Winter The winter was heralded in by a second banshee siege. This time they brought along their beak dogs and trolls, but fared little better. We fought them out of our entrance hall, shoving them back to their swamps and capturing 2 beak dogs. I have chained one up for practice.
Shortly after the breaking of the siege, before all the militia even got back inside, a holisitic ambush took place, and we smote that as well; with 2 casualties.
during the fighting, Splint was stricken down, and we are left without a leader for our army. I have taken over in the interim.
With all of the blood and guts flying around, I have finally finished the preperations for the Cistern. I have modified a mining shaft to hold water, and hooked a door up by lever to contain the water.
If the water gets out, it will flood downwards! Luckily, most of the fort is well above the water line I have created, and it even drains into molten rock, so expect nothing more than a huge movement of water and steam.
I have ordered the master engraver to engrave my quarters, alone and without help. This will take longer, but ensure it is done right.
He's so good the walls actually look alive with children when painted red
In obsidian, a goblin Siege appeared! The goblins have decided to join our neighbors in securing our destruction! We will brush aside the single squad of pikemen and secure my place as a hero, as I now have 4 noteable kills.
They were interrupting my preperations in the arena. The arena was functionally complete, but I wanted it spiced up as much as possible. I've added a statue down there, a hol3 for corpse removal, 4 weapon traps with 1 iron maul in them apiece, and then some blinders for the hauling dwarves who kept shying away from the arenas inhabitants.
Anyone who operates the arena should keep in mind that the top designation zone is for creatures, the bottom for refuse.
Well, to get back from fun to war, the surviving goblins fled north, passing high fives to a newly arrived force of Holistic spawn. This new siege, the third wave of attack, required we only regroup and wait, as we are all already topside and prepared for the fighting.
They were put down like those before them, at the cost of a few more lives. The militiary is in poor spirits; although adding the 'patrol' fix might help a lot. I haven't used it. >.<
I recruited Splint's second-in-command to take over for him, ensured my tomb was sufficiently laid out, and retired to my room across from my Son's too war wary to tend to the needs of the fort for the time being.
I, Pisskop Speakerguild the Apex of Tragedy, have even gone as far as to kill a holistic spawn with my crossbow. With my steel pick, I will smite those who would dodge justice! . . . just not as the supreme overseer of logistical operations any longer.
The
map layout, without downloads.
The
Fort Download.