Journal of Royal Nephew Mastercrasher Wiltedsmith - mid Autumn;
Uncle Erib came to me about getting some stuff done. He's not been to happy in the caverns here and wants me to covertly re-focus some of our current priorities from; preparing for things to get worse to; expanding our strength with re-taking the fort proper in mind. I'm all in. Really interested in finally seeing the actual fort as well.
The current overseer is constantly busy so it is easy to intercept and alter instructions with my previous experience overseeing this base camp in the caverns.
First off wooden and stone furniture production is halted. We are so far behind on coffins due to honoring even those new arrivals who failed to reach safety underground as civilians. The corpses of our recently lost lie depressingly on the cavern ground next to out booze.
We don't have a need for rock crafts that I can see. Uncle Erib does like his scepters but pointless work is just a waste. On a positive note we have quite a stockpile of iron menacing spikes, about 50 with some copper ones as well.
For some reason the mist generator has been shut off. Once re-started and running I guess the reason is work cancelled due to some dwarves getting swamped while trying to short-cut the edge of the pool. Couple floor grates ends that. The pool level is definitely lower then when I set this thing up. Reminds me that there was a plan to maintain the water level in the pool. Seems though that little progress has been made since due to some issue with the machinery in the old fort. I send DolosusDoleus to break into the old fort again since the lever appears to be in the wrong position.
As I head downwards to check on the adamantium mining progress I pass exploratory mining passages snaking into the darkness in all directions. After an exhausting survey I determine they lead to mined out veins of predominantly gold ore. All are walled off.
Back on the task at hand I next encounter a sprawling complex our current overseer intends as another fall-back position. I find his lack of faith, disturbing. I also find BEDS! We don't have enough beds for everybody and our limited supply of wood has been exhausted on furniture that could have been made from stone. I order the beds removed, earmarked for assigned bedroom expansion. The complex's many twisting passages are surveyed. It has areas for wells with water supply shafts that run up to the old fort's safe water supply. I will at least finish the mechanical workings and linkings to control this.
Finally at the spire dig site I find; no work whatsoever has been done. The area is ringed with memorial slabs to risen ghosts. I don't even.
It could get ugly. I have all the slabs deconstructed for re-location to an empty room. Wow there are a lot of them. Now I'm thinking I should have had them deconstructed in batches.
DolosusDoleus throws the infamous blue lever and starts setting the wall back in place as pressurized water erupts up out of the floor grates once again. Due to some lever confusion and suspected double-linking a few things are ordered to be re-done before putting the water supply to use.
As I familiarize myself with the set of controls for the new airlocks the remnants of some forgotten migrant wave are slaughtered on the surface.
Better check in on Uncle Erib. He does so much for us.
Seriously? Not even one shield for the king?
There's is a rotting corpse in the dining room as well. No idea. Gonna be making coffins for a long time it seems. At least we are starting to see some benefits from the re-started mist generator. With the water supply at the ready some extra taps and a feed to use for maintaining the pool's level are added to the water passage to the spire dig site. Scepter production restarted.
We have been closed off from the caverns in this area for quite some time. At least three Forgotten beasts prowl around just outside the walls constantly. We should probably do something about that.
There is activity on the surface. Several kobold ambushed engage the Greater Spawn suicidally while a thief makes an aborted run up the tunnel in the south. In the east the dwarven trade caravan arrived and scattered to various dooms.
Silver maces are being made for Uncle Erib. Still coffins, yeah. The memorial slabs from the spire dig site have filled the first room and are being set up in a large un-used room just south of the slab production are that already has a couple slabs in it.
Mr. Furg has been found to be resting in his room for quite some time now. It is deemed a hospital to get someone to have a look at him.
It is now Winter.