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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 401400 times)

mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #630 on: September 01, 2015, 06:29:14 am »

those 26 stuck in the web survived, going to make an edit to the report to clarify
« Last Edit: September 01, 2015, 07:25:40 am by mikethete »
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mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #631 on: September 01, 2015, 11:09:07 am »

Summer's over, was fairly uneventful until the back to back sieges in the last month.
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mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #632 on: September 02, 2015, 01:20:37 pm »

Hematite

9th Hematite-One of our Hammerdwarves in the hospital was hiding a spawn bite, killed one of our wounded animal trainers then proceeded to strangle one of our wounded spears until we finally put him down.
Spoiler (click to show/hide)

13th Hematite- We seem to be running out of refuse storage after last months siege, so I've ordered refuse piles expanded. While I was making my rounds I ran into the Herder who got stuck in the mist, and was forced to put him down.
Spoiler (click to show/hide)

Malachite

12th Malachite- Our Hospital seems to have minor a miasma problem, seems some poor sap forgot about his lunch and left it to rot.
Spoiler (click to show/hide)

19th Malachite- one of our Fortress Guard falls into a deep depression, seems the stress of life became too much.

Galena

15th Galena- I get word that another banshee army wants to take on our fortress, good thing too, this season was fairly drab.
Spoiler (click to show/hide)

17th Galena- The banshees decided they had enough and run off, we lost only one sworddwarf in combat but lose the last of our hammer squad and another sword to an unfortunate drawbridge accident (Pulled the wrong lever, whoops)

18th Galena-A Human Caravan arrived today

19th Galena- Blast! Just got word that a Goblin army has set its sights on our fortress
Spoiler (click to show/hide)

23rd Galena- Goblins killed a guard, and another sworddwarf

24th Galena- The goblins decided to bugger off, Its a real shame too, I was starting to have fun.
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mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #633 on: September 03, 2015, 11:25:00 am »

Halfway through fall, Nothing update worthy has happened.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #634 on: September 03, 2015, 02:42:31 pm »

Halfway through fall, Nothing update worthy has happened.

Make something up for the update, then. Sometimes imagination has to supply what gameplay fails to deliver.

E: Also you can always try to build something big and retarded with questionable practical worth.
« Last Edit: September 03, 2015, 03:26:02 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

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Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #635 on: September 03, 2015, 05:38:04 pm »

I vote we build a giant hand with a drawbridge for an extendable middle finger aimed southward towards Spawn lands.

mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #636 on: September 03, 2015, 05:46:17 pm »

I vote we build a giant hand with a drawbridge for an extendable middle finger aimed southward towards Spawn lands.

Only interesting thing that occurred during fall was a goblin ambush that killed 6 and more progress on my gas chamber, I've decided to lump it in with winter's update .
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #637 on: September 03, 2015, 07:00:59 pm »

I vote we build a giant hand with a drawbridge for an extendable middle finger aimed southward towards Spawn lands.

Nah, Syrupleaf already did that I think.

Build a giant 3D frog head out of malachite blocks with an extendable cinnabar tongue.

E:
I vote we build a giant hand with a drawbridge for an extendable middle finger aimed southward towards Spawn lands.

Only interesting thing that occurred during fall was a goblin ambush that killed 6 and more progress on my gas chamber, I've decided to lump it in with winter's update .

Again, you can just come up with some kind of character drama to fill in the gap. It'll add a bit of life to the update.
« Last Edit: September 03, 2015, 07:03:55 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #638 on: September 03, 2015, 07:56:04 pm »


E: Link to my DeviantArt in case anyone wants to see some additional commentary

E2: Eugh, I just realised I forgot to do something minor... gonna fix it later, as it's really bugging me, but no time now.
« Last Edit: September 03, 2015, 08:03:23 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #639 on: September 04, 2015, 01:25:16 am »

I say, the face expressions are just beautiful. Great work! Also, did you use his in-game description?
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #640 on: September 04, 2015, 03:25:25 pm »

I say, the face expressions are just beautiful. Great work! Also, did you use his in-game description?

Nah. At the risk of sounding shallow, the in-game descriptions tend to be horribly-unflattering and aren't exactly artistically-interesting to me. It might be a fun challenge to draw a random dwarf exactly how the game describes them, though.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #641 on: September 04, 2015, 03:36:44 pm »

Going to start the winter playthrough on Sunday, so no big updates this weekend
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #642 on: September 05, 2015, 12:52:26 am »

Going to start the winter playthrough on Sunday, so no big updates this weekend

Just try to make the eventual update worth the wait. I wait excitement and adventure and horrifyingly-graphic descriptions of dwarf-on-dwarf violence
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

mikethete

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #643 on: September 06, 2015, 07:43:43 pm »

Winter is done, Update tomorrow.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #644 on: September 06, 2015, 08:02:38 pm »

Winter is done, Update tomorrow.

Gorgeous.

Sorry I've been a bit inactive; I'm just taking a bit of a break and working on a couple non-Clobbermountains-related things for a change of pace.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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