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Author Topic: Armor effectiveness  (Read 5527 times)

Melting Sky

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Re: Armor effectiveness
« Reply #30 on: July 31, 2016, 11:39:31 am »

Whips were never the ultimate handheld weapon. They were just better than average for a blunt weapon. Morning Stars were better in every way possible. Whips have also had their speed nerfed since back in the day.
Blatant lies. Whips have the highest velocity modifier of 5.0x and smallest contact area of 1. I'm not sure when "back in the day" was, but they've been the same speed since weapon speed existed. What changed a few years ago was the way armor penetration is modeled. This nerfed whips (lightsabers) somehow; possibly by decreasing the effect of small contact areas for blunt weapons on armor. Only ranged weapons (railguns) were actually nerfed stat-wise (penetration 2000->1000, contact area 2->5.)
-Stuff-
I forgot about recovery speed. It's not that notable since it came after the effectiveness nerf.

I can't speak for morning stars, other than that as edged weapons they probably get stuck in wounds. Whips were better than war hammers, maces, and mauls, which made them the ultimate true blunt weapon, bane of dwarves and adventurers.

Not sure why morning stars didn't get any notoriety back in the day. Are they less common than whips? I don't really recall ever seeing very many of them in fort mode. Just lots of goblin lashers killing unconscious armored dwarves through steel helmets.

I think morning stars wielding goblins were a bit less common than lashers, or at least it seemed that way. I actually was prompted to investigate it in this one fort I had where I got attacked every single year by a huge goblin force and it seemed like every time I traced back an elite dwarf with a permanent injury or death it was some damn morning star that shredded them which is what led me to finally go test everything in the arena to see what was going on. For what ever reason in that fort just about every year the goblins would show up with some morning stars. The one incident that really stuck out was a single goblin mace lord that ran into a squad of moderately well trained dwarves and just ripped them apart. In the end one of my grizzled omni legendary axe lords took him down.
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ldog

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Re: Armor effectiveness
« Reply #31 on: August 08, 2016, 06:38:57 pm »

Whips were never the ultimate handheld weapon. They were just better than average for a blunt weapon. Morning Stars were better in every way possible. Whips have also had their speed nerfed since back in the day.
Blatant lies. Whips have the highest velocity modifier of 5.0x and smallest contact area of 1. I'm not sure when "back in the day" was, but they've been the same speed since weapon speed existed. What changed a few years ago was the way armor penetration is modeled. This nerfed whips (lightsabers) somehow; possibly by decreasing the effect of small contact areas for blunt weapons on armor. Only ranged weapons (railguns) were actually nerfed stat-wise (penetration 2000->1000, contact area 2->5.)
-Stuff-
I forgot about recovery speed. It's not that notable since it came after the effectiveness nerf.

I can't speak for morning stars, other than that as edged weapons they probably get stuck in wounds. Whips were better than war hammers, maces, and mauls, which made them the ultimate true blunt weapon, bane of dwarves and adventurers.

Not sure why morning stars didn't get any notoriety back in the day. Are they less common than whips? I don't really recall ever seeing very many of them in fort mode. Just lots of goblin lashers killing unconscious armored dwarves through steel helmets.

I think morning stars wielding goblins were a bit less common than lashers, or at least it seemed that way. I actually was prompted to investigate it in this one fort I had where I got attacked every single year by a huge goblin force and it seemed like every time I traced back an elite dwarf with a permanent injury or death it was some damn morning star that shredded them which is what led me to finally go test everything in the arena to see what was going on. For what ever reason in that fort just about every year the goblins would show up with some morning stars. The one incident that really stuck out was a single goblin mace lord that ran into a squad of moderately well trained dwarves and just ripped them apart. In the end one of my grizzled omni legendary axe lords took him down.

Yeah, so I got my 1st siege in the new version, 3rd year. 38 gobbos and 23 beak dogs. No morning stars. Lashers still top on causing injuries along with surprisingly Pikemen (although rarely any serious wounds...again full steel armor & shields(not bucklers), for all militia, no fucking exceptions). I've had to play the battle a few times...just love getting to mid Dec and having the game crash :(

Wierdest thing is I seem to lose a lot of rear teeth (including 1 axe gobbo who took out a marksdorfs back teeth with their axe...and caused no other injury) and the odd ear gets bitten off, so I guess cloaks should be added for what little face protection there is.
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