Round 22: Hide and SeekLocation: Skylands StadiumSl4cker sprints away from the cop who continues giving chase [6 vs 1] until some random guy runs into the cop, toppling him. This lets Sl4cker escape and he continues to run until he comes across an overpass. He goes under it, [7] finding it empty. Sl4cker now has some time to think about what his next move is.
Twinwolf waits around a bit until she sees a guy walking into the interior of the stadium, [5-2 vs 7] apparently not seeing her. He didn't look dangerous so Twinwolf didn't automatically engage. She thought she heard something in the bushes nearby but it turned out to be nothing but a raccoon. Twinwolf feels a sense of boredom until she sees something particularly interesting on the field - a smoking corpse. Attributing it to the guy who just walked in, she dashes inside and begins looking for him. She thinks to follow his footprints on the blackened ground but the CSI team have made a real mess in that regard. In the end, she fails to find him and she stops to plan her next move.
endlessblaze enacts the virtue of patience and waits to allow his power to further develop.
Yourmaster decides that the trip takes too long and decides he'll use his powers to speed it up. He stands up, walks over to one of the stewardesses, slaps her with his Pimp Hand of Everescense, and tells his new ho to open the door to the cabin. When she does, he walks inside and slaps the captain [9 vs 4] and his co-pilot, forcing them into submission. He orders them to fly the plane on full throttle and the pilot objects, citing some crap about fuel efficiency. You raise your hand again and he apologises, increasing the plane's speed. [7 turns until Yourmaster reaches Egypt]
Nunzillor goes inside the interior of the stadium to look for a phone. Strangely, the room seems to have been subject to some kind of fire or explosion by the way everything on the inside is blackened. Even the lights were destroyed. His power can't be used to create small flames so he's left to roam around in the dark, moving while feeling with his hands in some parts. [7-4] He doesn't find a payphone but he continues searching up until he hears bootsteps. He doesn't want to get caught for what he did to Generally me on the field [8] so he quickly and stealthily manages to scamper away before anyone notice him. He finds a nice hiding place inside one of the rooms. The person even goes into the same room but doesn't look in his direction. Nunzillor also notices something strange. This person seems to be moving rather confidently despite the darkness without even a flashlight. Whoever it is probably has some kind of superpower that lets them see in the dark. Eventually the person stops just on the other side of the wall for some reason.
flabort enters the mechanic shop only to see blazing glory's dumbstruck face. When he looks to see what he's looking at, flabort's mouth drops. [10] In the garage which was behind the shop, there was an actual, real life WWII tank. It was dusty but it didn't look rusty or anything. They could probably get it to work if they put some effort into it. This presents a bit of a conundrum flabort can either use the machinery to get the tank working or he could use it to barricade the shop.
blazing glory steps into the mechanic shop and takes a look for anything valuable before flabort starts messing with the place. [10] He doesn't find much, just some tools and pieces of machinery here and there, but when he opens to the door of the garage he's treated to the site of a bonafide WWII tank. Aside from a bit of dust, the tank looks in perfect working order, but considering its age it probably still needs some maintenance. With flabort helping him out, getting the tank up and running should theoretically be possible.
Enhanced Vision: +3 to all ranged attacks and can see much further than normal. Can add an additional +5 each turn but this has a chance of permanently worsening the user's eyesight each turn it's used.Power Via Blood: Gives a +3 to all physical rolls and minor regeneration factor. Provides protection against unholy phenomena. Resistance towards disease and toxins. Increased lifespan. Can add an additional +5 to all physical rolls, increased protection against unholy phenomena, immunity to disease and toxins, biological immortality, and gain a moderate regeneration factor with a chance of irreparably damaging the body.Status: Normal
Assets: Dodge Charger, longcoat (custom h. pistol (8/8), custom h. pistol (8/8), 6 h. pistol magazines (four have 8 blessed silver bullets each, one has 6, and the last has 3), blessed and holy water-washed knife, canteen of holy kerosene), silver cross necklace, Android phone, lighter
Kills: 1