So far so great. Migrants arrived despite the danger and spawned right near a <*bismuth bronze pick*> near a dead elven pack animal. Walls in the caverns would be nice. Coffins and slabs were more important then whatever was getting smoothed since there was already one ghost-murder dropping us to 9 dwarves before the migrants.
Needed dfhack tweak fixmigrant to get the third arrival to move.
Also do not feel certain there is absolutely no remaining link between us and the lost areas of the fort.
Aww yeee, migrants. We are officially recovering from the Scourging, dudes.
Feel free to use dfhack as long as it's just to fix bugs (I'd actually forgotten about the migrant bug, lol)
Also do not feel certain there is absolutely no remaining link between us and the lost areas of the fort.
It's been over a year and nothing's managed to wander in, so I think we're good. I'm pretty sure I checked the cavern floor and ceiling thoroughly for other perforations -- not saying I
can't have missed something, but it's not likely, and absolutely everything except for the top of the Spire, the farm, and the stonecrafting shop is newly-dug and has no connection to the old constructions.
Two things that I'm suspicious about are the tunnel under one of the cavern lakes to deliver water to the top of the Spire, since I'm not convinced the demons won't be able to break down the bridge blocking it off from the lakebed and, from there, the rest of the cavern, and the magma-mist contraption you built, since I'm fairly-sure it wasn't filled during my turn, but it seems to have mysteriously filled itself in the save Lolf uploaded (although I suppose the demons could have broken down a floodgate somewhere).
E: Also, I'm not sure what the hell kind of standards the game has for the higher ranks of fortress peril, since we literally had most of our entire 200-strong population plus at least one subsequent migrant wave get massacred and we're still getting the wimpy old "despite the danger" announcement :V We need to step up our game, people.
E2: Is His Gaudiness still alive?
E3: It just hit me with alarming clarity that our dwarves have spent the last year and a half cowering in a cavern and being picked off one by one by angry ghosts, all the while knowing that a massive horde of demons are lying in wait not a stone's throw away ready to rip them to shreds if they ever open a path out of their little bunker. That's pretty intense.