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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 401623 times)

TheBiggerFish

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1515 on: April 26, 2016, 07:13:08 am »

Maaaagic.

Is SBII ever happening?
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1516 on: April 26, 2016, 12:17:17 pm »

No way for me to tell at this point, unfortunately. And even then, this isn't exactly the right thread for that particular discussion.
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Puzzlebark

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1517 on: April 26, 2016, 09:37:02 pm »

7th Felsite, 216



I noticed we have some poultry breeding pairs, and since I'm waiting for the dwarves to get other things done, I decided to start a poultry industry with turkeys and ducks. We're running low on meat, and the two kinds of birds produce a lot of eggs.



A caravan? People still visit this place? I thought they'd just assumed we were all dead. Eh, it doesn't matter. They're going to die anyway.

21st Felsite, 216



Here's the poultry area, or at least what I've done so far.  Things have been really uneventful, almost too uneventful recently.
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Puzzlebark

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1518 on: April 26, 2016, 09:38:23 pm »

I'm really not sure what to do. Nothing has really been happening. Still working on those mini projects. I just needs some ideas and I'll update the update above.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1519 on: April 26, 2016, 09:50:57 pm »

Any sort of overture towards reclaiming the old fortress (if not the surface) would be welcome at this point. We've actually almost reached the point where we've spent more time hiding out in our little underground complex than we did in the old fortress. It is time. We have the resources. Let's reclaim the fortress or die trying.

E: Also, I prefer it if any new updates are put into separate posts rather than appended onto an old one, since sometimes it takes me a while to realise that new content has been added otherwise.
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1520 on: April 26, 2016, 11:57:52 pm »

With enough poultry stockpiled, we can repel the banshee menace. Now that the solution of avian breeding has surfaced, I almost regret feel silly defaulting to linking the surface directly into hell.

http://www.nuklearpower.com/2006/03/18/episode-674-a-natural-progression/
Turns out we arent the first to reach this logical conclusion.
« Last Edit: April 27, 2016, 12:09:54 am by Taupe »
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1521 on: April 27, 2016, 01:36:00 am »

With enough poultry stockpiled, we can repel the banshee menace. Now that the solution of avian breeding has surfaced, I almost regret feel silly defaulting to linking the surface directly into hell.

http://www.nuklearpower.com/2006/03/18/episode-674-a-natural-progression/
Turns out we arent the first to reach this logical conclusion.

Red Mage was right all along

Incredible

did you just fucking link to 8-bit theatre oh my god i'm dying of nostalgia send help
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I so want your spawn babies

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1522 on: April 29, 2016, 02:13:44 pm »

How's everypony doing
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chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1523 on: April 30, 2016, 04:59:02 pm »

I've been away from here for a while. What's happened recently?
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1524 on: April 30, 2016, 05:15:58 pm »

I've been away from here for a while. What's happened recently?

Minor infant genocide. Puzzlebark may or may not have vanished on us.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1525 on: April 30, 2016, 06:33:03 pm »

I've been away from here for a while. What's happened recently?

Minor infant genocide. Puzzlebark may or may not have vanished on us.
Sounds like a normal day in Clobbermountains.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1526 on: April 30, 2016, 08:02:28 pm »

I've been away from here for a while. What's happened recently?

Minor infant genocide. Puzzlebark may or may not have vanished on us.
Sounds like a normal day in Clobbermountains.

You joke, but the baby-murdering was a rare and auspicious occurrence, as it indicated that we're finally stable enough now for Overseers to start doing pointless shit for giggles. Pointless shit which would hopefully eventually include "reclaim the old fortress along with the material and architectural wealth sealed within".

Incidentally, if anyone's getting antsy regarding the slow progress here, and desperately needs a hit of "succession fort founded in an obsolete version which quickly had to be segregated into two fortresses in order to quarantine an impromptu circus visit", I humbly submit that they go check out Boarpaints, managed by our own dear DolosusDoleus. They've got killer unicorns!

E: Also, Puzzler has 24 hours to check in with us, after which I'm putting the fort up for grabs again.
« Last Edit: April 30, 2016, 08:16:25 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1527 on: April 30, 2016, 09:19:02 pm »

Hey guys. We should not kill thd babies. Just release them tonthe old fortress so they get turned into normal spawn who will maybe take down a few greater demons. Wasting isnt cool.

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1528 on: April 30, 2016, 10:06:24 pm »

That's...not a bad idea. Brutal, but clever. Spawn fight Greater Spawn, don't they?

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1529 on: April 30, 2016, 10:30:41 pm »

Yes, although you need a lot of them to kill a Greater Spawn
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