The largest (59400cm^2) and most talented (adequate) cheesemaker we have;Clobbermountains; deadly calm
Summer's arrival was announced by Id the Kid throwing another tantrum. In my room. I pretended to sleep to avoid our meeting for over a day.
It seems the ogress mutant has mysteriously disappeared leaving only the mutated Kib Murderwinds loose on the surface. The main entrance drawbridge is opened in a cautious attempt to recover Bim Helmsdefense while he still breaths. However the lasting effects of the old standing 'forbid' orders strike again and many new and old members of the military realize there is something outside they want. Streaming back and forth past poor Bim's unconscious form they find the elven merchants have also survived the clouds and resultant mutants and are still headed to the fort to trade.
With the military continuing to pickup equipment and wandering to find ever more remote items to desire it seemed prudent to just mass the entire re-structured military and overwhelm the final mutant. Losses tolerable, bringing our biggest surface threat down to a wild great horned owl.
Eventually even Bim Helmsdefense is picked up from outside, thankfully just as another seething cloud rolls in from the west. With everyone back inside someone tries to broker a trade with the elves while I was drinking. It's good practice trading with the elves as you just can't make a mistake.
The clouds leave and the elves depart right away. Id The Kid throws another tantrum. You're not gonna make yourself any replacement friends that way Kid. Rimtar Tholkilrud gives birth outside - thanks, and His Gaudiness requires a shield.
A coati disrupts the surface activities and escapes with an iron shield but not before experienced marksdwarf, Ushat Dolitulon, dodges into a murky pool to his slow, watery doom. Id The Kid tantrums again in the depot. Your stuck here with us Kid, deal with it. Of course he has the biggest tantrum yet and now he's insane.
Well I got my own problems here. You try dodging a blind cave ogres just to get some logs from the lower caverns. The cage traps catch it but leave a path for a second one to get in, catch and beat to death, Dastot Kedcatten, our most experienced diagnoser, before armed response arrives. Close one.
It is mid-summer. Most of the population is tasked with the tossing of junk from around the depot entrance right into the volcano, in between periods of seething cloudiness of course. After some time I discover a disturbing scene of a demon rat gnawing on the heaped corpse of one of our fallen heroes. Our crypt apparently is at maximum capacity. Orders issued for 30 more coffins and a pair of scepters for the king.
Despite the danger, migrants arrive, bringing our number right back to 176 dwarves plus another the chef Ber Ablelkol gave birth to. Yeah, in the kitchen. The migrants all have some weapon competency and are split amongst the squads save a great engraver for the royal quarters and a promising new diagnoser. His Gaudiness requires we make them three maces, and then two shields.
A large goblin siege arrives and the entrances are closed after a bit more confusion with picking up equipment. We are certainly not ready to face them head-on.
Id The Kid has died from dehydration, still waiting in the depot as summer comes to an end.