Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 36

Author Topic: Los Diablos, City of Scum [RPG] 5/6 {IC}  (Read 36557 times)

Vacio

  • Bay Watcher
  • I have awoken from my long slumber....
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #360 on: August 17, 2015, 04:40:07 pm »

Rust District, Interior: Garage
"Finally! That thing was fucking heavy. What's in that flask thing?" Kit goes and examines the flask thing. Kiv observes what he can.
Spoiler: Action (click to show/hide)
Spoiler: Kiv (click to show/hide)

Rust District, Exterior
"Hm... Snowball does like Icecream."
Activate ability.
Spoiler: Action (click to show/hide)
The officers show no signs of be effected by Masky's madness and eventually bring you back around to the factory, where the bus is located, looking around Masky notices at least a half a dozen drones are floating about. The two men bring Masky to an armor transport vehicle, stripping all weapons from him and hooking his restraints to one of the seats in the back.
[Man #2] "See you later cupcake!"
The two men leave even though the door to the back is left opened, clearly they are confident that Masky cannot get out. The two seem to be talking with someone...
[Man #1] "We secured the prisoner, ma'am."
"Yes? And what of it?" another woman's voice can be heard, this one seem seems to have a condescending tone to it.
[Man #1] "We're reporting it in."
"Your actions are unnecessary, my Pupils have already informed me of his capture. Rather than wasting time Officer Coles, perhaps looking for the other prisoners would be more productive." ((Officer Coles is Man #1))
[Officer Coles] "Sorry Director, we'll continue our search."
"End transmission."

Tell them where the prison bus is, and that I saw the two convicts who weren't stunned run down the alleyway and escape.
[Drone] "We are fully aware of the location of the bus, but the information on the other two prisoners is new. Sending info. to nearby units.... done. If you return to the bus to wait for the capture of the prisoners and the payment will be given after we have confirmed the information."

Garage, Rust District Interior
To the apartment, prolly will be a walk. Specially cause Kiv has to vocally (technically mentally) guide Kit.
Spoiler: passive (click to show/hide)
Kiv turns around to head for the door but the sound of humming is coming from outside, judging by the sounds there a few drones outside, whether they know where the two of you are, is unknown.

[Time skip]
Sewer???

After a while of walking in the sewers, the three of you come upon an intersection...
*Sigh* "Hold it... can't remember the exact pathway here, was it a right... no maybe it was was straight..." he begins talking to himself trying to recall which direction is next.

From what the two of you can see there are three pathway that can be taken, left, right or forward. ((the pathway upwards is where you came from.))
Map

Char. Stats
((Sorry for the late update, I got sneaked attacked by sickness and that killed my willingness to update. Masky is official captured unfortunately, his time skip will happen once the other prisoners escape or get caught.))
« Last Edit: August 19, 2015, 11:08:43 am by Vacio »
Logged
Discontinued Game
Los Diablos

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #361 on: August 17, 2015, 04:54:09 pm »

"Let's just take a break, eat some food. Maybe it will come to you if you have some to concentrate and digest. Otherwise, we may as well just choose the tunnel that smells the best. This isn't exactly a maze designed to trap us. Sewers were designed to have access points to the surface."

Action: We haven't had time to eat, so let's do that now. Also, examine the paths-do any of them seem more or less damaged? Is there fresh air coming from any of them? What about signs of recent habitation or flowing water? If John has no luck, vote for the best smelling tunnel. If they all smell the same and look the same, just vote for the right tunnel.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #362 on: August 17, 2015, 05:02:59 pm »

Algaria was perhaps feeling a little relieved - and smug - that her breath mask meant she was completely unable to smell the stench of the sewers.

"Indeed."
Logged
Old and cringe account. Disregard.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #363 on: August 17, 2015, 06:07:53 pm »

Saki began cutting her food into small, mathematically precise cubes and eating it piece by piece with a delicate flick of her knife.

She took the time to hobnob with the local mercenary mutant in the party.

"So, Algaria. That's a strange name. What sort of place were you born?" She asks, innocently enough...
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #364 on: August 17, 2015, 06:23:19 pm »

"I hear more of those drone things. We should find an alternate exit or a hiding spot."
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #365 on: August 17, 2015, 06:23:45 pm »

"I wasn't born with the name. The Knights take on new names, more suitable to our station. I grew up on the outskirts - what, you thought someone with my sort of mutation pops up in the centre-city?"
Logged
Old and cringe account. Disregard.

Vacio

  • Bay Watcher
  • I have awoken from my long slumber....
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #366 on: August 17, 2015, 06:36:05 pm »

((FYI the information about Serum H, only Kiv knows  what it is, it is up to you if you share the info.))
Logged
Discontinued Game
Los Diablos

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #367 on: August 17, 2015, 06:41:01 pm »

((He would prolly share the info when not likely to get caught by drones.))
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #368 on: August 17, 2015, 06:57:45 pm »

"I wasn't born with the name. The Knights take on new names, more suitable to our station. I grew up on the outskirts - what, you thought someone with my sort of mutation pops up in the centre-city?"

