure unique to alignment.
<description of TSR's alignment omitted because this is already a very long post>
In old school, law/chaos is the classical heroic boundary. Law is civilization, walls, structure, chaos is nature, breaking boundaries, dissolution. Grendel breaking into Heorot and being fought by Beowulf is an archetypal Law vs Chaos scenario as old school DnD sees it
Yeah, I'm maintaining that the original form is far more useful for staging adventures than the modern system. That's not to say that it's always useful, but I've never known WotC's version to be useful.
The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.
That's true of WotC. TSR knew it meant "that thing we thought was cool in Moorcock books".
Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
Then why are they law/chaos in the first place? Why can't they all be neutral then?
So that it can have two sides which consider themselves right and have legitimate arguments as to why they are, instead of just one side existing in harmony without any alignment at all.
I was saying so they could have more realistic sides (Even true neutral is not one big happy family existing in harmony.), instead of three groups arbitrarily grouping themselves based on law and order. It seems to me that either alliances aren't directed by just one aspect of the alignment wheel, if any, or otherwise the sides are Evil, Neutral, or Good in a more Black, Grey and White world. It makes no sense for sides to choose their alliances entirely on their Law/Chaos alignment.
I certainly agree with the notion that in any reasonably pragmatic setting, alignment will not be the only determiner of allegiance. But your notion (that good vs evil is more important) seems to me to be predicated on very unrealistic assumptions in the first place: That good and evil exist. With regards to good, let me reiterate my earlier point that people disagree on what good is. Previously I brought this up to highlight that making an objective good within the context of the game invites conflict at the table, but if there can be conflict over this notion at a table, imagine how much disagreement there can be across nations and cultures. As for evil, what is an evil society? Even with the famously unambiguous example of the nazis, it was a case of revenge against perceived transgressions and of working hard to benefit one's kin. It can be considered a problem of chaotic and fundamentally damaged individuals at the reins of a powerful (and orderly) system. And, one can notice, in this case the side of order, the fascists, did align themselves on this principle against the more freedom (and, therefore, chaos) oriented democracies, and both sides considered themselves to be in the right.
To clarify, I'm not saying that the nazis are non-evil, nor do I think this is a productive tangent to go down, only that even a case labeled "axis of evil" is really not that straightforward.
Alignment should be law/neutral/chaos and reflect only the color of your piece in the grand multiversal chess game the gods of law and chaos are playing
Again, this makes no sense. Alliances should at least be somewhat guided by Good and Evil, if not neutral. Admittedly, he could have meant that all the gods are Neutral in the Evil/Good axis, now that I think about it, which would make sense, and is certainly more realistic.
Law and Chaos make no sense to be the ONLY marker for which alliance you are taking, unless, again, it bears repeating, everyone is neutral in the Good/Evil axis.
Yeah, the paradigm of chaos and law as the only alignment necessarily implies the irrelevance of the good vs evil alignment. I would have thought that was self-evident. Whether you say everyone is evil, everyone is good, or everyone is neutral just depends on how grim your setting is, or how optimistic you are within that setting. Minor variations between altruism and pragmatism don't erase the fact, after all, that consistent malice is always counterproductive and not compatible with an ordered society, meaning it's synonymous (rather than independent of, as implied by the WotC alignment axes) with chaos.
The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.
Again, I am not saying that alignment is necessary, I am just saying that if you do have alignment, it doesn't make sense for Law/Chaos to be the sole dividing line.
In real life, I would say the French & Indian war is a good example of this, they fought alongside each other against other colonists and other native americans, without being based on Alignment.
I don't believe anyone was saying that it would be a sole dividing line among mortal folk, though. Cthulhu's reference was to Moorcockian celestial contest, not to terrestrial politics.