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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 400751 times)

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1725 on: June 10, 2016, 05:39:22 pm »

FUCK also I should have stolen Taupe's dwarf, look at that name.

Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1726 on: June 10, 2016, 07:42:51 pm »

'De boar'

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1727 on: June 10, 2016, 08:00:55 pm »

Quote
And I'm back! Sorry for the delays guys, have been quite busy recently with all the exams.

S'okay, I just wanted to know what was going on.

Quote
Also, I apologise for the picture below.

Never apologise for !!ART!!



Now, time for another of the journals I've been working on (I have a bunch written in advance, so it'd be great if y'all could keep Erib alive for at least another turn and a half):




E: I will be away from my computer for a few days starting on Sunday, so if the abrupt silence would have panicked anyone, fear not; I will (probably) still be alive.
« Last Edit: June 11, 2016, 01:34:02 am by Mr Frog »
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1728 on: June 11, 2016, 01:34:55 am »

''Oh hey, I've been redwarfed! I wonder what my dwarf is up t--

...oh.

...Oh.

...Oh well.''

Well that's... an interesting career path he's been taking. I want to be sad or surprised or baffled but I cant anymore. This fortress man.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1729 on: June 11, 2016, 01:42:44 am »

''Oh hey, I've been redwarfed! I wonder what my dwarf is up t--

...oh.

...Oh.

...Oh well.''

Well that's... an interesting career path he's been taking. I want to be sad or surprised or baffled but I cant anymore. This fortress man.

Do you want another dwarf after this one goes so we can see how that one dies?
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1730 on: June 11, 2016, 10:08:43 am »

''Oh hey, I've been redwarfed! I wonder what my dwarf is up t--

...oh.

...Oh.

...Oh well.''

Well that's... an interesting career path he's been taking. I want to be sad or surprised or baffled but I cant anymore. This fortress man.

Do you want another dwarf after this one goes so we can see how that one dies?
In due time. I have great hopes for our current militia commander tho.

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1731 on: June 12, 2016, 03:29:54 am »

If all goes well, maybe we can tame the militia commander and claim him as our own once again. Or maybe we can feed him to the lava gods.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1732 on: June 12, 2016, 12:34:04 pm »

In order to secure and promote trade, His Gaudiness King Erib the Mighty has issued an order to improve the existing airlocks by building trade depots inside. Easier said then done... Not that this place is low on workers or materials. In fact, one of the airlocks in question is currently dwellt by a large specimen of Spawn.



The guard commander claims that said monster is severely maimed and hardly able to fight back due to distinct lack of limbs. I doubt so. The last time their battle prowess was tested, many a dwarf died.



Anyway, I'm ordering the troops in, just to see how well our hardened peasants will fare agains such a foe.



When the troops were about to charge inside, the king has called upon me to record a new mandate... I left Sheka near the bridge so she could recite the more interesting parts of the upcoming battle for me later.



What a shameful display. Seasoned veterans were unable to put down a single heavily crippled monstrocity and are running for their lives. I am having all of them punished.



Why would you need those maces again, Erib? The Spawn are seemingly resistant to blunt damage, and all these demands just make waste of the most scarce resourses of this place.



Despite all the chaos, most of the soldiers managed to escape. While the monster was busy clawing the poor axedwarf to death, I was able to look closer at the battle results. Some severed limbs, two injured, one dead. And a large pool of some weird-smelling blood... I wonder what will happen next.



On the other note, local demand for mittens and shoes has fallen dramatically.



Also, our numbers are quickly returning back to "acceptable". Very well!



Might I say, this raid was most benefitial for this colony, and bore many a fruit so important for our nation. Sheka is being dispatched to His Gaudiness bearing my optimistical report on trade depot situation.

Oh, and the merchants are here! Just in time.



My squire has spotted a sole tiny cart so far, driven by a single yak. More will come soon, for sure.



Huh, what is that! A half-dead peasant with innards splattered all over the floor managed to get his... stuff together and started to fight back! How... convenient!



Two beasts are now clawing each other. I hope the axedwarf turned spawn will finish the job.



Go, go!... You unknown peon. Go and bring glory for the Mountainhome!



Even in death the locals manage to disappoint me. Was one slain demon too much to ask for?



