Clobbermountains; come for the shelter from the clouds, stay for the shelter from the clouds
Two more children are born early in the season at the same time as an older one grows into a peasant. Poor little bugger. Two parties though. There is still mountains of crap outside and somewhere there's some junk that about half the fort really wants to put away. At least the new coffins are ready for the remains of our fallen - for our sake. They can worry about that stuff outside when the siege ends. That coati can keep his stolen masterwork gold flask too - door's a-stayin' closed!
Seems Krypta, one of the military, became mayor due to a mistake I made on her promotion forms. I put the sworddwarf, Flint, as militia commander instead. Krypta immediately mandates ballista ammunition for which we have no workshop and limited space - I regret these actions.
A strand extractor, Iteb, is possessed, this won't amount to much. Again those unnatural clouds come. It was inevitable. What has me worried though is a mystery. Commissar Lisard stops short in the stonecrafts stockpile abandoning a sweet gold statue installation job to rest due to sudden dizziness and fever. This calls for a new chief medical dwarf in case it can spread.
There is, a tiger bone throne! I too was shocked and appalled that it's not the king's throne room until I saw that recursive gabbro and rose quartz one he has now. Work on gold statue installation continues.
Beyond the refuse disposal, corpse handling and the trap construction, I have set work forth to build a pump system to bring water up from the caverns. To this end I have started knocking down some clothiers and craftsdwarf workshops, a couple bedrooms and part of the top dorm. It's all right though, it'll all look fine when we're done, we'll hide the pipes behind a fake wall, you won't even hear any substantial pumping. Iteb gets working with an odd assortment of materials.
Iteb's possession produces a tiger-bone helm, meh, needs more gabbro. Also; I don't remember any tigers? The wind blows fortuitously. It's quite a show. Two more kids throw parties.
We've not stopped dumping refuse despite the siege. Another kid is born, work goes on. His Gaudiness wants more maces and shields. A good strategy against the spawn is the reason he says. Block with the shield and smash out the teeth. They can transmit a sickness of the mind and beard that will snatch victory from you with it's jaws of death. The king seems like a good dwarf to have around.
Nope, suddenly the royals get right twisted about something they won't specify. Ah, forget them. Nobles are impossible and the siege has ended. Alright, everyone outside, open the gate - ah crap, missed the wagons.
A lost ranger was memorialized but quickly forgotten as a web-spewing pterosaur appears in the lower caverns. I think the main area is safe but there is still defiantly a hole in the wall securing a small branch of the caverns. There were tense moments every time the pterosaur moved while we waited for the access floor to be de-constructed and the final wall section built in it's place.
An ambush! catches Bim Helmsdefense, of all dwarves, outside. He's learned help is unlikely and get's in a counterstrike before loads of help arrives.
A traitorous cave crocodile kills a made goose. You just don't do that. The croc was promptly killed. I had to set aside a coffin special for Iden.
Cloudy again, this time I have both entrances closed as the clouds are right over them. I unload stonecrafts and some delicacies on the dwarven traders for a variety of simple foodstuffs, any steel items and sand. They won't take the elf shit. Oh well, the volcano ain't choosy. Winter is coming, and now it's here.