Ok, let's get this train wreck to the next station then I can pass it on to the next conductor.
Moonstone 2nd: While make coffins to shovel corpses into, I have decided to catalog all the important levels and what I should try to recover first.
Here is the level where I plan to cut off the main staircase regaining access to the main gate, an armory, and a strange lava based device. I have also checked and their should be no Spawn above this point in the fortress.
Recovery: Vital
Probably one of the most valuable tombs in the entire fortress to one Marksdorf Pisskop, I have no idea why but for some reason he was given a small but incredible valuable tomb with gold furniture and gem windows. To recover it intact we will need to claim another level.
Recovery: Extreme preferably intact
OOC: I messed up and didn't save the image for this level properly , I can't say much more because it would spoil later parts of the update. However some good images of this level will show up below.
To require the tomb we will need to recover this level, the second cavern entrance, which would be nice to recover for other reasons. There are dozens of forgotten beasts in the caverns which could be a problem, luckily the only visible forgotten beasts near the entrance are trapped away from most of the area and shouldn't bother us even if something goes wrong. This will be a very dangerous but valuable grab.
Recovery: Extreme
While it possesses extensive engraving and a dozen gold statues there are simply more valuable targets.
Recovery: Low
These rooms which are all together appear to be the old noble quarters while possessing great wealth, no spawn on two of the levels, and a tomb which I am sure His Gaudiness would like, the room with all three GS huddling together, and a better grab then the single room there are simply more important targets to grab first
Recovery: Mid
I think we can probably let the ancestors lie in peace while it would be nice to recover it is not a priority.
Recovery: Low
We already have our own rooms will not as nice as these we can make them better, our rooms also don't have two Greater Spawn lounging out in the halls.
Recovery: Low
This appears to be a level for making soup so it isn't that important however it does have some levers which might be good to acquire, will be hard to recover however because their is a spawn hovering above the second staircase near the main Staircase.
Recovery: Mid
This level has a large and varied food stockpile which could be nice to acquire, however there are two spawn here which is a pretty big problem and the one standing on the staircase here is the one which makes the Soup level (which is two levels down) second stair dangerous.
Recovery: High
OOC: When I uploaded the above image I noticed a spelling error it is me not my.
This should be all the important levels their are a lot more but none have quiet as much wealth or value as these ones.
Moonstone 13th:
While waiting for our miner to make his way to the point where we're going to breach the mainstair I have begun placing coffins so we can bury all the corpses that are in the industry level.
Moonstone 27th:
My plans to block off the main staircase have hit a snag because I don't have anyone available to do it. Getting the old industry level cleaned up is taking up all the forts dwarf power. Oh and the Hammerer has just been taken by a mood.
Moonstone 28th:
Our moody dwarf has claimed a magma forge which brings great hope for something awesome and great possibility for despair and disappointment
Opal 11th:
Still waiting for a miner/mason to clear up. Besmar Morulas, a migrant, has been sitting in the middle of our little cavern in a stat of starvation, dehydration, depression, and tantrums every once in a while, looks like this Mad fort broke another dwarf.
Opal 17th:
Will trying to work on the staircase Besmar died, oh well back to the project.
Opal 20th:
I have finished flooring over the mainstair now just need to connect us to the upper fort.
Opal 24th:
We now have access to the upper levels I am not going to clean it up because I have other areas to claim the next overseer can tidy things up I will however wall off some spots I think things might be able to get into the fort from though.
Obsidian 1st:
Uh for some reason our cook dropped dead right in the middle of the fort... that's probably bad.
OOC: I think this was forgot beast syndrome from one of the levels we opened up, my successor should probably work on cleaning up the levels we have recovered.
Obsidian 12th:
I had urist, one of our miners, go into the second cavern entrance level. After wall off the way behind himself, He managed to block off the cavern entrance and blocked in a cavern ogre that might have caused problems, we now have the second cavern entrance and the gem window tomb secured, for now I will have him go and remove the wall which blocks us off from disaster.