To accelerate the construction of the Depots, His Gaudiness lays one of the cornerstones himself. He is really showing an example to those loafers.



What a turn! The traders didn't really slip through the goblin patrols! Instead, they brought some of those green skinned barbarians to this place.

Well, unfortunately our military's not in shape for a fight, so, maybe you could probably settle the issue on your own?



Sheka has reported me of three full companies led by some distinguished warchiefs. Since depots haven't been completed yet, we're keeping the bridges up. What are the traders doing now?



Well, they succumb to the goblin menace... Way too easily. Taking out one of the goblins in the process.



Well, there are things more important to be looked to. A while ago, I discovered one of the cabinets that probably belonged to the Archivist. Even though the larger batch of documents had been destroyed, I was able to decipher a message that will help me with the search. I have either been cleverly deceived or... It happened so that I got lost in the whirlwind of completely unrelated facts.

Anyway, the very first portion of adamantine wafers has been prodused recently. We... Have to find a way to snatch some.

Another deranged dwarf. What is it this time?



The poor commander has a chance to prove his skills to Torrid Lash once more as the greenskins stumble upon his enraged husk.



...Not amused. Does somebody here even try?



We have nothing to fear though, for the cavalry's here! Really, those creatures have been of more use then the most of the dwarves here. The great Spawn carry out their aerial assault with outstanding presicion. First, they wipe out the out the commander's squad, continuing with a brutal hunt for the fleeing goblins.



At the same time, carrying on our reclamation efforts, some woodcutters have been ordered to the abandoned farm.



Notably the chef recuperated from his wounds and got back to work! Eh, he managed to survive through the medical course led by most inept medics, who managed to dehidrate many an injured to death. Magnificent!



Might I call the local wildlife... Varied. What is it again? Vemini Ware the huge Viper? Majestic.



To underline the general well-being and even celebrate the flourishing of this fortress under king Erib's kind rule, the posesseed dwarf has began his work onto... Something.



A fine scepter. Should I mention His Gaudiness reaction to this? He went completely lunatic over the artifacts created recently.



The depiction, though... The motives of minoutaurs maiming and murdering everyone (especially elves) seem to impress the dwarves of this kingdom.



It's the middle of the winter already, and I haven't come up with the escape plan yet. Either I'm using Sheka to create a diversion, or finding someone among locals stupid and greedy enough to help me out with this. I'm going for the latter.
« Last Edit: June 12, 2016, 04:22:32 pm by Monitor Lisard »
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1733 on: June 14, 2016, 04:35:22 pm »

It's much easier to grab spare materials during production, so I'm ordering the metalcrafter to forge some suits of armor made of the spire metal. Local militia will appreciate this as well.



Huh... I don't remember that name on the latest registry list. Gotta send someone to check on that crafter.

Okay, she lays in her bed dehydrated. Medicare - 3, dwarves - 2.



More ghosts. Stonecrafters know what to do.



I had Sheka train her pottery skills and we've made a couple of clay shells for the wafers we're going to pick. They look like clay blocks, and are of about the same weight.



Maces must be King Erib's jam at the moment. I remember him mumbling something about "hammering down all the traitors and the enemies and the elves" and something.



Great. It's about time we've gathered our stuff and set on our way. I doubt things will turn up for good any soon for this place.



The goblins keep arriving. There are four full companies supported by trolls and even ogres.



Even some troll specialists show up. Troll bone doctor sounds unsettling enough...



They stumble upon one of the monsters. It begins it's most violent onslaught, but the greenskins are much more organised this time. A horde of lashers surrounds the beast and unleashes a storm of metal upon it.




The foul creature is soon shaped into a huge pile of deformed flesh with a gaping maw. But spawn refuses to give in, rolling around like a horrible ball, overwhelming the attackers with its mass.

The snipers take their shots. They pepper the abomination with missiles.



The beast is no more.



My tour of duty ends here.



And so, I climb up the crude earthen stairs, revealing myself to the cold sun of this place. It's the first of Granite and the air is crisp, not fouled by the smell of toil and misery that rules this fortress. My job here is done for now. Torrid Lash is in deep decline... An empire about to fall victim to it's own decadence and hauteur. But that does not concern me for now. My mission is to find the puppeteer. Romimi knows, I might have to return here soon, but everything will be revealed in time.

