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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 401157 times)

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #390 on: August 09, 2015, 12:33:14 pm »

Just want to reassure people that I haven't lost interest in this and am currently working on a worldbuilding piece. Here's a sample of what I have so far:

Spoiler (click to show/hide)

Also @pisskop, if it's not too much trouble, could you maybe give us little status updates as you play before giving us a full writeup? It helps keep interest up when we can follow along with major events, I think.
« Last Edit: August 09, 2015, 12:37:33 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #391 on: August 09, 2015, 12:42:56 pm »

Sure.  Tomorrow I'll be doing the fall chunk of time.  The year's been going by fairly fast, at about 60 frames.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #392 on: August 09, 2015, 12:49:06 pm »

Sure.  Tomorrow I'll be doing the fall chunk of time.  The year's been going by fairly fast, at about 60 frames.

> 100+ dwarves (?)
> 140+z embark
> more than 30 FPS

I've been playing on an ancient computer and a bog-standard laptop so this is literally inconceivable to me. Hahaha.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #393 on: August 09, 2015, 01:22:11 pm »

Weeeeellllll, in the meantime there's always other forts to poke.

And you really should get a new computer man. :v

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #394 on: August 09, 2015, 01:28:57 pm »

Weeeeellllll, in the meantime there's always other forts to poke.

And you really should get a new computer man. :v

Well, if I'm to be fair, the computer I'm using right now is actually quite good and runs everything else just great (although the only other computer games I really play is Touhou so I don't know how it'd do running something like Skyrim). Problem is, it has like a bajillion processor-thingies, none of which are particularly powerful by themselves, which is like the opposite of what DF needs :V  I am not getting a new computer just for one game that I don't play very much, lol.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #395 on: August 09, 2015, 01:32:03 pm »

Well the point about other forts still stands.

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #396 on: August 09, 2015, 02:09:05 pm »

  Well the pop is hovering about 150.  I realized after the first migrant wave that there was likely the population cap set at 100, and by default its 200.  I've have several babbies, and a couple of chillins.  I think they might be the first ones of the fort?  darn near it.

  The first cavern is near usless for pasturing.  Its all water and clusterphobic tunneling and a couple of zlevels of steep embankments.  That 2nd cavern level is much better for that, and nether-cap is awesomesauce.  I'll mine out the hematite and probs add an entrace to that cavern.  We need more suits of armor.

  BTW, Frog, I assume you set up the armor designations?  You don't need to add 2 gauntlets and 2 boots.  Each unit is listed as an individual but dwarves will grab as many as their little bodies require.  I think Toady even did some testing with three-legged dwarves, and they'd go out and grab 3 socks and shoes as required.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #397 on: August 09, 2015, 02:14:14 pm »

I did it, because when I don't they only grabbed one of each that wasn't civilian clothing whenever I made uniforms that didn't just say "footwear" before. Dunno if I was just paranoid or what, but I didn't wanna take chances because of what Spawn bites can do to the unarmored.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #398 on: August 09, 2015, 02:41:16 pm »

Ta-daaaa

Spoiler: An Urgent Meeting (click to show/hide)
« Last Edit: August 09, 2015, 02:43:42 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #399 on: August 09, 2015, 02:51:06 pm »

Holy shit. That is all I can say about that.

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #400 on: August 09, 2015, 02:56:16 pm »

delicious.  Is that approval to make our own goblin pit?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #401 on: August 09, 2015, 03:09:35 pm »

delicious.  Is that approval to make our own goblin pit?

Of course! Make sure it's outdoors if you can swing it. I want a mutant gladiator arena.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

pisskop

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #402 on: August 09, 2015, 03:26:45 pm »

hmmm Mount Clobberstone's gladiator pit, the only one to be placed in the throat of an active volcano!


I demand that my successor add a magma stack to pump lava over the arena.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #403 on: August 09, 2015, 03:45:53 pm »

hmmm Mount Clobberstone's gladiator pit, the only one to be placed in the throat of an active volcano!


I demand that my successor add a magma stack to pump lava over the arena.

TBH that would probably be prudent in case the mutants get out of hand.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

TheBiggerFish

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Re: (34.11 Succession) Clobbermountains -- We ♥ Puppies!
« Reply #404 on: August 09, 2015, 11:02:22 pm »

Whoo-ee.
That is all I have to say on the matter.
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