WOO! THE MURDER INTENSE SNUGGLING TRAIN IS FINALLY ROLLING ONCE AGAIN!
Yeah, consider yourself actually under standing orders to have "tweak patrolduty" or whatever the command is active at all times, since as far as I can tell literally all it does is temporarily patch the game so that soldiers don't get pissy on patrol duty WHILE TRAINING, which was honestly something I detested about DF2012 (learning about that tweak will probably give the game new life for me, lol)
I don't think I straight-up turned the aquifers off in these raws, but yes, the embark doesn't have an aquifer unless I severely wasn't paying attention. Which is possible.
I actually wanted a site with a partial aquifer, as the potential for some genius tunnelling into one from below and causing a flooding crisis was extremely-attractive, but I decided having both a volcano, iron ore and mist took priority; there was one spot somewhere in the eastern side of the map that looked promising, but there sadly wasn't any iron or even copper IIRC.
The seething mist is actually a gas -- I just couldn't think of a better name. There is as far as I know no potential for cross-contamination, don't worry.
Also please please please build mechanical bullshit so that none of the next Overseers have any clue what it's for or how to operate it and hilarious things will happen.
E: Also, please try to report on mutant behaviour, as I'm not quite sure if the change to the raws actually "took". *crosses fingers and hopes the game doesn't crash*
E2: I don't know why I keep typing "patrol duty" instead of "training" but I wish I wouldn't.