I'll try to fetch one and see how it goes, but so far they appeared in terror sites and I have been going no quarter unless I get someone important.
----
2nd May 2601Contacts has been sent to the mainland in order find more ‘old friends’ of Eve Jobs-sama. Those friends also contacted more friend and over time, at least someone at each major mutant settlement knew about the pirates and their adventures. It was not difficult to talk about the heavily armed babes that came to ruin the pogroms. After all, considering the service her gals did at the cost of their lives, Eve Jobs thought that she deserved a little recognition at last.
The gifts has been stashed for a future use and the Big Boss ordered a dog immediately to give the gals company while blasting guild guards. The biggest gift was of course two twin slaves, or at least they were until Eve Jobs declared them free. After interviewing, it occurred that these sisters hold an extremely long memory, probably the result of their alien heritage hinted by the larger eyes, and that they memorized every manuscript that they could lay there eyes on while serving their old master. The place of such girls was obvious to Eve Jobs and that was inside her makeshift lab. This brings the number of brainers to six.
In addition, Eve Jobs-sama can now invite alliance advisors for tea, or for a goof gunfight.
8th May 2601The hideout really feels small and claustrophobic, the brainers hinted that they could hold more people (and give them more space for their entertainment) but cutting the walls and wielding these in a better pattern. That comes with a cost but at least this could solve a few issues.
Eve Jobs however asked how to put more guns into a limited space, not people.
10th May 2601Following Eve Jobs-sama demands, the brainers, the ex-slaves twins in particular, asked to put the prisoners to work. If they could clean the place, haul items and pretty much serve their every whim, they would be able to get more free time for their favorites hobbies, like thinking. The Big Boss could hear Darkening Kaos calling dibs on the sick upon the catgirl and it was decided that the Mistress would get what she wanted, but this will have to wait. The runts will first need a crash course with academicians to prove that they are able to dominate a human before going after alien.
Any and all moral ambiguity around this subject was swept by Eve Jobs-sama under the argument that she do not have any morals.
12th May 2601The runts has been really creative at the academician, that weak willed woman now took the most absurd orders and cleaned Eve Job’s quarters without questions. The Big Boss kept her during the night and sent her good words towards the workshop renaming it “The Dungeon”.
(not so NSFW but we are never too careful)
12 May 2601The brainers took an assault rifle apart, the gals having second one in the Bonaventura, and studied its performances. It proved to be an average gun, with the power of a musket but much better precision and autonomy.
Thank to these spare parts, the runts now know the caliber and other metrics needed to build clips, which they started to do.
15th May 2601Another shipping was detected, the Bonaventura took off to follow it.
Right after the brains reported result by disassembling a lasgun, it is indeed the great rifle that it pretend to be and while the gals will not have the industry to produce ammo for it, there is a slight hope that they can produce cheaper, but worse, batteries for it. Even with such bootleg power, a lasgun outperform any other rifle they have, barring explosives or heavy weapons.
This distraction caused Eve Jobs-sama to realize that the shipping has slipped from her hands.
20th May 2601Eve Jobs interrogated a guild security. Unfortunately, all he had to say was nothing new and obviously the guild did not educate their guard much. At least the brainers finally figured more about the fabled third arm and what to do with it.
23th May 2601Lights around the hideout dimmed for a few hours before coming back, brighter than before, then suddenly new screens lit up in place that the gals did not notice before! New electronic apparatuses all over the base came to life to display deformed informations and error messages.
The runts has finally reconnected many of the lost base’s electronic circuitry and using were creative in recycling computers and steel plates into a new set of radar dishes. For Eve Jobs it was all the same, even if it made the place dirtier as the lights better shows the rust and lack of maintenance of this place. The brainers however were quite excited as they could read on the dusty screen much clear information and even images from lands far in the continent. The Big Boss attention was caught when they explained her that they can now spot shipping from far away, and that will sure help them capture more booty.
The older, broken radar has been shut down and cut down into spare parts.
28th, May 2601Keeping on the tracks of studying the looted guns, the brainers tested one of the assault SMGs. The pirates have three more SMGs they can now produce ammo for.
30th May 2601This is the end of the month and it seems that the Theban Tyranny, once again gets into trouble. But the timing is good because Darkening Kaos is out of the sickbay and needed some exercise.
---
I interrogated a catgirl already but I cannot enslave them, did I miss something or this is not possible?
-- Pirates
Mistress Darkening Kaos; assault rifle, acid, grenades
Mistress Angel: medical, shotgun
Boss Gal Amperzand: explosives, heavy if possible and acid
Boss Gal Euchre Jane: guns, any gun
Gal Rince Wind: sniper rifle
Gal Fatima-ann: pistol + melee, bombs + acid
Gal Hat-hat: melee, bombs (WOUNDED 26 DAYS)
Gal Bushmeat: spear
-- Memorial
Sqwabbie RAM, killed in Pogrom #1
Sqwabbie Athath, killed in Pogrom #1
Research options (poll has been reset for the new vote), currently on the way are slave AI, ship engine, cat paws and assault laser :
* Ranged Weapons (advanced weapon rumors, clockwork gun, laser weap disassembly, boarding gun production, 30mm canon parts, looted guns such as as minigun, heavy cannon, etc)
* Melee weapons (stone hatchet, fuso sword)
* Protection (camo, gym suit, power armor parts, night ops gear)
* Medical (medic supplies, crack, combat drugs)
* Tools (aye phone)
* Machines (cyberdisk corpse)
* Lore (terror ship doc, runabout doc, old earth books, social hierarchy)
* Ship (warship hull, damaged grav unit)
* Misc (human booty, electronics, reaper corpse, boomosaurus corpse)
* Interrogation (catgirl, bugbear, smuggler goon, smuggler captain, academy engineer, guild rep)
Edit: I reread the documentation and realized that deleting the old radar was a stupid idea.