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Author Topic: Los Diablos, City of Scum [RPG] 5/6 {IC}  (Read 35069 times)

Dwarmin

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #405 on: August 28, 2015, 08:39:56 am »

"Alright, here's a good idea. Maybe we should go back? Maybe some of the other tunnels won't be littered with ominous puddles of digestive fluid and bones." Saki says dryly.

Action: She says to John^
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kilakan

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #406 on: August 28, 2015, 10:38:43 am »

Khan taps his foot against the ground a few times.
"In these clothes we really shouldn't be allowed past but... I could try and talk to the guard if you know what I mean.  Though... it only works on one person at a time as far as I am aware and the sniper may decide he doesn't like the look of us regardless of what the front door man says.
Khan survey's the situation, looking to see if there's anyone wearing respectable clothes heading back to the other side of town.  If so he drags kiv along to talk to them, attempting to intercept them fairly far away from the blockade, thereby preventing the guards from overhearing and seeing them.
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Nom nom nom

GiglameshDespair

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #407 on: August 28, 2015, 04:09:30 pm »

"So what is it?"
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Vacio

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #408 on: August 29, 2015, 10:29:12 pm »

"Alright, here's a good idea. Maybe we should go back? Maybe some of the other tunnels won't be littered with ominous puddles of digestive fluid and bones." Saki says dryly.

Action: She says to John^
((This won't count toward your action.))
"Did you say digestive fluids...?" John puts a hang to his mouth as to prevent himself from gagging, after a few moments he removes his hand and speaks, "So which way should we go? Left or forward path?"
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Los Diablos

Playergamer

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #409 on: August 29, 2015, 10:32:04 pm »

Take the card and keep it in a pocket. Start walking around the streets, looking for obvious drug addicts.
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Dwarmin

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #410 on: August 30, 2015, 11:16:53 am »

"All the paths are the same. Let's head down the left pathway."

Action: Left.
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Vacio

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #411 on: August 30, 2015, 12:22:03 pm »

"Clanking. Always with the clancking. Don't you ever oil your shit?"
[Prison guard #1] "I believe that is the least of your worries Masky." The wall begins descending slowly.
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kj1225

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #412 on: August 30, 2015, 12:23:54 pm »

Masky backs away from said wall.
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GiglameshDespair

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #413 on: August 30, 2015, 12:32:23 pm »

"Why did we take the sewers again?"

Follow down the inevitable doom passage.
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Dwarmin

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #414 on: August 30, 2015, 12:36:15 pm »

"I believe the idea was it was better to be eaten alive by mutants in the dark, than to be arrested and killed, or dragged back to the prison for a a short lifetime of hard labor as miasma slaves. Or in my case, probably the prison guard entertainment industry." Saki helpfully comments.
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Vacio

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #415 on: August 30, 2015, 01:23:20 pm »

"Why did we take the sewers again?"

Follow down the inevitable doom passage.
((So the path with the slime?))
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Dwarmin

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #416 on: August 30, 2015, 01:47:49 pm »

((Well, I assume Gig meant to follow us...))
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GiglameshDespair

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #417 on: August 30, 2015, 05:05:48 pm »

((Yes, following Dwurman.))
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Dwarmin

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #418 on: August 31, 2015, 12:49:44 pm »

((Yes, following Dwurman.))

((Uncalled for.

*straight face*))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Vacio

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Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #419 on: August 31, 2015, 07:04:16 pm »

Rust/Company District Border
Kiv attempts to remember what the Cleaner Street Act was about.
Kiv attempts to remember something about the Cleaner Street Act...
Spoiler: Action (click to show/hide)
Kiv’s head begins to hurt...
Spoiler: Kiv (click to show/hide)
Khan taps his foot against the ground a few times.
"In these clothes we really shouldn't be allowed past but... I could try and talk to the guard if you know what I mean.  Though... it only works on one person at a time as far as I am aware and the sniper may decide he doesn't like the look of us regardless of what the front door man says.
Khan surveys the situation, looking to see if there's anyone wearing respectable clothes heading back to the other side of town.  If so he drags kiv along to talk to them, attempting to intercept them fairly far away from the blockade, thereby preventing the guards from overhearing and seeing them.
Khan searches the crowd for anyone wearing respectable clothes...
Spoiler: Action (click to show/hide)
Khan cannot find anyone wearing something he believes the guard would find acceptable, most of the crowd has gone away, except for a few stragglers whom Khan could profile as homeless beggars.

Sewer Exit?
"All the paths are the same. Let's head down the left pathway."
Action: Left.
+
"Why did we take the sewers again?"
Follow down the inevitable doom passage.
The group heads back to where the sewer paths separated and go down the left pathway.
Spoiler: Passive (click to show/hide)
The path continues in a straight line before curving to the the right into a large room where a pool of sewage water is drained into, from pipes on the ceiling and a latter leading up on the other side of the pool. Saki also can make out what seems to be a single box in the back of the room near the latter and the edge of a large crate to her right. However, the unnerving sound of something slavering and the squishing of some kind of liquid against the floor now has the group's full attention as it seems to be getting louder.
Sewer Map

Time Skip
Rust Exterior
Around 11am
Take the card and keep it in a pocket. Start walking around the streets, looking for obvious drug addicts.
Eric Boyd begins his search to finding drug addicts, hoping they may provide some clue to the man called Chuck.
Spoiler: Action (click to show/hide)
Eric spends his time looking around the neighborhood, however he does not encounter a single person whom appears to be a drug addict.
Spoiler: People Encountered (click to show/hide)
Spoiler: Passive (click to show/hide)
Eric gets the feeling he should go to where the teenage boy was.

Aliento Del Diablo
Masky backs away from said wall.
Suddenly from behind Masky several 4 foot barriers rise from the ground in a matter of seconds.

[Prison Guard #1] "I thought I could add a bit of cover for you just in case..." The bald man chuckles a bit at the end. Finally the wall is full lowered, a white colored room, that a single person in a prison jumpsuit is standing in, he walks forward into the same room. He is white male, with what looks to be a two headed viper tattoo on his left forearm, and has a butch style haircut.

[Prison Guard #1] "I want you to meet Jacob, he is a small time murderer, he likes smoking
expensive cigars almost as much as he likes stabbing people. So you better be careful, because he really... and I mean really, loves smoking."

[Jocob] "So've all I gotta do, is stab this wannabe an I'm free...Right?" he ask the Prison Guard.

[Prison Guard #1] "No...." *Sigh* "WHat you have to do is kill him, as long as he is alive you will remain a prisoner, Jacobs." the guard replies as if he had explain more than a dozen times and is tired of repeating himself.

[Jacob] "That's watta meant... so where's me knife?"

[Prison Guard #1] "Whoops! I knew I forgot something." the guard presses a button and a drone comes from an opening in the ceiling, hovers in between the two of you and opens up, dropping a single knife onto the floor. Afterwards it heads back and exits out the way it came.

[Prison Guard #1] "There you go..." the guard smiles.

[Jacob] "Why you gone and do that? Wasn't the deal man."

[Prison Guard #1] "Well.... I changed my mind, pray I don't alter it any further. I'll leave you two fine gentlemen to work out your differences." the man flickers and then is gone.

Jacob looks at Masky and then at the knife.
((Plz remember to post action in bold.))
Room Map

Update Stats
((I may choose to change how I update now since some players actions are no longer reliant on other PCs))
« Last Edit: September 07, 2015, 04:03:08 pm by Vacio »
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