The military took some time getting used too, and the various ever-evolving bugs make for some frustrating experiences. I can understand why it's sometimes seen as the final piece of the puzzle by newer players, who leave it untouched until then have a grasp on other basics. Understanding that it sits incomplete at the moment helps alleviate my frustration.
The military screen is consistent in it's own logic, at least. By that, I mean that once you grasp the simpler of assignments and alerts you can build on that knowledge without relying on the wiki. That's something.
The majority of your interaction with the military screen can be accomplished in one go, taking no more than a few minutes even when following a guide (of which there are plenty about). After that, the training and patrolling is hands-off and if you need something specific killed than it's just as many button presses as building a door. That's quite a bit less convoluted than a few other games who's
entire purpose is simulating warfare. I never really feel bogged down managing my DF squads, whereas commanding hundreds of different units in any of the Paradox games can sometimes feel like it's more work than it's worth.
It is interesting how you ask a question in the title of the thread then explicitly prohibit people from disagreeing with your opinion in that same thread. Not the best strategy for creating a healthy discussion, or so I've learned. I would also argue that no productive discussion has ever emerged from threads who's sole purpose is to declare "this thing is objectively the bestest/worstest thing ever!" but also that just an opinion, and there was probably at some point the greatest ever argument for the most correct thought written in a thread titled along these lines.