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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400672 times)

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2010 on: July 28, 2016, 02:59:58 pm »

AWESOME

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2011 on: July 28, 2016, 03:15:23 pm »

I wonder... Is that really what winning at Dwarf Fortress feels like?
« Last Edit: July 28, 2016, 03:20:56 pm by Monitor Lisard »
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NCommander

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2012 on: July 28, 2016, 03:25:50 pm »

I am ... wow ... *gasp*. First the king dies, and then the fort is spawn free?

These most recent turns have blown my mind
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2013 on: July 28, 2016, 03:35:00 pm »

Poor ol' Erib was so close to living to see the fruition of all his hard work and sacrifice.

The Master

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2014 on: July 28, 2016, 03:45:32 pm »

Now I want everyone to stop and think for a moment about how disappointing my turn would've been even if I hadn't had so many things going on at the time. If things had gone according my plan, everyone would be dead and the fortress, mountain top and all, completely caved in and filled with magma.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2015 on: July 28, 2016, 04:11:21 pm »

To be honest, I didn't think things would turn out like that. I was expecting the very first spawn to obliterate half of the army I rounded up for shits and giggles since the last time another heavily-battered superspawn tore through a trained melee squad in just mere seconds (though we did kill it afterwards, and then I lost two trained snipers, including the one that killed it to an incident that could have been easily avoided). I was really going to post it as a non-canon update having nother copy of Clobbermountains saved right before the onslaught.

And then... Man. The last spawn killed many dwarves and maimed many more. Since the dwarves could not really surround it, I was going to retreat and... A few seconds after I cleared the orders, some marksdwarf shot it dead with 1 fucking bolt.
« Last Edit: July 28, 2016, 04:42:43 pm by Monitor Lisard »
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2016 on: July 28, 2016, 05:14:44 pm »

Holy CRAP. I was expecting you to drop a floor on them through the ceiling or something. Dropping the entire fucking tomb itself with the GS still fucking inside is a level of lunacy I had not been prepared for. Well done.

E: This is going in the front page:

I wonder... Is that really what winning at Dwarf Fortress feels like?

Fucking magnificent.

E2: Found this quote while collating Lisard's updates:
I for one recommend we throw dwarfs on the coals to stoke the fires of life! It's one thing we're not short on here in Clobbermountains.
This is actually pretty much exactly what just happened and I find this funny.
« Last Edit: July 28, 2016, 05:22:49 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Khan Boyzitbig

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #2017 on: July 28, 2016, 06:20:07 pm »

Holy CRAP. I was expecting you to drop a floor on them through the ceiling or something. Dropping the entire fucking tomb itself with the GS still fucking inside is a level of lunacy I had not been prepared for. Well done.

E: This is going in the front page:

I wonder... Is that really what winning at Dwarf Fortress feels like?

Fucking magnificent.

E2: Found this quote while collating Lisard's updates:
I for one recommend we throw dwarfs on the coals to stoke the fires of life! It's one thing we're not short on here in Clobbermountains.
This is actually pretty much exactly what just happened and I find this funny.

I suppose it keeps the tomb relatively intact while preventing the spawn escaping if it fails. (These were the flying ones right?)
Besides, the more over the top ways one can imagine to deal with a situation the more likely it will succeed and/or cause extreme !!FUN!! in the process.
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DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2018 on: July 28, 2016, 06:24:50 pm »

Jesus.
Fruitcake.
Christ.


There are no goddamn words for this.

I... I... how...

what...

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Aldraglienon

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2019 on: July 28, 2016, 06:39:46 pm »

We should turn the tomb back into a tomb, for Monitor Lizard's dwarf, and leave the spawn corpses in there to honor his achievements. Full of adamantine, and gold, and silver furnishings. Maybe also fill in the area around the tomb with magma and lot's of gem windows or gem windows holding back the magma if that works. Basically make it the most Blinging tomb in the entire fortress. It's not like he doesn't deserve it.
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Lolfail0009

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2020 on: July 28, 2016, 06:44:36 pm »

Nothing can ever top that
It's like the spirit of His Gaudiness inhabited the fortress itself to try and keep it stable while the dwarves took it back

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2021 on: July 28, 2016, 06:45:40 pm »

something something god-emperor of dwarfkind

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2022 on: July 28, 2016, 10:34:47 pm »

Here's what we do for Monitor Lizard's tomb: Make everything. EVERYTHING. Out of adamantine, and then fill it with magma. The adamantine should survive, right? If it does then it's the most dwarven tomb ever.
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NCommander

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2023 on: July 28, 2016, 11:17:32 pm »

Here's what we do for Monitor Lizard's tomb: Make everything. EVERYTHING. Out of adamantine, and then fill it with magma. The adamantine should survive, right? If it does then it's the most dwarven tomb ever.

Fuck, take over hell, mine slade, and make him a slade coffin.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Aldraglienon

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Re: (34.11 Succession) Clobbermountains -- RISE FROM THE FRIGGIN ASHES
« Reply #2024 on: July 29, 2016, 01:27:27 am »

Here's what we do for Monitor Lizard's tomb: Make everything. EVERYTHING. Out of adamantine, and then fill it with magma. The adamantine should survive, right? If it does then it's the most dwarven tomb ever.

Fuck, take over hell, mine slade, and make him a slade coffin.
One of the reasons I suggested adamantine, gold and silver is because I don't think we have enough adamantine to do that and slade is nigh unbreakable and if I remember correctly there are not any slade mining techniques which currently work in this version without df hack. However if Mr Frog allows df hack to make the coffin work and we have enough adamantine I fully support this course of action!
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