"Indeed, not likely." She said with a grimace. She could only assume Algaria meant the unfortunate implication that a child born with such extensive mutations would not be allowed to live...at least that was how it was back in Neo Qin.

"So, then what is your true name? And, how did you come to be a 'knight'?" She asked, barely resisting the urge to make mocking air quotes with her fingers. It was a near thing.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kilakan

  • Bay Watcher
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #369 on: August 18, 2015, 09:32:28 am »

"I hear more of those drone things. We should find an alternate exit or a hiding spot."
Khan signs quietly before nodding his head, he looks around carefully for an alternative exit or hiding spot and at the same time readies whatever he has or can find that would make a decent large knife.   ((I can't remember, didn't one of the guys Kiv attack have a gun?  If so don't we have that?))
Logged
Nom nom nom

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #370 on: August 18, 2015, 10:05:11 am »

Kit also looks for alternate exits and hiding spots. With the intent of using them.
Logged

Vacio

  • Bay Watcher
  • I have awoken from my long slumber....
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #371 on: August 18, 2015, 10:12:03 am »

((He had a knife and that was the one Masky attacked and took, no one has used a gun yet.))
Logged
Discontinued Game
Los Diablos

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #372 on: August 18, 2015, 06:51:53 pm »

"My true name? Why, Algaria is a true name as it'll get. My birth name..."
Did she hate that name or love it? It was a part of her she hadn't seen in a long while...
"Perhaps if I ever lose the mask, I'll be that person again. But for now, I'm the Knight, Algaria. And I can became one by a very simple process. I was nominated by a different Knight. He saw my abilities and thought they could be useful."
Logged
Old and cringe account. Disregard.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #373 on: August 18, 2015, 06:57:08 pm »

"Well, you leave part of yourself behind to become something new, I suppose...it's good you remember who you were, and who you might be again. Personally, I've forgotten whoever I was. That person could never have survived...

...

This is sure a way to kill time, isn't it? Do you have anything you'd like to ask me in return? While we're waiting, and all."
She said, chewing on some more dried meat. More of an exercise than a meal, she thought...
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Vacio

  • Bay Watcher
  • I have awoken from my long slumber....
    • View Profile
Re: Los Diablos, City of Scum [RPG] 6/6 {IC}
« Reply #374 on: August 20, 2015, 11:26:05 am »

Sewer???
"Let's just take a break, eat some food. Maybe it will come to you if you have some to concentrate and digest. Otherwise, we may as well just choose the tunnel that smells the best. This isn't exactly a maze designed to trap us. Sewers were designed to have access points to the surface."

Action: We haven't had time to eat, so let's do that now. Also, examine the paths-do any of them seem more or less damaged? Is there fresh air coming from any of them? What about signs of recent habitation or flowing water? If John has no luck, vote for the best smelling tunnel. If they all smell the same and look the same, just vote for the right tunnel.
Saki eats one of the dried food rations, after finishing she shines the flashlight at each of the pathways to determine the best possible route or one's to avoid.
Spoiler: Action (click to show/hide)
Saki does not notice any differences in the 3 pathways, though this part of the sewer is much cooler than areas beforehand. With little to go on she takes a guess that it is the right pathway, voicing her opinion to the group.
"Then right it is unless Algaria has a different opinion... I also have good new and bad news. Good news, there should be only one exit in one of these areas, the bad news is.... that the other two are dead ends." John says as he is wiping away sweat from his brow.

Garage, Rust District
"I hear more of those drone things. We should find an alternate exit or a hiding spot."
Khan signs quietly before nodding his head, he looks around carefully for an alternative exit or hiding spot and at the same time readies whatever he has or can find that would make a decent large knife.   ((I can't remember, didn't one of the guys Kiv attack have a gun?  If so don't we have that?))
+
Kit also looks for alternate exits and hiding spots. With the intent of using them.
Spoiler: Action (click to show/hide)
This what you do find...the two of you also notice that the door you had left the door open and close it quietly.
1) A large metal cabinet which can barely fit the two of you.
2) Another door at the other side, but is block by an rusty engine block, it would take the both of you to move it.
3) It is possible to manually open the garage door but the humming sounds are coming from the opposite side.
Khan does not find any weapons, he pockets Serum H, and readies his shiv.

Change in Inventory.
((I decided since a few of you are not dependent on the actions of others to go ahead post this smaller update.))
Logged
Discontinued Game
Los Diablos
Pages: 1 ... 23 24 [25] 26 27 ... 36