So the year 2601 ended quite badly with the loss of a base and the death of a few high level gals, but otherwise great progress has been made in the last six months.
I just updated the mod, it now punish you for giving sniper rifles to gals with low aim (and reward the opposite), gave the gals appearance more variety and added new types of pogrom, among things.
Oh, and the gals now have a quick draw slot. I always felt that the belt was good enough already, but I guess demogals will no longer start with their pistols in hand.
The story so farAfter boarding many ships, the pirates caught the attention of the whole hierarchy of the planet’s government. First they attacked the church of Sirius and interrogated all of their officials, then they fought the Star Gods with various degrees of success.
The most important discovery was the old archives from the conquest of Earth six centuries prior to the age of mutants, namely the tale of the Xcom project and the war between Russia and the world that accelerated the damage done by the Star Gods upon the human race.
With this knowledge, the brainers took a first step in restoring education with the “Back to school project”. Why Eve Jobs-sama, the pirate Big Boss, would be interested in education? Because in this world, wealthy and powerful meant the same, because the wealthy are authorized by the Star God to use technology. Developing education allowed the pirates to play around the rules and maintain high tech equipment. That cultural development strengthened the mutant alliance was a nice side effect.
Of course, not all battles were won. A few pogroms ended badly and the Australiasian base was lost. Many countries were also coerced by the trade guild into stopping protection payment, but thankfully, the gals did not rest on their losses. They looted bases and, with the help of their mutant contacts, increased the pressure on the various local governments.
So the next year begins with great hopes, the pirates are almost able to develop laser weapon by themselves, and that would be a huge upgrade to the gals stopping power. At the same time, the traders guild was scanning the American continent and soon enough the main hideout would be under attack.
The basesCave of bootyThe main base is almost complete. A surgery lab is under construction to unlock more research then there will be one last spot for the power station that will be soon unlocked. Currently it houses the pirates A team and is the source of all the pirates R&D.
Wako BaseWako base now hold a few competent gals and starts to look great. It is building a third hangar to receive the Kraken that is being built back in the Cave of Booty. Its weird choke point is caused by the bad position of the old radar but this issue will be fixed.
TroyStill under construction. Troy will soon receive its first gals now that it have the ability to shelter them.
The galsWe have a lot more gals than the previous intermission and most are quite deadly.
Euchre JaneI have to start with her because she is the best gal by far. She has the highest mission count (30) and the highest kill count (41). Her massive accuracy (120!) combined to her high strength and energy explains why she wasted so much enemies with her gauss cannon, she has 51% to hit, in auto mode, without crouching.
AngelThe pirate queen is a good and balanced gal who can run around the battlefield, providing first aid to her peers. Most of her time is spend healing and I hope to trade her shotgun for pistols so she can use her extra TUs to shoot.
Kat WalkerShe’s the best melee gal after the death of Fatima Ann. She use cat claws for now, but there is weapons more suited for gals of her strength and accuracy.
AmperzandSince she tends to handle explosives, I prefer her to have bad reactions.
Darkening KaosShe do not have great accuracies for a gal of her experience but since she use a flamethrower most of the time, she’s still powerful.
Rince WindThe latest update added a damage bonus to her sniper rifle using her accuracy. With her score of 96, she now hit with more power than a lasgun. I am looking for upgrades, and the sniper gauss are the best candidates.
SnapperHitting many targets with rockets gave her a lot of firing experience.
BokaGreat bravery and balanced stats make Boka a reliable gal on the front.
Ema NinjastonShe almost recovered her wounds and will soon have the occasion to work on her melee skills again.
ChylieTerrible with a grenade, but better with a rifle. She’s can take out targets as long as a scout spotted enemies first. Not a good gal to use on overwatch however because of her bad reaction rating.
Tah tahA decent grenade gal who can use both good melee and throwing skills to obliterate foes.
Scorching TinaA good assaultgal with balanced stats. The numbers should keep raising together with time.
Lita BoylShe has average stats, but her good energy allow her to compensate with speed. This is what kept her alive because she could abuse the enemies line of sight to avoid fire.
Helga KrausAs an heavy weapon user, her firing accuracy could be improved. A few point blank auto shots will fix that for sure.
Ivanaya DogobitchThe update to sniper weapons is a problem for Ivanaya. She will probably be given an automatic side arm so she can train her aim until she breaks 70. On the other hand she has good reaction, letting her cover the front.
By the way here are the templates used for the gals:
* Swabbies: Stat correcting armor, stun melee or rifle depending of carrying capacity
* Riflegal: Medium armor, assault rifle, melee sidearm
* Pyrogal: Fire armor, flamethrower or fire ammo compatible weapon
* Grenadegal: Light armor, melee weapon, all the explosives possible
* Meleegal: Medium armor, two handed melee and pistol
* Demogal: Heavy armor, grenade or rocket launcher
* Snipergal: Flight armor, sniper rifle
* Medicgal: Medium armor, a surgery kit plus a rifle/shotgun
* Heavygal: Heavy armor, cannon or minigun
* Assaultgal: Light armor, smg or shotgun, melee sidearm
Next up, Jan 2602!