Dear Urist! Yet again, I wholeheartedly thank you for your bold attempts to sate my hunger with your royal blood. I hope Romimi has mercy on you... The kingdom's not in it's best shape. Since the peaceful passing of Queen Urvad the Invicta, the mighty daughter of your beloved son, the royal power has been usurped by her youngest male child, king Erib, with the help of a rogue necromant.

His first and the third elder brother (young Ral, who was struck down by an ettin, and poor Ingish Brasshonor, who was abducted by the infamous Sidaya, the elvish thief serving the goblin nation) didn't live long to assume the throne (I guess, Erib has been afraid of elves ever since that, being too chuffed to admit it though. Might I say, Sidaya was a true face of terror back then, being an abductee himself and conducting around sixty successful abdications for his goblin overlords). Regarding her daughters, crown princess Avuz chose her family over her kingdom. She lived a long and fruitful life as a woodcrafter and died of old age in 196. Her younger sister Thob was murdered by elves during one of the conflicts. Another sister of hers, Adil, did not have the will to fight over the throne, and so she became a ranger and a craftsdwarf, creating many a masterful bolt for the hunters in Clobbermountains, until she died of old age in 207, close to being forgotten by her powerful brother and her rightful subjects. And the fourth daughter of Urvad, Shorast, who enjoyed travelling the wilds, was felled by a roc in 91.

Erib Catchtowns, also known as Erib the Cadet, robbed his elder kin of the power rightfully belonging to them. Moreover, there is a dwarf now who precedes him in the actual order of sucession. It is Mosus Topcloisters, Urvad's second eldest son, king Erib's elder brother. He was deceived and banished to the town of Boltsabre, where he earns for a living as a humble pump operator. He is a candid, kind dwarf, who does not dream of overthrowing his usurpious relative. But the justice needs to be served. You've always said that.

Yours sincerely,

Sir Thil of Blackwood




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« Last Edit: June 15, 2016, 02:45:12 am by Monitor Lisard »
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1734 on: June 14, 2016, 04:52:23 pm »

Ok, so... I'll take the most social and useless dwarf. Make him Taupidlidou, Royal Jester.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1735 on: June 15, 2016, 12:52:00 pm »

I'm back! NCommander has been PM'd, although it's my current understanding that he'll be busy for a bit after finishing up with Breadbowl.
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1736 on: June 15, 2016, 12:54:36 pm »

I'm back! NCommander has been PM'd, although it's my current understanding that he'll be busy for a bit after finishing up with Breadbowl.
Breadbowl will be finished after his turn, alright.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1737 on: June 15, 2016, 12:56:55 pm »

I'm back! NCommander has been PM'd, although it's my current understanding that he'll be busy for a bit after finishing up with Breadbowl.
Breadbowl will be finished after his turn, alright.

Gonna take the opportunity to link to it while the place is still technically standing, in case anyone wants to see what happens when you build a settlement entirely of flammable materials.
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Splint

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1738 on: June 15, 2016, 01:03:13 pm »

I'm back! NCommander has been PM'd, although it's my current understanding that he'll be busy for a bit after finishing up with Breadbowl.
Breadbowl will be finished after his turn, alright.

Gonna take the opportunity to link to it while the place is still technically standing, in case anyone wants to see what happens when you build a settlement entirely of flammable materials.

I found that last part far more amusing than I should have.

Also, aren't you guys glad you used an odler version with consistent attempts at murder upon you?  :D

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1739 on: June 15, 2016, 01:36:59 pm »

I'm back! NCommander has been PM'd, although it's my current understanding that he'll be busy for a bit after finishing up with Breadbowl.
Breadbowl will be finished after his turn, alright.

Gonna take the opportunity to link to it while the place is still technically standing, in case anyone wants to see what happens when you build a settlement entirely of flammable materials.

I found that last part far more amusing than I should have.

Also, aren't you guys glad you used an odler version with consistent attempts at murder upon you?  :D

Obviously. Without the constant stream of Spawn and accidentally-OP banshees this fort would have taken a very different course.
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I so want your spawn babies
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