OOC: I wrote the blocks us off from disaster part before the disaster happened as part of my notes I think I kinda jinxed it.
Obsidian 13th:
CRAP! Urist wandered through a staircase I missed and went all the way up to where my first trap is. He was trying to get food from the stockpile in the old fort now he is in combat with a demon! I going to put him into a squad and have him fight the demon, while we try to wall of the path he took!
Obsidian 15th:
That is the forgotten beast Dou Eshmaeraeloh Vysdorrerabiememme! I don't know where he came from but he is killing all the dwarves trying to make their way into the old fort. This is going down hill quickly! I need to move my wall designations back and block off this area!
Obsidian 17th:
I forgot we had a military and sent them in to try and slow down the monster while we try to wall off the path to the old fort, if they manage to kill it, I will carefully let them back in. I also put all of the dwarves into a burrow which is the entire area we control to stop them from wandering into the old fort. Oh and a spawn army arrived on the surface not really important right now but I thought I should mention it.
Obsidian 18th:
We managed to get some walls up blocking off the stairs which nearly brought us to ruin and the military didn't manage to get to the beast before we blocked off the stairs so we didn't loss them too.
...
That went well...
...
When this disaster began we had about 73-75 dwarves we now have 55 dwarves compared to the disaster of old when hundreds died this wasn't so bad, we only lost 17-19 dwarves
OOC: Oh and by the way flame your dead and as far as I can tell your the only named casualty.
Obsidian 19th:
After looking around I discovered where the forgotten beast came from. Two wells in an area I though was completely blocked off. This entire operation went horribly wrong.
Obsidian 20th:
I have ordered the construction of slabs were going to need to memorialize as many as we can if not for them then for us because everyone is miserable... And tantruming
well not everyone but a lot are.
Obsidian 23rd:
I just learned something His Gaudiness had a child! Emphases on had.
Obsidian 25th:
To try and alleviate some of the stress of the disaster I have ordered some of the golden statues we acquired form the old fort constructed in the dining hall.
However we don't actually have enough labor right now to get anything done so this probably won't be finished by the end of my overseership.
Obsidian 27th:
The first in what I think might be very many has gone mad.
Granite 1st: Although I have managed to recover several levels of the old fort I do not think I will be remembered for that no, I think I will be remembered for the disaster my actions caused rather then the lost works I saved...
OOC: I give to the next in line... The fort in utter shambles. Hoisted by my own petard, Stabbed in the back by my own sword, Hanged by my confidence, etc
I kind of fucked up there and if I had thought of the burrow faster we might have lost a lot fewer dwarves, Oh well we still have most off our population at least.
I think it just need's to be said but, WHY? WHY is this place build like Swiss cheese, infested with demons, and beasts from god knows where? We can probably safely blame Taupe
A word of warning to anyone that tries to recover anything from the old fort, quadruple check that you didn't miss any holes, stairs, and or wells that is where the dwarves will escape into the old fort, Forgotten beasts drop down from the ceilings and over all ruin your day.
Oh also a few other suggestions for the next overseer, I suggest you replace all the stone furniture with metal in the dinning hall might get everyone one up from very unhappy. And I set up some slabs to be engraved I suggest you place them.
The fort has absolute zero idlers and most likely will be that way for at least an entire season. I would also suggest prioritizing getting migrants inside, because we lost a dozen plus dwarves and we will need a lot more for things to start running smoothly again.
I haven't reclaimed anything on the upper levels and in the cavern entrance we recovered, mainly because we don't have the dwarf power to do it at the moment.
Oh and their are two things which I forgot to screen shot during the madness one but I still can go back and screenshot:
Artifact I mentioned earlier. I also have screen shot of when the artifact was started but I don't think I need to put that one up because I forgot to note when it happened so I have no idea where I would put it
And the aftermath of the Forgotten Beast massacre.