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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 399496 times)

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1950 on: July 19, 2016, 01:21:30 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*
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Lolfail0009

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1951 on: July 19, 2016, 02:08:13 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*

Ah, C++
A learning curve reminiscent of DF itself

mikethete

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1952 on: July 19, 2016, 06:39:17 am »

This fort has become like the little train that could, but with more doom, gloom, and insanity.

And attempted dog gas chambers.
« Last Edit: July 19, 2016, 06:44:47 am by mikethete »
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DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1953 on: July 19, 2016, 09:31:07 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*

Ah, C++
A learning curve reminiscent of DF itself

Though I have to say that Objective-C probably has an even worse learning curve than C++ or DF.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1954 on: July 20, 2016, 03:56:48 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1955 on: July 20, 2016, 05:57:44 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but

Well first off, it can become a pain in the neck to actually learn some of the more nuanced aspects of c++ because there isn't actually any official documentation. Also, having three different memory spaces with confusing interactions with one another can be frustrating to learn.

Also pointers.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1956 on: July 20, 2016, 08:01:59 pm »

memory spaces

Hmm. Didn't actually know those were a thing. Could make some nice reading material.

I'm usually pretty embarrassed talking about programming since I have massive gaps in my knowledge base, lol.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Amperzand

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1957 on: July 20, 2016, 08:12:15 pm »

memory spaces

Hmm. Didn't actually know those were a thing. Could make some nice reading material.

I'm usually pretty embarrassed talking about programming since I have massive gaps in my knowledge base, lol.

Sounds like me and everything I know.
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The Master

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1958 on: July 20, 2016, 10:33:04 pm »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1959 on: July 20, 2016, 10:43:35 pm »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.

??? Did you mean to post this in the Braveworks thread? You don't appear to have a second turn pending.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1960 on: July 20, 2016, 10:56:36 pm »

Fortress is chugging along, albeit slowly; the magic 72 FPS hasn't come back '^^ Expect an update in the next couple of days, maybe even tonight if I'm not feeling too tired after Uni. Juggling three different object behaviour script types in Unity can mess with a girl's head; at least it's only C# '^^

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1961 on: July 20, 2016, 11:14:11 pm »

Unity is a certifiable mess that I need to dive back into, head first, and not come out of until I can make something not terrible.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1962 on: July 21, 2016, 03:40:38 am »

tfw I am studying history and can't brag about my past violent programming acts
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The Master

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1963 on: July 21, 2016, 08:44:00 am »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.

??? Did you mean to post this in the Braveworks thread? You don't appear to have a second turn pending.
I did yeah lol!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
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NCommander

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1964 on: July 21, 2016, 07:44:39 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but

Honestly, Clobbermountains is a lot like C++.

Bloated, complex, impossible to understand, filled with beasts in every corner, combined with poor documentation, and the occasion NULL pointer that releases a bunch of demons into your filesystem.

I've dealt with legacy codebases less complex than Clobbermountains. I feel an urge to build a turning machine in Clobbermountains!

http://yosefk.com/c++fqa/index.html - sidenote, my GOTO reference on why C++ is a pile of dogshit.

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