Journal of Royal Nephew Mastercrasher Wiltedsmith - Spring 2015
Uncle Erib tours his soon to be royal rooms; His bedroom made with the best of our golden furniture. Our best accidental raw adamantium coffin flanked by statues of our best dwarves and Mr.Furg too decorate his mausoleum. His office bear is quite nice but a somewhat sparse expanse of a dining room leaves room for improvement.
Yeah, the dining room is inadequate. He didn't accept the wooded furniture. I'm not surprised really. They must be remade out of stone at least, more scepters too.
Migrants arrive, west airlock is opened for them to offer refuge from a cloud of mist looming just north of the entrance. After it passes they are ordered back out to gather supplies to prove themselves worthy of entrance.
Uncle Erib still works hard for us despite being let down about his dining room's promised opulence. He's taken on making his own masterpiece furniture for his dining room in between his mining duties and everything else he does so as to not over-stress the workforce with such trivialities. Truly the greatest dwarf.
The migrants are granted early access after a goblin siege arrives on the surface up north. They chase down an unlucky pet poult and a worse-off mutated dwarf left from the last migrant wave. Following them further, they head towards the old fort's main entrance joining the rest of a sizable goblin force that has cut a bloody path up from the south and together lay siege to the greater spawns' stronghold at the old entrance. Vicious battle and sock-beating is begun.
Two squads of gobbos and some trolls break off east after more greater spawn, luring them down from the sky to fight.
Another two squads move down south engaging even more greater spawn. Eventually the goblin forces are forced to retreat wherever they can leaving the remiaing greater spawn battered and 10 of their Armok-damned number killed (28 remain).
One of the children finishes his fey mood producing a bone crossbow from the rationed units of bone removed from our precious potential breeding bait-animal stockpile. It is acceptable.
Smoke in the spire mining site portends the imminent discovery that we are missing a miner. Work will progress regardless.
We are making rock tables and chairs for Uncle Erib's dining room. Stone crafts for scepters as well. We're also still waiting on a weaponsmith to make him a silver mace. Silk cloth is being made but the Forgotten Beast has stopped spewing webs. Someone may have to go and poke it.
Despite the dangers of the continuing collapses the floor in the spire site around the precious spire itself is over half-way removed on this level now. I considered drafting new miners from the new migrants due to expected continued losses.
OOC; The plan in the spire is to channel out the non-spire floor, install an atom-smasher to eliminate excess water then flood the site obsidianizing the layer below around the spire so it can all be channeled out with the entire next level leaving the walls. The process is repeated next level down with the walls closing in each time.
It would be a good idea to start an area to house a bait-animal breeding program now. We have a breeding pair of ducks.
We are still ahead of the game in coffins for now but a few lost migrant waves could eat those up quick.
Re-taking the surface seems much more possible now. I would think finding a way to seal in the remaining greater spawn still inside of the old fort would be a good next project while waiting for the numbers outside to fall to attrition. I'm not even sure how many greater spawn are outside vs. those inside.