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Author Topic: Necromancer: The End  (Read 69415 times)

ATHATH

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #375 on: August 20, 2015, 03:42:36 pm »

Whattttt? I'm so confused.

Cloak myself in shadows (magically, of course), and attempt to go into the room. Find a place to hide and rest.
About what?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tomasque

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #376 on: August 21, 2015, 08:09:50 am »

No, FallacyofUrist is king. Generally me teleported out of your phylactry to the room where the king was, had the demon leave his ring, and then ran from the room.
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Generally me

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #377 on: August 21, 2015, 03:31:36 pm »

Why would the king be in the phylactery?
Also conein died. Not the king.
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Generally me

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #378 on: August 23, 2015, 03:45:20 pm »

How many kings are there?
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Tomasque

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #379 on: August 23, 2015, 10:40:46 pm »

How many kings are there?
There is also the king from the neighbouring kingdom
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Tomasque

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #380 on: August 24, 2015, 06:09:20 pm »

Will come right now.
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Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Tomasque

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Re: Necromancer: We need TWO more powerful opponents!!!
« Reply #381 on: August 24, 2015, 06:31:22 pm »

Turn Twenty Five:
Andres:
Mass-hypnotise the dazed people
[4+1(weak-minded targets)-1(multiple targets)+1=5]
 All of them - for better or for worse - are now your minions.
I make another runic circle
[6-1(instant writing)+1]
 You make another runic circle of hypnotization, and use up another batch of instant writing in the process. Decent work, but nothing exemplary.
my new minions hold off the crowd.
[7+1=8]
 You look up to see that your minions followed your command to perfection. Standing in a half circle around the door, they tirelessly push back the surging tide of charmed civilians and guards that grows ever-stronger by the moment.

ATHATH:
If the demon is hostile, perform the same attack routine I did on Conein
[5+1=6]
 You cast the spell at him, and his head disappears. Fire begins to flare up from his stump-of-a-neck and when it dies down, a new head has regrown in the place of the other.

Delekates:
Sneak upon guardsman
[7-1(wary target)+1(night)=7]
 You back up behind the counter, drop to your knees, and turn into bat form. Then you fly undetected behind him as he slowly begins to advance towards the counter. You return when you are hidden not only from his sight, but from anyone who might be outside the doorway.
bite him too.
[3+1(unaware target)+1(night)=5]
 Although you take him down without any injury, his cry of alarm might have alerted some of the nearby guards.
Telepathy to vampire: "I never said u will serve me, we can work together if u wish. And if you want to be stronger you will need to kill me, but this is imposible due to your knowledge. Bear with me and ull gain powers to overcome nations!!... and one day even me if you wish so."
[7-2(selfish target)-1(undetectable target)+1(night)=5]
 Silence is the only answer to your message. Suddenly, he appears next to you, stepping out of a dark shadow. "Fine. I guess we can work together. The more I have when taking over the palace, the better." Then, before you know it, you are standing in a well decorated hallway. The door at the very end is open, and sounds of chaos come from within. More importantly, you can feel lots and lots of magic inside. Many types of magic. "There is our target," says the vampire lord, and begins to walk swiftly towards the open door.

Generally me:
Disguise myself as a servant.
[6]
 One illusion spell later, and you are indistinguishable from the castle's staff.
Find a Lord by himself
[5]
 You search the floor and find a baron walking swiftly to the starecase. "What's the commotion up there?" he asks you sternly.
vonzun him.
[8+2=10!]
 In reply, you kill him with a powerful spell. It's so powerful, in fact, that when it destroys his life essence, it replaces it as a mindless being. His eyes and mouth begin to pour out dark smoke, and his body looks aged by a hundred years. A spell with a shell, wrath contained not by the thin flesh coating it, but by the sheer will of its caster. Relinquishing control of it would be disastrous, but not doing so will encumber your mind. Use it quickly, then teleport it very, very far away. True chaos feels no compassion to a master.
 (This is a powerful zombie which incurs a -1 to all your spells while it is under your control, and an additional -1 when you try to command it. It can kill people with a touch, and raise them immediatly under your power. For every two people raised as such you are incurred an additional -1 to all spells. Messing up while commanding it automatically relinquishes it out of your control. Once it is relinquished, it will explode in a vortex of death - and once finished - leave mindless zombies of its victims behind.)

Moonlit Shadow:
Cloak myself in shadows
[4+1(night)=5]
 You weave the darkness of the night around you in a elaborate cape. Cloaked in shadows of your design, you are ready.
attempt to go into the room.
[6+1(night)=7] As you enter the room, you see the head of the red being disappear. The powerful flame that burns in it's place rips your cloak to shreds. Luckily, you managed to secure yourself in a shadowed corner of the room - and a dark one indeed, spurred on by the flame of this creature - and now sit, crouched, in hiding.
Find a place to hide and rest.
You have found your place. You realize your exhaustion has left you, and now only the power of the night is inside you.


I am going to change a rule (which I unofficially changed without realizing it). Vampires now get a +1 during the night, not when they are in darkness. Also, in case you were wondering why the last part of the update is different from the rest, it's because I was listening to music while I wrote it. Awesome music.

Oh and I think you guys understand your inventories, minions, and stuff by now, so I probably won't write it anymore.
« Last Edit: August 31, 2015, 05:52:09 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Andres

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #382 on: August 24, 2015, 06:42:22 pm »

Let some of the people in, activating the circle once they pass over it. Hypnotise anyone in the room who weren't hypnotised by the circle. Get my minions to keep the door closed until I can process the next batch.
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FallacyofUrist

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #383 on: August 24, 2015, 06:53:48 pm »

((I'm not sure if all the necromancers are necromancy specialists. That said, did you process my action?))
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Tomasque

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #384 on: August 24, 2015, 08:42:13 pm »

((I'm not sure if all the necromancers are necromancy specialists. That said, did you process my action?))
Shoot! I forgot about it completely! I'll write to you soon!
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ATHATH

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #385 on: August 24, 2015, 09:56:40 pm »

"Ah. Nice trick. It merely delays your incapacitation, however."

Transmute the air around the demon into stone. If that fails, transmute the air around the demon into slime goo, which should erode him away faster than he can regenerate. If that fails, transmute the air around the demon into a box of solid force. Step away from the door (further into the room), if I can.

"Psst. King, an angel would be really nice right around now.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

FallacyofUrist

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #386 on: August 24, 2015, 09:58:56 pm »

((Unfortunately the king is trapped in a time flux and cannot hear you until his action is resolved.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

ATHATH

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #387 on: August 24, 2015, 10:09:46 pm »

((Unfortunately the king is trapped in a time flux and cannot hear you until his action is resolved.))
You're the king?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

FallacyofUrist

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #388 on: August 24, 2015, 10:22:09 pm »

((... read this.))
No, FallacyofUrist is king. Generally me teleported out of your phylactry to the room where the king was, had the demon leave his ring, and then ran from the room.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: Necromancer: Powerful Spellcaster Needed (to fight conein)!
« Reply #389 on: August 25, 2015, 09:29:21 am »

"Psst. King, an angel would be really nice right around now.
"..."
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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